TADS2 bin v2.2.0'Wed Oct 9 00:43:08 1996 XSI:?@OBJ,eO drNz NNN   is closed. N!NNOlocactorvobjNx D  N{D |pN} ! N)%You% can't reach   from  . Nq*NNO listOcnttotiNNNN(HNE@~NsNNNO objO-icounttotlistcurdisptotNNNNNN VN=@NU~ N{ pNN, =N N  and N?, and N]NkN,N (being worn)4NE  (providing light)N:NDNXN^OobjprintOlistitotcntN$N$N5$NP$N\$CNy$@N$N$N$N$``O parmN&N &NN&>>N~& OlOtotic totweightN 'N 'N 'N (N 0(@N C(N n(N ( N (N (wN (N ) O listO$itottotbulkremcurNM+Nh+Nt+N+dN+@N+N+N,N,N,N4, O amountN->N->>N-N.@N.( *** Your score has just gone up. *** NO.6N^.* *** Your score has just gone down. *** N.\bN. TTNK9You wander around in the dark, and don't get anywhere. NL  N In a total of >N ' turns, you have achieved a score of N > points out of a possible NR >.\bNu This means you're N >"N totally unnkul. N >"N completely sad. N>2'N)not doing too badly. NK>d/Nn probably getting frustrated. <N>}*Ngetting the hang of it. N>/N learning the ways of Duhdha. N->*NPprobably totally stuck. wNu>/N a little over halfway there. 2N>&Nmoving right along. N>+N)an excellent adventurer. NO>,Nr dam kuul! N>^-Na true disciple of Duhdha! @N4the winner of "Unnkulia Zero!" Congratulations! NN#z44N'\b*** You've perished horribly! ***\bN N)8\bYou may restore a saved game, start over, or quit.\nNgO respN1Please enter RESTORE, RESTART, UNDO, or QUIT: >N N RESTORE N File to restoreN4! Restore failed. XN_Restore failed. /N>>N+NNdN RESTART 4N N+ #NB NE QUIT 4Nj N| N +N N UNDO N %jN (Undoing one command)\bN ">7 N >>NJ +NS 7Nd +Sorry, no undo information is available. N N jN  N@\b\b\b\b\b\bN3Listen now, and hear this tale - a tale from the ancient days of Tode, a scant thirty-five years after the ascension of the Second Valley King, a day when Unnkul was in retreat but the Valley had lost the ways of Duhdha. Yea, hear this tale and listen well, for the lessons contained herein are ageless - N6N"Aaarrrgggghh!!!" N6NfThe Valley King's anguished roar echoes through the underground cavern, waking you from a deep sleep. You yawn and stretch, rising from your hard bunk in the Warrior's Barracks, and strap on your sword. It's going to be one of those days. What horrible Unnkulian menace will His Majesty send you out to fight today? You sigh; no use putting it off. You stride down the passageway to the Great Hall, boots clattering on the stones. N6NNYour master has never looked worse. He hasn't shaved, and he's already been into the wine this morning; an empty bottle of Chateau Unnkulia stands at his elbow. He's bent over the massive oak table, sobbing, carving something in the seasoned wood. He stares at you through bleary eyes. "Praise be!" he cries. "It's you, my most trusted warrior! You'll find her!" He leaps to his feet and, grasping your arm, leads you down the hallway. N6N3"Find who, Your Magnimosity?" you ask politely. N6N"The Lady Amanda, fool!" the King mutters. "She's vanished! She was last seen rowing on the lake; if the Unnkulians have stolen her - " The King swallows, wiping tears from his eyes. He reaches up and unlocks an iron grate in the ceiling of the tunnel. N 6NYou gasp. The Lady Amanda! The King's betrothed! Her tinkling laugh made the dead caverns come alive, and she is beloved of all the King's subjects! If she's vanished - N6NYou shudder, not wanting to finish the thought. Without the fair Amanda's influence, your master will not have the strength to go on - the strength to ward off the Unnkulian menace. She must be found! N6NGThe King slips something into your hand. "Take this," he whispers. "My seal shall protect you. Go with haste! I cannot bear to lose my lady!" Np6N:You grasp your liege lord's shoulder. "Fear not, sire," you whisper. "She shall be found." You climb up out of the grate and blink in the bright sunshine. Behind you, the grate slams shut. You flex, muscles ripping beneath your shirt. It is a good day for a quest - and it may involve killing Unnkulians!\bN>N#!#Ns!#N!#N7 N_">N@@N$&I'm sorry, but you make no sense. N$OoN LN  N!! FN!>LLN\!!Nw!N! N! N!! IN!C&>N7"!NR"NY"Nk"O parmO elN->&&N&.>(N?.>&N^. D D  kN.\\bYou're feeling a fuzz hungry. Perhaps it would be a good time to find something to eat. N. D D {Nh/l\bYou're feeling really hungry. You should find some food soon or you'll pass out from lack of nutrition. N/ D# :N/+\bYou can't go much longer without food. N/(zNf0W\bYou simply can't go on any longer without food. You perish from lack of nutrition. N0N0N0 \OoNR0 Nq0! N0(N0qN0(N08N&1%N=1Nx1!N1/N1RRRQN1!N2<NA2XR``OobjprintO cntNNNE E N&NLN[ MN N are sitting on  . NIN  is sitting on N . NN$N(N2N|NN NN N are hanging on  . N7JNX  is hanging on N . NNNNE N#NI^NX Nc  seems to contain NN. NNNNE NN'N400OobjprintO%listitotthisobjcntN N N N N!{N!@N;!E E N!N!N!N!N!^60u&(^L@@NQ>Nk\bN{\nNp---&4}OvN%)"5vO actorNS<5D>6<NS_<0NS|<5<7NS"5NSNSûPOavdpiN< < N9AO objN%l Dropped. N%&N%890O objNtn<88NtO actorO"tmplistthisobjitotN<8NN*N3dNX@Nt:N<88NNNO verbosityOlcuritotN?N\b<N<NNNSN@N0 ;NaN}NN<EN6N You see  here. N1NI\n\tN]N!.N6N("NDNI<NeNzNN@N<HN7 ,N\n\tN6=NYNkNyNiN>N<N<>N?O verbosityNd(<>NdV<Nd}?Nq<@N<AN<BN<CN <DN4<EN[<FN<GN<HN<IN<JN</N%You% can't go that way. !DCCC7N4<  < N4!N4MN5< , N?5< NW5< \n\tNr5CO verbosityN5<N5< N5NO objN6< ! D<)ND6< Ni6D- - -&~CO actorN7`%You% can't have < . N72OactorioN<NޟCO actorN%You% can't drop < . N42OactorioN`<NPOactorioN9%You% can't put <  anywhere. N9POactorioN%You% can't put <  anywhere. NGCO actorNl%You% can't move < . N )Nx<>NOn <  %you% see%s% . N4NThere's nothing on < . NKNUO actorN[Q8OactordobjNN! #N8< onin%N8< offout}O#actorvdobjprepioN}:! E " N}:N};! E # E $ N}G;N}u;)N};O actorN2;uN;1%You're% not going anywhere until %you% get%s% N;< of< . N!<!N8<$O actorN><<$O actorNv<<sO actorN#<  DN#<%You're% already < N#*=< ! N#J=N#T=hO actorNw=Okay, %you're% now sitting < < . N=N=-O actorN  ><N ,>fO actorN=v>Okay, %you're% now lying < < . N=>N=>"S  inspect@OactorobjseqnoN&EN&E.x X#|||S askT6OactorobjseqnoN*TF .Tx X$}}}S tellT6OactorobjseqnoN+G .Tx X%4333! bed&$.$.}$.}$.~O objN#HO objNCH,"NHa <NFI $N`Ithe <NI;NIIt looks like an ordinary < to me.-NI%You% can't read <,. SOvdpiN)BJYou have lost your mind. N)gJ*N)uJN{J"NJ"|O objO mylocNJ< NKBN>K "NmK|NKNK!NK:NK%You% can't see much through < .\n&O objO locNL< NL4NLNM N0MN4M< NQM< < NM NMNMO actorNfXN[Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". NfNO actorNN^Please specify the name of the game to restore in double quotes, for example, SAVE "GAME1". NOO actorNwOgYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". NwOxO actorN ,PRYou should say what you want to say in double quotes, for example, SAY "HELLO". N FPNO actorNkP Pushing <  doesn't do anything. NPCO actorNP%You% can't wear < . NPxO actorN%"Q<  9N%QQ%You% already %have% < ! N%QN%Q<N%QO actorO locNrR< NR>NR  NR NSNSOvantageO ,locN>KS< N>iS! !N>S "N>}TE "N>U ! E  E  <N>TV"N>V!N>V O actorNV< ! kN W  ?N7W%You% can't reach that from !  . NWNWNW< D < zNW< <NX%You%'ll have to open !<   first. N^X O actorO  locN& X } ! N& #Y"N& Y< N& Y } ! N& 1Z"N& FZ! !N& gZ D  "N& ZN& ZN& Z!N& Z!N& [QO actorO' totbulk totweightN7 U[ <N7 [ N7 [{N7 [<N7 \ +N7 J\%Your% load is too heavy. }N7 t\ 9N7 \*%You've% already got %your% hands full. /N7 \<&N7 ] Taken. N7 *]N7 4]zO actorN~ Y]{:N~ ]%You're% not carrying < ! N~ ]N~ ]<N~ ]2O actorN ^ N F^GO actorN6 m^%You're% not wearing < ! N6 ^XO actorN ^(I don't know how to put anything into < . N _OactorioN 8_! N Y_<  @N _ <  is already in  ! N _kN _ D |>N `%You% can't put <  in itself! N N`N X`<N `DOactorioN `<&N `Done. N `MO actorN!`There's no good surface on < . N!8aOactorioNtba! Nta<  @Nta <  is already on  ! NtakNtb D |>Nt:b%You% can't put <  on itself! NtxbNtb<NtbDOactorioNjb<&NjbDone. NjcO actorNc8OactordobjNKcNrcOactorioNc! E <|8Nc <  isn't in  . NdN$d<Nld2OactorioNd<NdO actorNd8OactordobjNdN$eOactorioN6Pe! E <|8N6e <  isn't on  ! N6eN6e<N6f2OactorioNGf<NefQO actorNf!%You% can't plug anything into < . NfVOactorioNOf%You% can't plug <  into anything. NO5gHO actorN`gIt's not plugged into < . NgXOactorioNg! (It's not plugged into  . NhEO actorNW5hThere's nothing in < . NWhhSO actorNh#%You% can't see anything through < . NhHO actorNhThere's nothing under < . N2iO actorNI8i*O actorNkvi<NkiKO actorNiI don't know how to read < . NiIO actorNjThere's nothing behind < . NJjRO actorN;oj Turning <  doesn't have any effect. N;jWOactorioNj Turning <  doesn't have any effect. NkWOactorioNGk Turning <  doesn't have any effect. NkEO actorNMkI don't know how to do that. NMkNO actorNkI don't know how to turn <  on. N:lOO actorNblI don't know how to turn <  off. NlO actorNAl8OactordobjNclNcmrOactorioN@mSurely, %you% can't think < Nm knows anything about it! NmO actorNm8OactordobjN;mN;n_OactorioNy?nIt doesn't look as though <  is interested. NynO actorNn  4Nn%You're% not in < ! NoJNo< ! 8NMo%You% can't get out of < ! NoNoO actorNo<XNo%You%'ll have to unfasten   Np first. N0pcNz <  looks a bit cleaner now. N!zzQO actorN!z Moving <  doesn't reveal anything. N!zVOactorioN1" { Moving <  doesn't reveal anything. N1"H{FO actorN"o{ That doesn't get us anywhere. N"{VOactorioN"{ Moving <  doesn't reveal anything. N"|IO actorN5#.| <  doesn't seem to help. N5#g|OactorioN#|`You should say what you want to type in double quotes, for example, TYPE "HELLO" ON KEYBOARD. N#}[O actorN$,} Touching < $ doesn't seem to have any effect. N$u}YO actorNv$} Poking < $ doesn't seem to have any effect. Nv$}VO actorN$~0You don't find that romantically attractive. N$@~^N~EYou spray some repellant on the target, but nothing much happens. N~/N~%You% can't seem to do that. !O actorN%~<!O actorN%!<!O actorN&P<!O actorN?&<!O actorNf&< !O actorN&< !O actorN&< !O actorN&>< KO actorN'%%You% find%s% nothing of interest. N' [O actorNS'QFiddling with <  doesn't seem to do anything.NS'JO actorN'$I can't see any way to fix that. N'O actorN(There's no reason to kick < N(c., however satisfying it might prove to be. N(}O actorN(You don't need to break < N(., however satisfying it might prove to be. N(DO actorN )FThere is one (1) <. N )weO actorNV)?You're a Valley Warrior trained in the sword, not the fist. NV)O actorN)\jPervert! You should clearly be playing "Unnkulia 69: Leisure Suit Kuulest in the Unnkulian Sex Pits." N)O actorNW*AWhile we at ADVENTIONS applaud your stance on civil liberties, NW*< - is already as free as it's going to get. NW*NaO actorN+y!You hear the usual sounds that <, normally makes. N+bO actorNg+#It smells like what you'd expect <, to smell like. Ng+@?O actorN+jYou can't erase that! N+@O actorN,You can't unlock that! N,{O actorNZ,RULet it sleep just a little longer. (Try something stupid, get a stupid response. NZ,p:O actorN,Nothing happens. N,kO actorN-)EDuhdha says, "Sharpening is for losers. Dullness brings reward." N-@O actorN-i Even if < N-Z were a suitable target for your cruel defacing, you don't have anything to draw with. N-),***&*)+    ) rO actorN7L%You%'ll have to be more specific about how %you% want%s% to search that. NKiOactorlistOfounddestitotN<:Nэ NN)NN'!N9NWNg<  NΎ%You% find%s% NNNN@,N+ , \NE E    and 0No E   , and N@&NNӏ.N<, which %you% take%s%. N! N,! E !N\Nk,+O actorN O actorNA[<! :NAvThere's nothing else under !< . NA<<NA-+O actorNN!O actorNA<! ;NAThere's nothing else behind !< . NA<<NA'.`^^^+ O actorNq"|O actorNA<! 7NAŚThere's nothing else in !< . NA<<NA>:O actorNc<! N)N#VO actorN<! Nԛ)#N<<N./)O actorN͢$*O actorN9<N9N!<N50)-O actorNϤ<N%fO actorNJThat was delicious! NJ4>&<'&NJy!<&NJ'N>(1p p p)* +N < N$0 can be turned to settings numbered from 1 to !<*. It's currently set to !<+. NO actorN,(O actorNɩ-2N!OactorioN-+OactorioN@, N@Q><)D ><* 3N@êThere's no such setting! N@NN@> N@5>+N@cOkay, it's now turned to N@<+N@. N@ͫ< 3 N@C.4N@2N@@><+ UN@>+N@Okay, it's now turned to <+. N@9N@&It's already set to <+! N@iN@wKN@I don't know how to turn < N@ϭ to that. N@N@2`    to3JJJ8K Control StationN *6N :,\This chamber looks much like the round room at the foot of the stairs - iron walls and two identical passages, this time to the southeast and southwest. A strange control panel takes up a good bit of the curving northern wall. One unique feature of the chamber is a winding spiral stair in the center of the room that climbs up into darkness. N Y,<K" fN ,ZDim lights in the wall above the control panel illuminate the chamber in a ruddy glow. N ,GH C4D  1*+ 3  white dialN The area above the fifth setting on the dial is marked in red, with a little skull and crossbones. I think the panel's creators are trying to tell you something. N N )N .N 8Subtle, ain't it? N XZN :" D >" -N The dial won't turn. N N ).DN G6N ` Suddenly, there's an ominous rumbling from far away, and a blinding light sears your eyes just as intense heat washes over your body. If there was a nuclear reactor somewhere around here, I'd guess that it was melting down. In fact, you're melting down as well - N N 5/O actorN0O actorN9į<11N9Okay, <  is now switched N9%<1 onoffN9T. N9bGO actorN<1It's already turned on! N°2QO actorN"1NOkay, it's now turned on. N+IO actorNiS<1It's already turned off! Ni3RO actorN!1NԱOkay, it's now turned off. N600N>N\tN7W W W@ eNjGWYou're a hulking Valley Warrior, one of the fittest of the Valley King's soldiers. NG>7 =NG1Right now, however, you appear to be injured. NG>7 NtHFor some reason, you're feeling a bit queasy, and when you reach up to scratch your head, you pull away a few tufts of hair. NHNH< NH<NH6NH$You're feeling a bit better now. N0I< NJICNvIN{IN~ININwJYou've had this fear of heights since you were a child, and spent most of your life fighting it. The Demons of Unnkul are nothing compared to the demons in your soul. NJ8<:::OremcurtotiNY<K"N>LNNNZN@N|E "NN0N3!NCO#actorvdobjprepioN |<E ME NE O=N %You% can't see a thing. N  *N N )N 0=NM<)NxIn the dark.NTO verbosityN<) NIt's pitch black. NIN<)&NH N[!NoNrOvN<D ND MD ON"7NIt's pitch black.\nN!N3N69bbb% ground,  the ground HNC>7  Ne<PN>7 NuO actorNOkay, %you're% now lying on < . N PN&NQ7OactordobjN FN dR7OactordobjNININ>7 : VCA few of the boards are loose. You might be able to pull them. Ny1N%There's nothing special about it. NNS~N>7 : 4NoThe floorboards were indeed loose; you pull a few of them up, revealing a dark hole below the inn! Suddenly, with an explosion of light and sound, a scruffy-looking bearded man appears. He's quite short, wears rumpled clothing and a Baltimore Skipjacks cap. and is carrying a criminal law casebook. "Hey!" he shouts, waggling a finger at you and replacing the boards. "Cut that out! That underworld's reserved for people playing 'Unnkulia One-Half!' Go find your own!" With another loud explosion, the strange little man vanishes. N)NYou can't pull the floor! NvO actorN9>7T" fNNYes, I'm sure there's nothing else you'd rather do. The question is, how? NN>7 ; jNPRSince the ground here is all quicksand, I don't think that's such a good idea. NrfN Okay, %you're% now sitting on < . N PN&N$N.UN4:BBB Inn, Back RoomN#6N!The back room of the inn is bare of furnishings; not even a simple bucket is to be found. The floor creaks underfoot, and the innkeeper is nowhere to be seen. The only exit is southwest, back to the main room of the inn. NbHD;ooo BogNQ6NQ>7T" N'RdYou're slowly sinking in quicksand, and don't have much time to enjoy the lovely swamp scenery. NnR>d" N&SyThe only thing that really grabs your attention is a vine draped across the quicksand that you could probably pull. N[SINdTYou're deep in the heart of the swamp now, in a dismal clearing of quicksand and mire. A gentle old willow tree hangs over the clearing, vine-covered branches dipping low. N~T>d" nNTbOne of the vines has been chewed through, and a length of it has fallen across the quicksand. N9U+The only safe path is back to the east. NvU"7TNU6NUNWithout warning, your feet sink into the muck. You try to move, but can't. N$V7>!|NVrAs you flail around, you're forced to drop the cumbersome boat; it sinks beneath the mucky sand, lost forever. NW!>!&N>WNyWHYou're sinking in the quicksand - and you don't have much time left! NW>e" NWC NXC NNX!e NXNXA|NX>7T" LNX'You can't get out of the quicksand. N1Y!NRYNqYZNY NZYour head finally sinks below the surface of the quicksand. You try to hold your breath, but it's useless; the bog seems bottomless. Finally, lungs bursting, you breathe in a mouthful of moist sand - NZNZ <NZ>e" E >7T" N>\You've nearly sunk below the surface of the quicksand. Suddenly, you feel something hook on your foot, far below the top of the ground; you can't quite tell what it is, but if you can get out, you'll probably pull it with you. N`\"e N\N\<>~  2<`OvdpiNK <  doesn't appear interested. NK*NK{%O objN|=/N% <, is here. NOqO itemNq <  is carrying  N! and won't let %youm% have it. NVDO actorNBut <  is right here! N2&CO objNT<W< <W&N)&Np heq hisr he'ss himt he'su sv esw hasx doesy is=<>J?  =N<XY0N <  is no longer here. )OvdpiNq<=NFXVO actorNZ5O actorN<X N@=&OvNw<  you  yourself,  yourself You look the same as always. # VKO actorN  You can't follow yourself! N0O verbdobjprepiobjN9O roomN.\N.z[#N.\<N.N.< D N. N.(HN.@<  < N. N.N.N.N.&,O roomN  N(p youq yourr you'res yout you'veu v w havex doy areAB8888O actorNCLJJJ)]QN<4N(Taking off <  first)\nN N6O actorNn0<]NnH)NnV;OactorioN}<]N)N;OactorioN<]N)N;OactorioN,<]N,2)N,B;OactorioNmk<]Nm)Nm;OactorioN<]N)N6O actorN <]N!)N0&5O objN++!N+G)&N+WO actorNf|<=Nf%You're% already wearing < ! NfINf{4Nf"%You% %do%n't have < . NfYNfc^\O actorNOkay, %you're% now wearing < . N"NaO actorN|<6N|-%You're% not wearing < . N|fN|p_bO actorN#Okay, %you're% no longer wearing < . N!ND[E   D`\N<z <aN <bE<cjNF "zN` <d "<dzN  (Opening !< )\nN <aN ]N %You%'ll have to open !<  first. N$ N8 !NL NO eeO actorN*t <zIt's already open. "N* <bIt's locked. N* fXO actorN  Opened. N "zN <d "<dzNT gEO actorNz <zIt's already closed. N hXO actorN>  Closed. N> !zN> <d !<dzN>3 iO actorNX <bIt's already locked! aN <jIt can't be locked. 6N <z&#%You%'ll have to close it first. N kO actorNH' <l! JNHJ  Locked. NH[ "bNHw <d "<dbNH NH -GNH AO actorN<bIt's not locked! N8mO actorN\<l! LN Unlocked. N!bN<d !<dbNN-GN nOactorioN6<bIt's already locked. Nl<jIt can't be locked. N<l! 9N*%You% %do%n't need anything to lock it. 6N<z&#%You%'ll have to close it first. N2oOactorioN\<l JN~ Locked. N"bN<d "<dbN'NIt doesn't fit the lock. N pOactorioNC<<bIt's not locked! JNCr<l! 8NC,%You% %do%n't need anything to unlock it. NCqOactorioN<l LN Unlocked. N$!bN?<d !<dbNz'N}It doesn't fit the lock. NN<z It's open. RN<b It's closed and locked. NIt's closed. N5N8Gd""" withH$"""EjbI  )}N~ rs$O actorN9<t$O actorNc<dO actorN  5NL%You're% already in < ! NNZO actorNOkay, %you're% now in < . N&NqN 8%You're% not going anywhere until %you% get%s% out of Nb< . Ny!NJN< J  ) zuN<E< >N'In <  %you% see%s% . Nr4NThere's nothing in < . NNO actorNROactordobjN#< < <No%You% can't fit that in < . N NNNO actorN#*O actorN:<NNK  JNy <zN <zxN! < N !<z0N;! is open. NN!)N_!Nb! is closed. N|!ze]O actorN!<z3N! <  is already open! N"N"fO actorN<'"<>N<P" Opening <  reveals . N<"N<" Opened. N<""zN<"g`O actorN"<z5N# <  is already closed! N:#N=#h?O actorN7`# Closed. N7t#!zN7#XO actorN|#<z-N|# <  is closed. N|#N|#=O actorN&$<zIt's closed. NV$LKf]O actorN&<b'N&It's locked. N&N&)fN'iVO actorNz8'<b,Nz_'It's already locked! Nz'Nz'kO actorN'<zAN'%You%'ll have to close <  first. N(.N7( Locked. NO("bNr(N|(AO actorNs(<bIt's not locked! Ns(mAO actorN( Unlocked. N)!bN1)nIOactorioN^)<bIt's already locked. N)pFOactorioNP)<bIt's not locked! NP)MLlk(O actorNy+-GN+m(O actorNK+-GNK+oOactorioNy+<zHNy",%You% can't lock !<  when it's open. Nyf,jNyp,<l 1Ny, Locked. Ny,"bNy,'Ny,It doesn't fit the lock. Ny -qOactorioN^9-<l 3N^b- Unlocked. N^|-!bN^-'N^-It doesn't fit the lock. N^-O)vO actorN.w8OactordobjN9.qN9/xO actorNw/y8OactordobjNT/oN|/P)N0"jO objN01<E<z:N0E1%You% will have to open !<  first. N01f?O actorN1"zN1 Opened. N1Q   that, that that!OactorioNCf3z<OactorioNj3"Tap, tap, tap, tap..." O actorN3{/OactordobjN3-R that, that that!OactorioNA5z<OactorioNh5"Tap, tap, tap, tap..." O actorN 6|iO actorNB6<Nb6Save failed. N6 Saved. N6+N6O actorN;6}O actorN]6<!N]7Restore failed. ;N]B7 Restored. N]\7>>N]7N]7+N]7O actorN7~YO actorN7<N8Writing script file. N!8+N08O actorNv68=O actorNl8 Okay, "<".N8SO@OactorobjseqnoNBNBOactorobjnameNaB3Na CI don't see any ! here. 8NaIC%You% can't do that with ! . NaC@OactorobjseqnoNCNC 5OactorprepioNTMD!NTZD 0OactorprepND!NDTd### aboutU|;;;S follow.VZx XVCCCS dig inG.GUx XW SNH>7 X wNIClosing your eyes, you leap from the ledge. You fall for what seems like forever, and finally hit the icy water below. The shock makes you pass out. NIY" dN!J6N~KYou dream of a peaceful place, a place of rest and warmth. As the frigid water closes over your head, you imagine you feel gentle fingers dancing over your face. "I always repay kindness," a whispered voice says. You awaken much later, lying on the grass beside the - \bNKZ>7NK NKPN+L-You never awaken, and die a watery death. NjLNLNLNL Wheeee!NL.x XXD  Tower Ledge3N 6N DQYou're perched, shaking, on a ledge only a few inches wide, outside the top floor of the Wizard's tower. Below, the icy, deadly waters of a rushing river beckon you. The wind has picked up, threatening to blow you from your precarious foothold at any moment. The only safe way off the ledge is back through the window to the south. N >   N @Inside the tower, you hear what must be some sort of ferocious beast snuffling around. Pretty soon, I imagine it'll figure out where you are. N yN @ I DN cYou can't climb down the side of the tower. If you're really going to go, you'll have to jump. N ?!N XY= beautiful woman The woman's beauty is breathtaking - long auburn hair, violet eyes, shapely figure. She's dressed in a white gossamer gown, and her skin is pale, almost translucent. If anything, she's more attractive than Lady Amanda. =!N/"6NB"<o" qN"YThe beautiful woman still sits quietly by the riverbank, gazing out across the water. N"NE$kThere's a beautiful woman seated at the water's edge - could it be the fair Amanda? But no - Amanda is blond, while this woman's hair is auburn. Her face is narrower, and her eyes are quite different. She glances over her shoulder and smiles invitingly. "Welcome, Warrior." Her voice is musical, lilting, her accent like nothing you've ever heard before. Nt$Nz$ Z<N$#Why would you attack the nymph? N-%N%There is one (1) woman. She has two (2) eyes, two (2) ears, one (1) mouth, and twelve (12) gills down the side of her ribcage, barely visible under her filmy gown. N&N&The woman shies away from your seeking lips. "Now, now," she says, eyes sparkling. "A true gentleman would seek to bring a lady a gift before expecting such rewards." N&N'The woman smells like a dream of summer, cool breezes, fresh air. When you want that feeling, Acme Sooper-Smelyn' Somehirtyme's Eev Doosh takes you there - N'ON(6That would be quite impolite without asking first. NB(NI(N^(OactorioNY( NYK)y"Gold itself is of little use until shaped," the woman says, frowning. "Though fine jewelry is a prize we all seek." NYd)ENYo) oNY)WThe woman smiles. "The river is deep and wide, and home to many marvelous things." NY*NY* qNY*Y"It would be a fine gift for a lady," the woman whispers, eyes fixed on the necklace. NY*CNY*7The woman shrugs. "I care little for such things." NY%+OactordoNeH+ Ne],The woman's eyes light up with pleasure. "A princely gift indeed," she whispers, putting it around her neck. She stands up and lightly kisses you on the cheek. "Perhaps someday I can return the favor." New,6Ne-=Without warning, the woman's gossamer gown seems to shift and blend, melting into her body. And are those gills, there, around her ribs? Before you can speak or react, the woman dives smoothly into the ice-cold river. You wait for a long moment, but she doesn't come back up. Could she have been a river nymph? Ne-!&Ne .!<&Ne0."YNeR.  Nep.gNe.RThe woman shakes her head sorrowfully. "I need that not, nor do I desire it." Ne/Ne/OvdpiN / eN /MThe woman smiles. "Greetings, brave Valley Warrior. My name is Rivaris." N 0?N 0U E 7 N 0The woman slowly shakes her head. "My apologies, brave warrior, but for now, I choose not to leave this peaceful riverbank." N 1N  1 E 7 N 2The woman's eyes widen. "But we've just met! How crass and rude you are! I shall stay here no longer!" The woman rises to her feet and dives smoothly into the river, vanishing beneath the surface of the water. N R2!<&N v2 N 2^N 2IThe woman shrugs and smiles. "I cannot do what you ask. I'm sorry." N 3N  3*N /3Z   River BankN <6N E>You're standing on the bank of a rushing mountain river. The bank is grassy and slopes gently down to the water. The swift-moving river babbles gentle murmurings, and a sweet-smelling breeze blows from the north. It's peaceful here, and quite relaxing. A trail leads back up into the Beeg'ashell Mountains to the southwest. The river is to the north, and flows down from the west. N {>HCBCN >There's no trail upriver. N >!N >AEN >There's no trail downriver. N ?!N 0??YN B?3The river's too deep and wide for you to cross. N z?!N ?[|999S push.x X\CCCS attach2.2x X]|999S wear.^x X^S drop ;OactorprepioN#NN#N.!_Qx X_`    on`MMMS  take off.!_x Xaad""" fromb|999S open.efx Xc|:::S close.ghx XdS pute LOactorprepioN* Qg N*VQ.1eRx X_QfQe`    infd""" overg S take POactorprepio O9#retremcurrem2cur2totitot2 jN?(S N? Ti D h D e D _ D a E! N?qTN?TN?TN?TWN?T@N?T N?UN?)UN?0UN?KUN?V N?)VN?@VN?IVN?nV@N?V N?VE zD E <N?>WN?hWN?W N?W tN?W @N?WE N?9XN?SXN?XX  N?|XN?XN?X3N?XN?XN?XN?YN?#YwN?-YN?DY.ahx Xiae `_ hd!!! offid!!! outjAAAS pluge.ex Xk|<<<S  look in.#x XlJJJS screw.!Gx XmLLLS  unscrew.!Gx XnYYYS turn.12{-x XG,o|;;;S switch./0x Xp|999S flip.x XqBBBS  turn onO.2x Xr===S  turn off.3x XsNNNS2O actorN]" N^t|;;;S sit on.x Xu|;;;S lie on.x XvS  get out of rOactorprepioN)_ E   N) `  N)5` N)P`.x Xw|;;;S get on.x XxXSyTTTS8O actorNaTime passes...\nNbz(SO actorNfbqNb%You% %have% . Nb!+NcN)c"NdcNkc)N{c%You% %are% empty-handed.\nNc{AAAS look through.x X|CCCS attackG.Gx X}|:::S climb.x X~x888S eat.%x X|:::S drink.x XAAAS give2.2x X|999S pull.Sx X|999S read.$x XRRRS throw.!x X2`    at===S  stand on.x XS standO actorN$h ! D  ! ,N$h%You're% already standing! #N$i N$?iN$IieeeSIO actorNi#Nice weather we've been having.\nNiAAAS show2.2x XJJJS clean.!Gx Xx888S say.x XcccSGO actorNk!Your throat is a bit sore now. NkYYYS move.1Gx X2|;;;S fasten.x X===S  unfasten.x XKKKS unplug.!ax X???S  look under. x X@@@S  look behind.!x XAAAS type_._zx XQQQS lockG.!Gxynox XikSSSS unlockG.!Gvwpqx XmSSSSa detach.!ax X}}}S sleepTO actorN$]q.You don't have the time to waste on a nap. N$q|999S poke.x X|:::S touch.x X???S  move north.x X???S  move south.x X>>>S  move east.x X>>>S  move west.x XCCCS move northeast.x XCCCS move northwest. x XCCCS move southeast. x XCCCS move southwest. x X|;;;S center.x XSMwww+O actorNjx<*O actorNHx Awww+O actorN5y<*O actorNHy @www+O actorNz<*O actorNHz ?www+O actorNz<*O actorNHP{ Bwww+O actorN{<*O actorNHW| Ewww+O actorN|<*O actorNH\} Fwww+O actorN}<*O actorNHa~ Gwww+O actorN~<*O actorNHf H+O actorN< enter*O actorNUD I.stx X+O actorN<*O actorNH J.x Xwww+O actorNf<*O actorNHʁ Dwww+O actorN<*O actorNHz CSNL   O actorO yesnoN' N'.\bDo you really want to quit? (YES or NO) > N'τN'\bN' *N'N'TN'aN'Okay. N'N'+N'rO actorNOkay, now in WORDY mode.\nN&"6NF">7 Ng+Noyyy]O actorNOkay, now in TERSE mode.\nN!6N+NPPP4O actorNa Nv+N~T saveO actorO#savefileN3 File to save game inN39! D  N3a Failed. EN3rN3Saved failed. N3 Saved. N3+N3È.|x XBBB  restoreO actorO&savefileN6ZFile to restore game fromN6! D  N6 Failed. mN6ȉ!N6Restore failed. ;N6 >>N6: Restored. N6MN6P+N6X.}x XHO actorO scriptfileN'؊File to write transcript toN'! D  N'= Failed. =N'WN'sWriting script file. N'N'+N'.~x XmmmQO actorN!NScript closed.\nN +N/JJJ.O actorO yesnoN'"N'5Are you sure you want to start over? (YES or NO) > N'N' LN'>\nN'TN'h#N'+N'?N' *N'؍ \nOkay.\nN'+N' N'N'$SSS7O actorNrN+N]]]vN&<]\(Unnkulia Zero: The Search for Amanda\)\n Version 1.0G for Great Underground Adventures CDN[<mNj<<\nN=Copyright (C) 1993, 1996 D.\ A.\ Leary\n All rights reserved.\n Developed with TADS, the Text Adventure Development System.\b Difficulty Rating: Dam Tuff (7 out of 10)\bN4=***N@6N-AThis game is free. We encourage you to distribute it, but you may not charge any money for it beyond the cost of the media it is stored on.NEA6NZB.\(ADVENTIONS\) no longer supports this product. Please do not contact us for hints or to buy games. The best place to get our games is from the Interactive Fiction Archive on the Internet, site ftp.gmd.de. The best place to ask for help with our games is the Usenet newsgroup rec.games.int-fiction.NB***NB6Read footnotes NB. with the note command; e.g., type "note 1."NC***NCTN"C;Footnote markers are numbers enclosed in square brackets.NaCwO actorN$CN7You can't think this game has any bugs left in it... N3+N;,O actorNƏ%E%`N(Undoing one command)\bN">7 N$>>NS5N\)No more undo information is available. N+Nh%%%  betweend$$$ aroundh%%%  throughd### northd### underd$$$ behindTllO parmO asN'>NL'>Ng'>N' D  D ^N'O\bYou're feeling a bit drowsy; you should find a comfortable place to sleep. tN ( D pNp(a\bYou really should find someplace to sleep soon, or you'll probably pass out from exhaustion. N(#N(N(>7 D >7 N^)L\bYou find yourself unable to stay awake any longer. Fortunately, you are N~)>7  on in N)>7 ,N*m, so you gently slip off into unconsciousness. \b* * * * * \bYou awake some time later, feeling refreshed. NT*qOitemRemthisItemNK+\bYou find yourself unable to stay awake any longer. You pass out, falling to the ground. \b* * * * * \bYou awaken, feeling somewhat the worse for wear. You get up and dust yourself off. Nx+>7N+aN+N+N,>7 &N;,Nb,Nl,Nt,Nz, Peaceful GladeN6NYou are standing in a peaceful glade in the Forest of Radeekal. The fall colors are glorious this time of year; the trees are ablaze with red, orange, and yellow. NNN\<" N6N:You blink in the bright sunlight; it's been over a year since you last left the underground realm of His Majesticalness. It's good to be outside and breathe fresh air again. N_"NyNN6NEThrough the trees, you catch glimpses of cheerful woodland creatures, frolicking and gathering nuts and berries for the coming winter. If only you could stay here forever - but there's much to be done. Set in the forest floor is the iron grate leading back down to the realm of the Valley King. It's closed and locked. NN`c A well-traveled path leads southwest, and a narrower track, nearly overgrown, leads due south. N@HNR This is, as you might have guessed, the entrance to "Unnkulian Underworld: The Unknown Unventure." You can't get there from here! N $$O numOionoteslenN >N&N=NFNZ@Nk ;N[]:\ NNNNrNNo such footnote.N OoN ! =N8>NZ>NN[]\ \ NK K KA hand, a hand  your hands ND>7 qNDXYour hands are supple, sensuous, delicate - oh, pardon me. Guess I got carried away. NDOND6You don't want to get dirt under your fingernails. N%EdNEKYou're a warrior, not a ninja. You're trained in the art of the sword. NEKNE2They smell about like any other pair of hands. NEXNF?Mmmph. You can't seem to cram your hands down your throat. NaFPPNL7***\bYou wake up some time later, feeling refreshed. NL$" " "A forest,  some trees#Ng The fall colors are coming to the Forest of Radeekal, and the woods are bathed in shimmering yellows and reds. It's a gorgeous sight, but warriors such as yourself should remain unmoved by beauty. The trees are mostly oak and birch, with a few ash and elm thrown in for good measure, but you can't tell them apart - you're a warrior, not a botanist. Through the trees, you sometimes catch glimpses of woodland creatures, too far off to determine just which adorable snugglies - er, potential dinners - they are.NON6You shinny partway up a tree, but slide back down. NyN`You can't see the forest for the trees, a common failing in the Warriors of the Valley King. NyN `You can't see the forest for the trees, a common failing in the Warriors of the Valley King. N5NThere is one (1) Forest of Radeekal. It contains sixty-three thousand, seven hundred and forty-six (63,746) trees. Each tree has between eight hundred fifty (850) and three thousand twenty-one (3021) leaves. N:vN]The Valley King would no doubt grow mightily peeved if you start chopping down his trees. NA pathNIt's a simple dirt track, nothing too special. There's a jumble of footprints leading every which way, but you're a warrior, not a tracker. NNlN-SA real warrior probably wouldn't examine every noun in the descriptions either! NNV8NPlease specify a direction. NA woodland creatures, a woodland creatureNWhen you approach the chattering forest creatures, they scamper away before you can get a close look. You probably wouldn't recognize them anyway; you're a warrior, not a zoologist. NXN ?You can't get close enough to see them, much less eat them. N A water,  the water BBThe waters of Lake Draounheer are sparkling and crystal clear. iN PYou take a deep drink of lake water. It's clean and cold, quite refreshing. N s8N% You don't know how to swim. NH 8Na You don't know how to swim. N ON 6You don't have a suitable container for the water. N <:::A mistVN, .Like most mist and fog, it's damp and cold. Nd N{ cN JIt's not only damp and cold, but you really didn't need to examine it. N MNU 4The mist has no smell - it's merely water vapor. N A burial mound The burial mound is quite big, and obviously quite old. It was typical of the early northern Ulian tribes to build such mounds. As far as you know, none have ever been excavated. @===A ropeNd    In the WayN6N>nYou're standing in a strange, spherical room. The walls seem to glow with pale, bright shades of purple and blue - your lamp is not needed here. The curving floor and walls feel like slick metal underfoot, and you're having some difficulty maintaining your balance. Round tunnels, made from the same strange purple-blue metal, run north, south, east, and west. NYNp<" SNGA more normal-looking passage, hewn from gray rock, runs northwest. NnIn the center of the floor is a small, round chute. It vanishes into darkness a few feet below the floor. NNLN3This is part of the infamous Wowsa Willy's Wizard Way, a not-maze. We at \(ADVENTIONS\) have taken to heart the public's dislike of adventure game mazes. THIS IS NOT ONE! If you're having trouble finding your way around, you're not doing it right. The same goes for the Bleak World - been there yet? N?N7|N\n\tAs you step into the tunnel, something brushes past you, moving at the speed of light. "Hey, buddy!" a deep voice booms. "You're in the Way!" \bN>&NNN@N 7>|N\n\tAs you step into the tunnel, something brushes past you, moving at the speed of light. "Hey, buddy!" a deep voice intones. "You're in the Way!" \bN>&NNN)AN87>|N\n\tAs you step into the tunnel, something bumps into you, moving at the speed of light. "Hey, buddy!" a deep voice booms. "You're in the Way!" \bN>&N9N>NQBN`7>|N\n\tAs you walk into the tunnel, something brushes past you, moving at the speed of light. "Hey, buddy!" a deep voice intones. "You're in the Way!" \bNE>&NdNiN|\O  steel key KKThe steel key is polished and featureless. It's quite large and heavy. N{%NDSince it's not chewable, you swallow the steel key whole. Gulp! N!<&N  N t222?N .<@X8@N +7>|N s\b\tSomething brushes past you at the speed of light. "Hey, buddy!" a deep voice shouts. "You're in the Way!" \bN >&N N N (Ft222BN s<@t222AN 9<@DJA chute The chute runs straight down. Its walls are the same slick metal as the tunnels and the chamber. You can't see more than a few feet down it. It's only a few inches in diameter; you can't fit through it. 0000/ {{When you look too closely at the mist, strange faces seem to form, sometimes beautiful, sometimes demonic and horrible. @N'The mist smells of death and decay. N8888 Somewhere in the Bleak WorldNr6N*You're walking on a flat, gray plain, a featureless world with no landmarks. Mist swirls around your feet, and the air is stale and damp. You could walk in any direction. NLEFHG0 MMYou're standing on a flat, gray featureless plain. A cold wind whips about your face, coming first from the east, then the west, then the north. Damp mist swirls around your feet. To the south is a shimmering circular portal, hanging in mid-air. You could walk in any other direction. A wooden signpost is the only landmark. ?AB@fN >You step into the shimmering portal, and find yourself in - N N A wooden ladder The ladder is securely attached to the wall with iron bolts. It's rotted with age, but can still support your weight (probably). N<:::8K On the CatwalksD_N " NEntering the glowing shaft would be certain suicide. The intense heat from below, whatever it is, would no doubt kill you. N!NNyIt's probably a bad idea to slide down the shaft, but if you're really intent on getting down there, try entering it. N!NNQN >" E >7" NN CNx )N ?N >7" N "7N >77N!" N2!7NO!>7 ^N!F\bFor just a moment, you feel queasy, but the feeling soon passes. N!SN!>7 ]NO"E\bSuddenly, a queasy feeling grips your stomach and won't let go. Nm"Nw">7 N_#\bWithout warning, unbearable pain stabs at your stomach, and you keel over. Your hair falls out and your skin flakes off. Obviously, something is quite wrong - N|#N#N#XA  ) tiny bottle of pillsN!pThe bottle contains quite a few blue pills. A label on the outside reads "Iodine - For Radiation Sickness." NH! [hN!%Nj"qYou swallow one of the little blue pills. There's plenty left for all your friends - and they're dam tastee! N"<hhN"<" -N""N" N#N(#<h NV#6N#Too much of a good thing, however, can be quite deadly. Aargh! Iodine sickness! You keel over, your skin turns blue, and you perish. N!$N5$NA$bN$IThere's a whole lot (a lot) of blue pills, and one (1) little bottle. N$   A shaftN#:The walls of the shaft look like hard, polished glass. N)$>" hN$PThe warm light from below reflects off the surfaces as if they were mirrors. N$NZ%{Though the shaft is dark, the green lamplight bounces off the mirrored surfaces, casting spooky shadows down the walls. N%N &Certainly, the shaft is too slippery for you to climb down, though I suppose you could enter the shaft if you were feeling suicidal. N/&N'The walls of the shaft are far too slippery for you to climb down. If you're really intent on sliding down there, I'd suggest you enter the shaft. NG'sNM'tNu'>" ^N'FEntering the shaft with all the heat and light is certain suicide. N('N)5\bTaking a deep breath, you slide down the shaft, holding your lamp out and trying to see the bottom. You pick up speed, and even have time to examine the shaft briefly on the way down - it's quite deep, and the walls are all smooth and mirrored. Suddenly, you see water below you, and take a deep breath. N)  xN[*`You hit the surface hard, very hard, and wince with pain. Standing up, you find yourself - \bN*Ns+Luckily, you land on a soggy pile of fiberglass. Though it's not the safest stuff to land on, it and the water combine to help break your fall. You stand and find yourself - \bN+N+>77N+>7 D >  N, - with two broken legs and a broken back. You keel over again, screaming in agony. The shock makes you pass out, and you sink beneath three feet of water and drown. Bummer! N"-N9-tNf-C7N-<" -N-"N-  N.N..>7NW.Nf.Nq.Nw.ROactordoN.>" *N. N / You drop N)/ N/m down the shaft. There's a flash of white light in the midst of the yellow glow below, and a brief hiss. N/!&N 0PN60>4+?N)1You pour the clear water down the shaft. For a moment, it seems as if nothing is happening - and then the light and heat fades, and the shaft goes dark. Na1!>&N1"N1!KN1!3KN2!KNB2!&Nr2!5N2  N2N3You pour the clear water down the shaft. There's a momentary flash of light, and a brief dimming of the glow below, but then the light and heat climb back up to their former levels. N4 N?4!>&Np4N4N4N4 You drop N4 N48 down the shaft. You hear a faint splash far below. N*5&NO5NZ5|999) mass of insulationN jThe insulation is pink fiberglass, a bulky bundle that's essentially weightless. It's quite soft, almost like a giant pillow or mattress. N <"" BN -It's stuffed haphazardly inside the wall. N N  N p%N Yum, yum! Tasty fiberglass! You punch a million tiny holes through your intestinal walls. And gee - the insulation doesn't even fill you up! N GN WN ^SZN <"" N qYou yank on the fiberglass insulation, pulling what seems like mountains of the stuff from the wall. Eventually, you clean it all out, revealing a narrow crawl space leading to the southwest. N ""N  N ?N 3Pulling the fiberglass doesn't have any effect. N LN SN |<""  CThe fiberglass gives a bit. I think there's a space behind it. N ?N $3Pushing the fiberglass doesn't have any effect. N f!N You don't have any matches. Besides, fiberglass gives off noxious odors in violation of VUD (Valley-Unnkulian Development) Regulations when burned. N <QN [<"" 2N &I'd pull it out of the wall first. N SQN <"" 2N &I'd pull it out of the wall first. N Q^cN JThe insulation's made for stuffing in walls, not wrapping yourself in. N  Reactor ChamberN 6N You're splashing around in about two feet of water in a spherical chamber at the base of a deep shaft. The water is clear, but quite warm. A short, thick rod of dull metal extends up from the center of the floor. To the west is N >Gz"N an open doorway,  N 9a closed doorway, N just above the water line. There's no other exit from this chamber; you certainly can't climb the sheer walls of the shaft. N BGdN , CN S CN z CDN )N DN >" N A horrible queasy feeling grips your stomach and won't let go. Your hair suddenly falls out, and your teeth are a bit wiggly. In fact, I think you're going to pass out... \bN N  N  d! ! !) clear liquid, some clear liquid The liquid looks pretty much like water, but seems to be somewhat more soupy, like oil. It sparkles when held up to the light.  N; rN JYou pour out the liquid. Before it strikes the ground, it evaporates. N !<&N JN 1Pouring the water on that won't do much good. N> NE AN+ You drink the clear liquid. It energizes you as it flows down your throat, making your toes tingle and the hairs on the back of your neck rise. You suddenly feel extremely healthy. NP !<&Np &N >7 4N 7N C7N N @8K  NurseryN p6N pfYou're standing in a large square chamber cut from the living rock. The ceiling is domed overhead, N "q>" WN qHand a dim light-globe hanging from the peak illuminates the chamber. IN q=and the light-globe hanging from the ceiling is now dark. N r>" N rAn open doorway stands to the west, and appears to be the only exit. The southern wall is entirely composed of shimmering green light. N r,N s Passages run west and south. N " rN sMYou approach the shimmering green wall, but intense heat drives you back. N t!N #tN " nN OYA dim glow from strange panels in the ceiling illuminates the room with a ruddy glow. N 0PN ,zYN PMThe heating-duct has been opened, but you can't climb up to it from here. N P&The only exit is back to the east. N P><" N *Q6N _T~Squatting around the table are five monstrous demons. You recognize them from the paintings of Valley artists - the demon lords of Unnkul! On the right, Ug'lee Ist, the six-headed Warlord, commander of the military demons. To the left, Gher'ee Phahl-wil, the Bishop of the false prophets of Unnkul. Between them, the other three lords, all unbearably evil, all unbearably powerful - all staring at you. The Demon Wizard Dug'heh-neng leers in your direction, stroking the scraggly hairs on his upper lip. "The ways of my Magic are most Unnkul," he growls, gesturing with a slender claw. Suddenly your insides are on the outside - N yTN TN TA&CN T>-=" @N T1You can't reach the ceiling panels from here. &N ;UYou can't go that way. N dU!N }UA shimmering green wallN kThe shimmering green wall radiates heat and appears quite impassable. I wouldn't get too close to it if I were you. Even the ferocious little tots here seem to avoid it. N lN lmN wlTThis wall is quite similar to the green wall of light in "Unnkulian Underworld." N l s^N smEPassing through the green wall of light would be certain suicide. N mN mROactordoN m You stick N m N 2nG into the green wall. With a brilliant flash, the object vanishes! N Pn!&N nn  E doorcleN5fN5<z4N"6The door's already open. NL6;Nc6/I see no visible means of opening the door. N68N6It's not that kind of door. N6p8N 7It's not that kind of door. N27gHNO7/I see no visible means of closing the door. N7A Ny8The screens are too high off the ground, and though you're a powerful warrior, you're no Broos Lei (Acme's Dam Phopyoolar Cungh Foo Muvee Stahr). N8ND9The screens are too high off the ground, and though yo're a powerful warrior, you're no Broos Lei (Acme's Dam Phopyoolar Cungh Foo Muvee Stahr). N9ZZZ Surveillance RoomN$6N&You're standing in a square chamber with walls of shiny metal. A huge black desk shaped like a half-moon faces north. On the north wall are three screens, each displaying a different picture. A pale man in a strange outfit is slumped in a chair behind the desk, fast asleep and snoring. A passage runs south - back to the barracks - and a huge sealed door is to the west. Sitting against the eastern wall is a strange machine. N&@UB=N#'The door is sealed. NE'!N^'AuN9 Currently, N9< N:<" N0: is up. NV: is down. Nq: N:A matter moverN,<The machine is a roughly person-sized jet black capsule. Letters down the side read "Matter-Mover," and beneath that, smaller lettering reads "Colorspace Olive Drab: 4196, 5568, 1372." N<zThe capsule has three dials, color coded red, green, and blue. Each dial can be set to a number between 0 and 10,000. N<Current dial settings: (N=<, N1=<, NN=<)Nj=sN=tN=4You enter the capsule, but nothing much happens. Nf>kAfter a few seconds, you climb out again. Whatever the darn thing's supposed to do, it's not doing it. N>xwww1)N>< matter mover dial)*'N7?<+$!!! red$### green$""" blue` ` ` \  A  iron grate, an iron grate RRIt's set in the forest floor. It's closed and locked. Below is only darkness. e1NThe grate is locked. NgJN1The Valley King already closed it behind you. NNYou fiddle briefly with the lock. Suddenly, from the darkness below, you hear the rumbling voice of your liege, the Valley King. "What are you doing? You're wasting valuable time! Be off, and don't come back without my beloved!" N:p5NVThat won't fit the lock. NwNYou knock sharply on the grate. From below, you hear the rumbling voice of the Valley King. "Begone! And don't return without my beloved!" NED Winding PathNJ6N\You're walking on a winding path that wends its way through a particularly thick part of the forest. The trees bend low overhead, and the sunlight filtering down through the colorful leaves is dim at best. The path runs north and east. To the south is a mound of moss-covered rocks and what looks like the entrance to a small grotto or cave. N?IN N@N<IA WWW Outside RetreatNj 6NmYou're standing outside the Valley King's forest retreat. It's a simple hut where His Regalness sheds the trappings of modern civilization and gets back to nature. You don't entirely understand his thinking; you're a warrior, not a philosopher. But he is, after all, the king. Paths wind through the woods to the north, west, and northeast. The hut is to the south. Through the trees to the west, you can see sunlight glinting off the waters of Lake Draounheer. NE?@IB` ` A  hutTN8 6N} -The retreat is a rickety hut made from mud and bits of wood and thatch. For the life of you, you can't imagine why the Valley King would leave his comfortable underground tunnels for this dump. You've never been allowed inside before - but His Pomposity *did* say you had the run of the kingdom - N sN tN >7bbb Inside Retreat N96N:You're standing inside the Valley King's forest retreat. It's a simple hut, bare of furnishings, even more humble on the inside than on the out. The only exit is to the north, back out to the forest. There's a chalkboard against the back wall. N;J?  Forest PathN&6N(You're walking along a well-travelled forest path that winds through the peaceful woods. Birds chirp and sing above you, and the temperature is brisk but pleasant. Like many of the children of the Valley, you played in these woods as a child, scampering through the woods, looking for animal tracks, and climbing trees. The path bends here, running south and northeast. The trees also thin out to the west, and the land slopes up in that direction. N(>" LN)=There's a radberry bush here, but it's been picked clean. N)sThere's a radberry bush here. Its berries are plump and ripe, and they hang from the bush in bountiful clumps. N)@CN*bYou grab a thick branch on the nearest oak and hoist yourself up. Soon, you find yourself - \bNL*Nb*BEX Lake Shore EastNwF6NF You're NF>7 ! 0NFsitting in the rowboatNFNG standingNMI9 on the eastern shore of Lake Draounheer. Across the sparkling blue waters, you can see the snow-covered caps of the Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, on this side of the lake, you could truly find peace. Gentle waves lap at the shore, and reeds bend gracefully in the brisk fall breezes. To the east, a path leads back into the forest. North of here, the land slopes up sharply, and the path continues. You could also go southwest, along the shore of the lake - further along, the grassy lakeshore turns into a sandy beach. NIA?H"` `  A rocks, a mound of rocks  wwThe great, jumbled mound of rocks is quite imposing. There's a dark opening near the bottom, directly to the south. {NQYou're a warrior, not a rock-climber. Besides, heights give you the willies. N7NvNX]Trying to move the massive rocks would only cause a painful injury in the nether regions. NrrrA grotto @@The grotto is a dark opening - you can't really see into it. BBBA moss The moss covers the rocks. N%fN%?Mmm! Yummy poisonous Valley-moss! You keel over in agony. NoNmNTYou peel some of the moss from the rocks, but it crumbles to dust in your hands. N MMM Mossy Grotto Nj6N}You're standing in a mossy cave carved from the living rock. A wide exit leads back out into the sun-dappled forest to the north. The floor and walls are solid rock, covered with lichens and fungi. It's quite peaceful here. N?J  Forgotten ShrineKNnd6NetThe path ends in a small, dark clearing. The tree branches hang overhead, the thick canopy of leaves blocking almost all the light. The ground here is muddy and soft; your feet sink in a few inches. A granite shrine stands in the very center of the clearing. Curled around the base of the shrine is a large spotted snake, a huge monster at least twelve feet long. N f>(" kN[f_Leaning up against the shrine is a wooden oar. The snake is wrapped around it protectively. Nf)The only path leads back to the west. NfB GGGA moss,  some moss &&It's quite soft, but rather yucky.  3N?Why would you want it? NdNk%NeYou chomp on a big fistful of yucky mosses. Like most Unnkulian fungi, it's deadly poison. Urk! N N `    N$N{There's one especially large oak. Gritting your teeth, you pull yourself up through its branches and find yourself - \bN>7Nuuu  Up a TreeN/6NE17You're seated on the branch of an old oak tree. You don't dare climb any higher; the wind's picking up, and you're afraid of heights as it is. Below you, the forest floor appears to be quite hard. Your stomach is feeling a bit queasy, and you're having trouble keeping your balance. With effort, you pry your eyelids open and look around you. To the west, through the branches, you can see the sandy beaches of Lake Draounheer. To the northeast, you catch a glimpse of what appears to be a wooden roof. Further along the branch is an unfinished bird's nest. N{11The only way out of here is (gulp) back down. N1CN1DbN1:You scramble down the tree and find yourself on the - \bN+2NB2C<NI3Taking a deep breath, you foolishly scramble a bit further up the tree. The thin branches at your new height cannot support a sturdy warrior such as yourself, and you plummet to the ground to the sound of wood snapping. The sound of your neck snapping falls on deaf ears. N}3N3N3>7  N34A sudden attack of vertigo grabs your guts, and you plummet to the ground. Thankfully, you land on your head, so your death is quick and relatively painless. Nz4N4N4  A  radberries Native to the forest of Radeekal, radberries are a delicacy in all of Unnkulia. There aren't many live bushes left these days, and the few there are are carefully cultivated. These particular berries are ripe and quite tasty-looking, hanging in clumps from the bush. NPYou pluck a couple of berries from the bush and pop them in your mouth. Mmm - delicious, but not very filling. If you're hungry, you'd better pick them all. N\N` N" N8You reach for the succulent berries, mouth watering. N> >7 JNF;The Valley Patrol lets out a collective gasp of horror. NxSuddenly, the Valley Patrol appears, walking toward you from the south. They gasp as they see you picking berries. N "Whadya think yer doin', buddy?" the burly leader says. "Yer under arrest!" The Patrol surrounds you, pointing their pikes at your soft, fleshy parts. You protest, claiming that you're the Valley King's servant - but it's too late for that now. The guards pummel you into unconsciousness and dump you in the lake. Mercifully, you drown before the King learns of your incredible stupidity. N N N!You pluck the berries from the bush. Soon, the bush is stripped clean, and you've got a nice little handful of berries. I wouldn't let the King catch you with them if I were you - N!!<&N!"N!7>&N! N "N"rN"YThere are twenty-seven (27) radberries. If you eat them all, there won't be any (0). N"$= Valley PatroljNQThe Valley Patrol is made up of thugs who couldn't cut it as Valley Warriors. The King lets them patrol the forest, and hopes they won't do too much harm. They're quite stupid-looking (even more so than you) and you're almost certain that their foreheads slope a bit more than normal. They're dressed in the green-and-white livery of His Holymutha, the Valley King, and wielding nasty-looking pikes. Nm<" yNjThe leader, a particularly ape-like creature, squints at you nastily. "Whatchoo doin' here, scumbag?" NThe leader of the Valley Patrol waves at you. "Hiya!" he says, grinning. He's missing some - well, actually, *all* of his front teeth. N=N6NVyThe six thugs that make up the Valley Patrol are here, leaning on their pikes. They appear to be loafing on the job. Nt<" iN="Who're you?" one of them grunts, squinting suspiciously. NCkNN+ iNPThere is one (1) Valley Patrol. It consists of six (6) scruffy-looking men. Nk N< >7 E<" N* 6Nr XThe leader of the Valley Patrol gives you a shove. "What's yer bidness here, chum?" N <jjN <joN] LThe leader's eyes narrow. "Yer unauthorized. I'm takin' you in." He signals his men, and before you can protest, they grab you and haul you off to a deep, dark dungeon. You rot there for the remainder of your pitiful life, always assuming the Valley King never knew of your fate - or perhaps he just chose to leave you there! N N N VN < >7 O rdN 6N  N;  zN bThe Valley Patrol leader grins at you. He's missing at least four front teeth. "Hiya, chum." N N  D  N oThe Valley Patrol appears to be engaged in a belching contest. Ooh, that last one was a real prize-winner! N LN  hN\PA few members of the Valley Patrol lie down on the ground and start snoring. NN NS"Well, we'd better be moving along," the Valley Patrol leader says. He yawns and stretches. "Only twenty more minutes on this break, fellas." NN D  }N$eThe Valley Patrol is arguing about which one of them gets the softest patch of grass for his nap. NfwNbThe patrol leader tells a particularly foul joke about the Acme salesman and the King's Droll. NN,N7<  Nd<&N>7  YN6N1The Valley Patrol ambles down from the north. N"N2N7<  Nh<&N>7  WN6N/The Valley Patrol marches up from the west. NN*>7  xNe6NPOutside the hut, you hear tramping feet and gruff voices raised in argument. NNN <  N8<&NW>7  6N0The Valley Patrol marches up from the south. NN>7  pN(6NHFrom below, you think you hear gruff voices arguing about something. NNN<  N<&N >7  UN>6NY-The Valley Patrol walks up from the east. NNNvNy]I don't think that's a good idea; the Valley patrol is already repellant enough as it is. NN nI don't think the King would appreciate you butchering his Valley Patrol (no matter how useless they are!) NHNOhOactordoNs' Ns<" Ns"Oooh!" the Patrol says with one voice. All eyes are fastened on your ring. "Sorry, chum," the leader says, patting you on the back. "Didn't know you had the Big Guy's seal. Go on wit' what you wuz doing." Ns"Ns NsmNsoa"Yeah, yeah," the Patrol leader says, waving his hand. "I already seen it. Take off, chum." NsNs #Ns<" dNs_LThe leader squints suspiciously. "Oh, yeah? 'Zat supposed to be funny?" NsNsP}The leader gratefully accepts the pretzel. "Thanks," he says, gumming the soft dough. "This patrollin' is hungry work." Nsw!>&NsNskNs _"Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to do, bribe the Patrol?" NsENI,OactordoN\<NOactorioN=' XN=<" N=u"That there's the Valley King's seal," the leader of the patrol says. "It's good for passage within the forest." N=N="You got one?" the leader says, eyes narrow. The rest of the patrol mutters angrily amongst themselves, casting dark looks in your direction. "Let's see it." N="N= N=<" GN= /"The King? He's swell. As well you know." N=I >N=a 2"What's it to you, chucko?" the leader growls. N= pN= 7 N=!YThe patrol collectively shrugs. "Ya look like a Valley Warrior to us," one pipes up. N=L!<" eN=!Y"But you ain't shown us nothin' sayin' who you is," the leader points out, frowning.' N=!yN=M"mThe patrol collectively shrugs. "Sorry. We're just a buncha grunts. We don't know nuthin' about that." N="OvdpiN>#sThe Valley Patrol is ignoring you; they've found an anthill, and are busy trying to stomp on the helpless bugs. NQ#*N`#Ng#,OactorioN|#<D0 handful of radberriesdNKRadberries, in their red, ripened state, are good sources of nutrition. N N<>7  E >  NdYou drop the radberries on the ground. Suddenly, the circling eagle turns and flies toward you! N!"2NIC3Nw<&NN)NDN+There are twenty-seven (27) radberries. N*TTTA radberry bushN#It's a small radberry bush, owned (like most edible things in the Forest of Radeekal) by the Valley King. He might get mad if you picked the berries, N#>" #Lbut there aren't any more left anyway. No use crying over picked fruit. ,N&$ but they sure do look tasty. NL$(It's growing by the side of the path. N$N$ N|%rIn "Unnkulian Underworld" versions below 2.5, there was a bug which allowed you to put the bush in the bucket! N%A birds,  some birds dNt&KIt sounds like the birds are singing a death dirge. Maybe it's for you! N&    Cliff TopNl;6N4<You're standing at the top of a rocky cliff, overlooking Lake Draounheer to the west. It's rather frightening, for you suffer from extreme vertigo - in fact, you're feeling a little shaky. NN<7N=To the east, a path runs downhill back into the forest, and another path leading south slopes down to the lake. You could follow the cliff northeast as well; the land slopes up in that direction, but at least it's further away from the edge of the cliff. Across the lake are the sinister Beegas'hell Mountains, the heart of the Unnkulian menace that no doubt your liege shall soon deal with. N>CN8>DN>dYou must be kidding - climb down the cliff? You're having enough trouble just standing near it. N>!N>A@EC^N ?>7  ;NF?6NU@A sudden attack of vertigo makes you dizzy. Your stomach churns and your legs wobble. Spots roll in front of your eyes and you pitch forward, over the cliff. Thankfully, the water below breaks your fall. Sadly, you don't know how to swim (glug, glug). \bN@N@N@N@<5N@6N/AbStanding so close to the clifftop makes you dizzy. I wouldn't stay here too long if I were you. NlA7NA\bNANA)NA Outside the InnsN6NX LYou're just outside a quaint wooden building nestled deep in the forest. The road runs north and southwest here - the forest is much too thick to travel in any other direction. The inn door stands open to the east. Sunshine glints from freshly-scrubbed window panes. A sign hangs above the door, waving gently in the breeze. N IDAD?EH  eeThe old oak is a sturdy old tree. You grip its trunk tightly, offering a quick prayer to Duhdha. h&&&J  bird's nestN+The bird's nest is unfinished, but what's been done so far has been done with loving care. It'll make a fine home for some feathered beast when complete. N",)N1, N,ROactordoN,You reach out to put  NW- in the bird's nest. Sadly, you've overextended your reach. An attack of vertigo kicks in with a vengence. You tumble to the ground and land on your head. \bN-N-A sandy beaches, a sandy beach ccThe beaches of Lake Draounheer look quite inviting. The waters are sparkling and crystal-clear. D/A  chalkboard/N4<" N5An image of the fair Lady Amanda is drawn on the chalkboard. Written underneath is the phrase "Kuul or Unnkul?" with several lines scratched through it. Underneath that is a single word - "Hawt." :N5.There's nothing written on the chalkboard. N,6 N67|oN6HYou erase the chalkboard. Hope the Valley King doesn't catch you... N7"N07+N=7You don't have the erasers. Nb7INx70The chalkboard is firmly nailed to the wall. N7IN70The chalkboard is firmly nailed to the wall. N 86N)8You don't have any chalk. NQ8X X X) pair of erasers ::They're quite chalky. They could use a good clapping. cN dPN 7 A huge cloud of chalk dust fills the air. N N %Nq aUgh! You choke down the erasers. They taste just a bit like chalk - now there's a surprise! N !<&N &N NA "pair" of erasers means that there's two of them. That's two. (2) Two, as in one and one more. One less than three. You know, two. N 4A hut There's not much here. The Valley King doesn't keep a very well-stocked larder. A chalkboard is nailed to one wall, and the exit is north. Nt9N9>7  Scenic View:Nnj6NmYou're standing on the highest plateau on this side of the lake. Below, to the south, the forest stretches out, a vast expanse of impenetrable green foliage. To the southwest and west, you can see the waters of Lake Draounheer, sparkling in the bright sunshine, while across the lake are the snow-capped peaks of the Beegas'hell mountains. North of the lake is the vast unknown reaches of the Damsogee Swamp, unexplored by mortal man and said to be home to ferocious beasts and fearsome monsters. To the north stands a newly-built lighthouse, the latest public work ordered by the Valley King, its stone walls impressive and firm. The entrance to the lighthouse stands open to the north. The only other safe path down from the plateau leads back toward the cliff to the southwest. NnH?/I/D` ` 8  A reeds OOThere's nothing special about the reeds. What'd ya expect to find - Moses? ,  some reeds NB#ON*C6You move a few reeds, but there's nothing in them. NkC6NCYou don't need the reeds. NC?NC&There are seventy-four (74) reeds. NDdNaDKYou try to pull up a few reeds, but they're securely rooted in the sod. ND# 8A Beegas'hell Mountains, the Beegas'hell Mountains NFzLooks like they'd be fun to climb if you weren't so afraid of heights. Besides, you're on the wrong side of the lake. N2F!I}^N< 4N !z|<< }NeN!N   rowboatN0The rowboat is small but looks quite sturdy. N+<R" ]NEThe only thing wrong with it is a small round hole in the bottom. NbNVThere's a small hole in the bottom of the boat, but a cork has been fitted inside. N >7  x OIf you're trying to go somewhere, just specify a direction to row the boat. N N!wYou know, there's an old Duhdhist proverb that goes "He who must look under his rowboat does not know where he is." NT!;Nr!< \ E < P E < 7 PN(";There's a small boat that someone abandoned lying here. N?"NK" "SN"nJust specify the direction you want the boat to move, just as if you were walking (i.e., west, east, etc.) N)#N-#NA#<J>7TUN#>7 ; N$mThe boat sinks quickly beneath the quicksand. Gee, and to think you trusted your life to it on the lake! N\$!>!&N$N$)N$wN$>7 ! HN2%9You can't pick up the boat while you're riding in it. NU%)No%kN%EYou can't go that way in the boat. Maybe you should try walking. N%!N%JN&< P D < \ N&bYou jump over the side of the boat. Not knowing how to swim, you sink like a stone and drown. N&N&N&< N&BN'>( 7 ^N2'9You're not going anywhere in the boat without an oar. Nq'!N'[N'< " D <  D < P N'<R" N(You paddle the boat out onto the lake, stupidly forgetting that boats with holes in the bottom don't usually work very well. The boat sinks, and you sink with it. N(N(N(< " CN*You paddle the boat out onto Lake Draounheer. The current is quite strong, and you're having trouble working against it. You soon find yourself swept southward, through a rocky channel, and before you can react, you're - \bN.*\<&NO*">\N~*C\N*!N*N*<  =N*P<&N&+">PNS+!Nh+:N~+R<&N+">RN+!N+N+kN-,IYou can't paddle the boat that way; maybe you'd better get out first. NK,!N_,Ne,ANv,>( 7 WN,2This boat isn't going anywhere without an oar. N,!N,N,< R =N-P<&N2-">PN[-!No-Nt-< P =N-<&N-">N-!N-uNE.SYou can't paddle the boat that way from here; maybe you'd better get out first. Ni.!N}.N.?N.>( 7 WN.2This boat isn't going anywhere without an oar. N.!N/mN/< \ Nl/dThe current's much too strong to paddle that way. You'd better just sit back and enjoy the ride. N/!N/N/< P =N/U<&N0">UN.0!NB0N0aYou can't row the boat in that direction; perhaps you'd better get out before going that way. N0!N0N0@N0>( 7 ]N18You're not rowing this boat anywhere without an oar. NL1!N`1Ne1< \ N32You stick the paddle in the water, trying to row with the current. Suddenly, you hit a patch of whitewater, and the oar is ripped from your hands, vanishing into the wet spray! NY2!>(&Ns2!N2N2< U =N2P<&N2">PN2!N3N3< P VNB3\<&Nb3">\N3C\N3!N3ZN 48You can't row the boat that way. I'd get out first. N4!N14N74"  Sandy BeachNiN6NhOThe lakeshore here becomes a stretch of white sand, glaring in the fall sunshine. Further south, the land becomes rocky and too difficult to travel; a bit further on, the tip of the awesome Dawg Rock is visible. N}ONPYou can hear the thunderous crash of water to the south as the lake empties through the Rock. The lake stretches before you to the west. The only way to go appears to be back along the shore to the northeast. NPEfN>RMIf you're trying to visualize the terrain, "Unnkulian Unventure II" takes place to the south of here - of course, the events of that game occur quite a few years in the future. And it should be obvious that the forest, retreat, inn, and iron grate were all in "Unnkulian Underworld." (See the map in the documentation booklet.) NrR#$ " The waters of Lake Draounheer are crystal clear and sparkling. From here, it looks like there's a bit of a current - the water appears to be being sucked to the south, toward Dawg Rock. $X  A sand,  some sand //It's ordinary beach sand, very fine grains. "^NKEYou pick up a few grains of sand, but they fall out of your hand. NKN6LjPhooey. The beach sand tastes rather foul. It's not too filling, either, though it is quite crunchy. NrLN MThere are six million, eight hundred and sixty-three thousand, four hundred and one (6,863,401) grains of sand and one (1) beach. NMUNM%A "  Dawg Rock ``You have a feeling you've been to Dawg Rock before, perhaps in a previous (or future?) life. &TA oar, an oar 00The snake is wrapped around it protectively.  NSN(&NT NTRNU/You grab for the oar. The snake eyes you suspiciously, but doesn't lash out. For a moment, you think you're going to get away with it - and then, a few coils loop around your hand. You cry out as your wrist snaps, crushed in the tightening grasp of the snake. You pass out, and the snake feeds - NUNVN V'zzzC  bronze ring The bronze ring is set with the seal of His Magnimosity, the Valley King. It will provide good passage through the Forest of Radeekal, and it probably carries some weight even in other lands. 7N%YN1GULP! Easily swallowed, but not too filling. N!<&N(  ) oar, an oar JJThe oar is wooden, quite old and weathered - but I'm sure it would do. nNmUI think the repellant's meant to be sprayed directly on a snake or other reptile. NnNUI think the repellant's meant to be sprayed directly on a snake or other reptile. N)A spotted snakeNW8The snake is beautifully marked, an alternating pattern of red, gold, and black diamonds. Inch-long fangs suggest it's probably poisonous. Written in tiny letters on its back are the words "Valley Death-Snake (TM). Hours of killing for the entire family." I guess it's one of the Valley King's guardians. NW>(" KNX<It's curled around the oar, and I doubt it would let go. 0NX$It appears to be smiling at you. NEX  NXNX$OactordoN@Y' N@YThe snake regards the ring silently. It seems a bit puzzled. I think it recognizes the King's seal, but it doesn't understand why you're showing the ring to it. N@Z6N@1Z*The snake isn't especially interested. N@jZLNZ3The snake is clearly not crazy about that idea. NZqNX[XButchering the King's pet snake would get you in trouble. Better try something else. N[sN[ZThe snake hisses when you pet it; it's hard to tell exactly whether it's happy or not. N\Nw\{The snake relates the entire store of its vast knowledge in the hissing snake tongue. Too bad you don't understand it. N\FN\-The snake doesn't seem to care very much. N]*PA Duhdist shrinepN^HIt's a shrine dedicated to some long-forgotten prophet - Duhdha by name. No one's worshipped here for years. The shrine's a simple, modest granite pillar. You don't really know its significance - you're a warrior, not a priest. Tangled vines hang over the shrine, and weeds have sprung up around the bottom of the pillar. N^N_  N`In the VK2 era, Duhdism is on the decline in the Valley. By VK3 (the time of UU1), Duhdism again will be the religion of Tode. N9`VNY`=Climbing all over Duhdha's shrine would be most impolite. N`bNaIYou spray a bit of repellant on the shrine, but nothing much happens. N"a+H H HA tangled vines, some tangled vines  N8bYou pull a few vines from the shrine and yank up a few weeds, but clearing the tangled foliage from the pillar would be an all-day task. N`bVN}b=Climbing all over Duhdha's shrine would be most impolite. NbENb,There are fifty-nine (59) tangled vines. NcN#c%NcgYou eat a few vines. They're quite chewy, and also (like most Unnkulian vegetation) deadly poison. NcNc,`  -`  .GGGA  lighthouseyN]gQThe lighthouse is a masterpiece of Valley engineering. It's quite magnificent. NgNg sNgtNg/>7^NthEIt's also a crumbling ruin by the time of "Unnkulian Underworld." Nh/ Lighthouse BottomDNw6NyYou're standing on the bottom floor of the newly-constructed lighthouse of the Valley King. Not being one to waste building-space, His Grandiosity has turned this lower floor into the mint for valmids, the coin of the realm. A huge coin press occupies the center of the room. Since the workers work at night, minding both the press and the lighthouse, there's no one here right now. A stone staircase leads up, winding around the outside of the lighthouse to the top floor. The only other exit is south, back out of the lighthouse. Ny@JC80ZZZ 66From here, you can't see the trees for the forest. 1A  view, a view  the view IIYep, it's a heckuva view all right. Maybe you can get there someday. 24A  keyhole ||The keyhole's at the bottom of the lever. It probably locks the lever up to prevent unauthorized use of the coin press. /<Noo#That won't fit in this keyhole. No3x8 8 8A lever The lever appears to be locked in the up position. There's a keyhole near the bottom of the lever. Without the appropriate key, I don't think you're going to be able to pull it down. /DNp+For some reason, the lever won't budge. NqMNq4It's already in the up position; try pulling it. NWq,NmqTry pulling it. Nq,NqYou need a key. NqpCNq*That won't fit in the lever's keyhole. Nr4>>>AJ  depressiondNr?The rectangular depression is about three feet by two feet. Nr)Nr /sFN s-I think you're depressed enough as it is. NXsFNxs-I think you're depressed enough as it is. Ns5A  iron stamp, an iron stamp The stamp is suspended above the depression, attached to the lever. It's printed with the image of His Stupendosity, the Valley King. /6XA  coin press llThe coin press consists of a lever, a stamp, and a rectangular depression. The press is shiny and new. /NumNu>3m?N3v&The machine's already quite clean. N^v7hhhA stone stairway /NvN w8>78 Lighthouse TopGN'6NZ You're standing on the top floor of the lighthouse. A brisk fall breeze whips up from below, chilling you to the bone. From here, there's quite a view. Southward, the forest stretches out before you, a bright blaze of colors. Across the lake, to the west, are the sinister Beegas'hell Mountains. To the north and west, you can just make out the mist-covered Damsogee Swamp, a sinister, uncharted land. The lighthouse lamp sits in the center of the round floor, on top of a brick base. It's currently off. The only exit is back down. ND/9uuuA lighthouse lamp 88It's currently off. It sits on top of a brick base. 8N/{uYou can't see any way to light the lamp from here; access to the oil supply and wick must be from somewhere else. N{{exN{_You can't figure out how to get the lamp open. How in the world do they refuel this thing? N |rNv|YMindless destruction of the Valley King's lighthouse would surely get you in trouble. N|rN}YMindless destruction of the Valley King's lighthouse would surely get you in trouble. N(}: A cement ,,It's still wet; it hasn't quite set yet. 8eN2~LUnfortunately for you, the cement is needed to hold the bricks together. NI~;NNNA  brick baseN~WThe brick base looks like a recent piece of work; the cement hasn't quite set yet. N~<" NUIOne of the bricks is slightly loose. You could probably take it out. Ns8><&N"<N NN 8<) single brickN45I see nothing especially unusual about the brick. N4<" 6N4*It's stuck loosely in the lamp's base. N5 Na5N5<" N6nYou wiggle the brick around a bit and pull it from the base. A piece of paper flutters from the hole, landing on the ground. You reach for it, but just as your fingertips touch it, a huge bird swoops down out of nowhere, chirping angrily, and snatches the paper from your grasp. Before you can react, the bird is gone, flying swiftly away from the lighthouse. N077<&NJ7"Nc7 Nw7}&N7N7)N7BN7)The brick's not really a good weapon. N 8N8%iN98,GULP! Ugh! Well, you wanted to try it! Np8!<&N8&N8N8<V" N8 (on foot)\bN94Ouch! You should really try to be more careful! N[9>7 <&N9"VN9N9)N9WN9XOactordoN": N:jHmm - that might work. You'll probably drown, but it might work. Try throwing the brick at the wall. N:FN::Such mindless destruction is beneath a Valley Warrior. N4;S=___A breeze 8-NAhh!