TADS2 bin v2.2.0'Wed Oct 9 00:43:08 1996 XSI:?@OBJ,eO drNz NNN   is closed. N!NNOlocactorvobjNx D  N{D |pN} ! N)%You% can't reach   from  . Nq*NNO listOcnttotiNNNN(HNE@~NsNNNO objO-icounttotlistcurdisptotNNNNNN VN=@NU~ N{ pNN, =N N  and N?, and N]NkN,N (being worn)4NE  (providing light)N:NDNXN^OobjprintOlistitotcntN$N$N5$NP$N\$CNy$@N$N$N$N$``O parmN&N &NN&>>N~& OlOtotic totweightN 'N 'N 'N (N 0(@N C(N n(N ( N (N (wN (N ) O listO$itottotbulkremcurNM+Nh+Nt+N+dN+@N+N+N,N,N,N4, O amountN->N->>N-N.@N.( *** Your score has just gone up. *** NO.6N^.* *** Your score has just gone down. *** N.\bN. TTNK9You wander around in the dark, and don't get anywhere. NL  N In a total of >N ' turns, you have achieved a score of N > points out of a possible NR >.\bNu This means you're N >"N totally unnkul. N >"N completely sad. N>2'N)not doing too badly. NK>d/Nn probably getting frustrated. <N>}*Ngetting the hang of it. N>/N learning the ways of Duhdha. N->*NPprobably totally stuck. wNu>/N a little over halfway there. 2N>&Nmoving right along. N>+N)an excellent adventurer. NO>,Nr dam kuul! N>^-Na true disciple of Duhdha! @N4the winner of "Unnkulia Zero!" Congratulations! NN#z44N'\b*** You've perished horribly! ***\bN N)8\bYou may restore a saved game, start over, or quit.\nNgO respN1Please enter RESTORE, RESTART, UNDO, or QUIT: >N N RESTORE N File to restoreN4! Restore failed. XN_Restore failed. /N>>N+NNdN RESTART 4N N+ #NB NE QUIT 4Nj N| N +N N UNDO N %jN (Undoing one command)\bN ">7 N >>NJ +NS 7Nd +Sorry, no undo information is available. N N jN  N@\b\b\b\b\b\bN3Listen now, and hear this tale - a tale from the ancient days of Tode, a scant thirty-five years after the ascension of the Second Valley King, a day when Unnkul was in retreat but the Valley had lost the ways of Duhdha. Yea, hear this tale and listen well, for the lessons contained herein are ageless - N6N"Aaarrrgggghh!!!" N6NfThe Valley King's anguished roar echoes through the underground cavern, waking you from a deep sleep. You yawn and stretch, rising from your hard bunk in the Warrior's Barracks, and strap on your sword. It's going to be one of those days. What horrible Unnkulian menace will His Majesty send you out to fight today? You sigh; no use putting it off. You stride down the passageway to the Great Hall, boots clattering on the stones. N6NNYour master has never looked worse. He hasn't shaved, and he's already been into the wine this morning; an empty bottle of Chateau Unnkulia stands at his elbow. He's bent over the massive oak table, sobbing, carving something in the seasoned wood. He stares at you through bleary eyes. "Praise be!" he cries. "It's you, my most trusted warrior! You'll find her!" He leaps to his feet and, grasping your arm, leads you down the hallway. N6N3"Find who, Your Magnimosity?" you ask politely. N6N"The Lady Amanda, fool!" the King mutters. "She's vanished! She was last seen rowing on the lake; if the Unnkulians have stolen her - " The King swallows, wiping tears from his eyes. He reaches up and unlocks an iron grate in the ceiling of the tunnel. N 6NYou gasp. The Lady Amanda! The King's betrothed! Her tinkling laugh made the dead caverns come alive, and she is beloved of all the King's subjects! If she's vanished - N6NYou shudder, not wanting to finish the thought. Without the fair Amanda's influence, your master will not have the strength to go on - the strength to ward off the Unnkulian menace. She must be found! N6NGThe King slips something into your hand. "Take this," he whispers. "My seal shall protect you. Go with haste! I cannot bear to lose my lady!" Np6N:You grasp your liege lord's shoulder. "Fear not, sire," you whisper. "She shall be found." You climb up out of the grate and blink in the bright sunshine. Behind you, the grate slams shut. You flex, muscles ripping beneath your shirt. It is a good day for a quest - and it may involve killing Unnkulians!\bN>N#!#Ns!#N!#N7 N_">N@@N$&I'm sorry, but you make no sense. N$OoN LN  N!! FN!>LLN\!!Nw!N! N! N!! IN!C&>N7"!NR"NY"Nk"O parmO elN->&&N&.>(N?.>&N^. D D  kN.\\bYou're feeling a fuzz hungry. Perhaps it would be a good time to find something to eat. N. D D {Nh/l\bYou're feeling really hungry. You should find some food soon or you'll pass out from lack of nutrition. N/ D# :N/+\bYou can't go much longer without food. N/(zNf0W\bYou simply can't go on any longer without food. You perish from lack of nutrition. N0N0N0 \OoNR0 Nq0! N0(N0qN0(N08N&1%N=1Nx1!N1/N1RRRQN1!N2<NA2XR``OobjprintO cntNNNE E N&NLN[ MN N are sitting on  . NIN  is sitting on N . NN$N(N2N|NN NN N are hanging on  . N7JNX  is hanging on N . NNNNE N#NI^NX Nc  seems to contain NN. NNNNE NN'N400OobjprintO%listitotthisobjcntN N N N N!{N!@N;!E E N!N!N!N!N!^60u&(^L@@NQ>Nk\bN{\nNp---&4}OvN%)"5vO actorNS<5D>6<NS_<0NS|<5<7NS"5NSNSûPOavdpiN< < N9AO objN%l Dropped. N%&N%890O objNtn<88NtO actorO"tmplistthisobjitotN<8NN*N3dNX@Nt:N<88NNNO verbosityOlcuritotN?N\b<N<NNNSN@N0 ;NaN}NN<EN6N You see  here. N1NI\n\tN]N!.N6N("NDNI<NeNzNN@N<HN7 ,N\n\tN6=NYNkNyNiN>N<N<>N?O verbosityNd(<>NdV<Nd}?Nq<@N<AN<BN<CN <DN4<EN[<FN<GN<HN<IN<JN</N%You% can't go that way. !DCCC7N4<  < N4!N4MN5< , N?5< NW5< \n\tNr5CO verbosityN5<N5< N5NO objN6< ! D<)ND6< Ni6D- - -&~CO actorN7`%You% can't have < . N72OactorioN<NޟCO actorN%You% can't drop < . N42OactorioN`<NPOactorioN9%You% can't put <  anywhere. N9POactorioN%You% can't put <  anywhere. NGCO actorNl%You% can't move < . N )Nx<>NOn <  %you% see%s% . N4NThere's nothing on < . NKNUO actorN[Q8OactordobjNN! #N8< onin%N8< offout}O#actorvdobjprepioN}:! E " N}:N};! E # E $ N}G;N}u;)N};O actorN2;uN;1%You're% not going anywhere until %you% get%s% N;< of< . N!<!N8<$O actorN><<$O actorNv<<sO actorN#<  DN#<%You're% already < N#*=< ! N#J=N#T=hO actorNw=Okay, %you're% now sitting < < . N=N=-O actorN  ><N ,>fO actorN=v>Okay, %you're% now lying < < . N=>N=>"S  inspect@OactorobjseqnoN&EN&E.x X#|||S askT6OactorobjseqnoN*TF .Tx X$}}}S tellT6OactorobjseqnoN+G .Tx X%4333! bed&$.$.}$.}$.~O objN#HO objNCH,"NHa <NFI $N`Ithe <NI;NIIt looks like an ordinary < to me.-NI%You% can't read <,. SOvdpiN)BJYou have lost your mind. N)gJ*N)uJN{J"NJ"|O objO mylocNJ< NKBN>K "NmK|NKNK!NK:NK%You% can't see much through < .\n&O objO locNL< NL4NLNM N0MN4M< NQM< < NM NMNMO actorNfXN[Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". NfNO actorNN^Please specify the name of the game to restore in double quotes, for example, SAVE "GAME1". NOO actorNwOgYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". NwOxO actorN ,PRYou should say what you want to say in double quotes, for example, SAY "HELLO". N FPNO actorNkP Pushing <  doesn't do anything. NPCO actorNP%You% can't wear < . NPxO actorN%"Q<  9N%QQ%You% already %have% < ! N%QN%Q<N%QO actorO locNrR< NR>NR  NR NSNSOvantageO ,locN>KS< N>iS! !N>S "N>}TE "N>U ! E  E  <N>TV"N>V!N>V O actorNV< ! kN W  ?N7W%You% can't reach that from !  . NWNWNW< D < zNW< <NX%You%'ll have to open !<   first. N^X O actorO  locN& X } ! N& #Y"N& Y< N& Y } ! N& 1Z"N& FZ! !N& gZ D  "N& ZN& ZN& Z!N& Z!N& [QO actorO' totbulk totweightN7 U[ <N7 [ N7 [{N7 [<N7 \ +N7 J\%Your% load is too heavy. }N7 t\ 9N7 \*%You've% already got %your% hands full. /N7 \<&N7 ] Taken. N7 *]N7 4]zO actorN~ Y]{:N~ ]%You're% not carrying < ! N~ ]N~ ]<N~ ]2O actorN ^ N F^GO actorN6 m^%You're% not wearing < ! N6 ^XO actorN ^(I don't know how to put anything into < . N _OactorioN 8_! N Y_<  @N _ <  is already in  ! N _kN _ D |>N `%You% can't put <  in itself! N N`N X`<N `DOactorioN `<&N `Done. N `MO actorN!`There's no good surface on < . N!8aOactorioNtba! Nta<  @Nta <  is already on  ! NtakNtb D |>Nt:b%You% can't put <  on itself! NtxbNtb<NtbDOactorioNjb<&NjbDone. NjcO actorNc8OactordobjNKcNrcOactorioNc! E <|8Nc <  isn't in  . NdN$d<Nld2OactorioNd<NdO actorNd8OactordobjNdN$eOactorioN6Pe! E <|8N6e <  isn't on  ! N6eN6e<N6f2OactorioNGf<NefQO actorNf!%You% can't plug anything into < . NfVOactorioNOf%You% can't plug <  into anything. NO5gHO actorN`gIt's not plugged into < . NgXOactorioNg! (It's not plugged into  . NhEO actorNW5hThere's nothing in < . NWhhSO actorNh#%You% can't see anything through < . NhHO actorNhThere's nothing under < . N2iO actorNI8i*O actorNkvi<NkiKO actorNiI don't know how to read < . NiIO actorNjThere's nothing behind < . NJjRO actorN;oj Turning <  doesn't have any effect. N;jWOactorioNj Turning <  doesn't have any effect. NkWOactorioNGk Turning <  doesn't have any effect. NkEO actorNMkI don't know how to do that. NMkNO actorNkI don't know how to turn <  on. N:lOO actorNblI don't know how to turn <  off. NlO actorNAl8OactordobjNclNcmrOactorioN@mSurely, %you% can't think < Nm knows anything about it! NmO actorNm8OactordobjN;mN;n_OactorioNy?nIt doesn't look as though <  is interested. NynO actorNn  4Nn%You're% not in < ! NoJNo< ! 8NMo%You% can't get out of < ! NoNoO actorNo<XNo%You%'ll have to unfasten   Np first. N0pcNz <  looks a bit cleaner now. N!zzQO actorN!z Moving <  doesn't reveal anything. N!zVOactorioN1" { Moving <  doesn't reveal anything. N1"H{FO actorN"o{ That doesn't get us anywhere. N"{VOactorioN"{ Moving <  doesn't reveal anything. N"|IO actorN5#.| <  doesn't seem to help. N5#g|OactorioN#|`You should say what you want to type in double quotes, for example, TYPE "HELLO" ON KEYBOARD. N#}[O actorN$,} Touching < $ doesn't seem to have any effect. N$u}YO actorNv$} Poking < $ doesn't seem to have any effect. Nv$}VO actorN$~0You don't find that romantically attractive. N$@~^N~EYou spray some repellant on the target, but nothing much happens. N~/N~%You% can't seem to do that. !O actorN%~<!O actorN%!<!O actorN&P<!O actorN?&<!O actorNf&< !O actorN&< !O actorN&< !O actorN&>< KO actorN'%%You% find%s% nothing of interest. N' [O actorNS'QFiddling with <  doesn't seem to do anything.NS'JO actorN'$I can't see any way to fix that. N'O actorN(There's no reason to kick < N(c., however satisfying it might prove to be. N(}O actorN(You don't need to break < N(., however satisfying it might prove to be. N(DO actorN )FThere is one (1) <. N )weO actorNV)?You're a Valley Warrior trained in the sword, not the fist. NV)O actorN)\jPervert! You should clearly be playing "Unnkulia 69: Leisure Suit Kuulest in the Unnkulian Sex Pits." N)O actorNW*AWhile we at ADVENTIONS applaud your stance on civil liberties, NW*< - is already as free as it's going to get. NW*NaO actorN+y!You hear the usual sounds that <, normally makes. N+bO actorNg+#It smells like what you'd expect <, to smell like. Ng+@?O actorN+jYou can't erase that! N+@O actorN,You can't unlock that! N,{O actorNZ,RULet it sleep just a little longer. (Try something stupid, get a stupid response. NZ,p:O actorN,Nothing happens. N,kO actorN-)EDuhdha says, "Sharpening is for losers. Dullness brings reward." N-@O actorN-i Even if < N-Z were a suitable target for your cruel defacing, you don't have anything to draw with. N-),***&*)+    ) rO actorN7L%You%'ll have to be more specific about how %you% want%s% to search that. NKiOactorlistOfounddestitotN<:Nэ NN)NN'!N9NWNg<  NΎ%You% find%s% NNNN@,N+ , \NE E    and 0No E   , and N@&NNӏ.N<, which %you% take%s%. N! N,! E !N\Nk,+O actorN O actorNA[<! :NAvThere's nothing else under !< . NA<<NA-+O actorNN!O actorNA<! ;NAThere's nothing else behind !< . NA<<NA'.`^^^+ O actorNq"|O actorNA<! 7NAŚThere's nothing else in !< . NA<<NA>:O actorNc<! N)N#VO actorN<! Nԛ)#N<<N./)O actorN͢$*O actorN9<N9N!<N50)-O actorNϤ<N%fO actorNJThat was delicious! NJ4>&<'&NJy!<&NJ'N>(1p p p)* +N < N$0 can be turned to settings numbered from 1 to !<*. It's currently set to !<+. NO actorN,(O actorNɩ-2N!OactorioN-+OactorioN@, N@Q><)D ><* 3N@êThere's no such setting! N@NN@> N@5>+N@cOkay, it's now turned to N@<+N@. N@ͫ< 3 N@C.4N@2N@@><+ UN@>+N@Okay, it's now turned to <+. N@9N@&It's already set to <+! N@iN@wKN@I don't know how to turn < N@ϭ to that. N@N@2`    to3JJJ8K Control StationN *6N :,\This chamber looks much like the round room at the foot of the stairs - iron walls and two identical passages, this time to the southeast and southwest. A strange control panel takes up a good bit of the curving northern wall. One unique feature of the chamber is a winding spiral stair in the center of the room that climbs up into darkness. N Y,<K" fN ,ZDim lights in the wall above the control panel illuminate the chamber in a ruddy glow. N ,GH C4D  1*+ 3  white dialN The area above the fifth setting on the dial is marked in red, with a little skull and crossbones. I think the panel's creators are trying to tell you something. N N )N .N 8Subtle, ain't it? N XZN :" D >" -N The dial won't turn. N N ).DN G6N ` Suddenly, there's an ominous rumbling from far away, and a blinding light sears your eyes just as intense heat washes over your body. If there was a nuclear reactor somewhere around here, I'd guess that it was melting down. In fact, you're melting down as well - N N 5/O actorN0O actorN9į<11N9Okay, <  is now switched N9%<1 onoffN9T. N9bGO actorN<1It's already turned on! N°2QO actorN"1NOkay, it's now turned on. N+IO actorNiS<1It's already turned off! Ni3RO actorN!1NԱOkay, it's now turned off. N600N>N\tN7W W W@ eNjGWYou're a hulking Valley Warrior, one of the fittest of the Valley King's soldiers. NG>7 =NG1Right now, however, you appear to be injured. NG>7 NtHFor some reason, you're feeling a bit queasy, and when you reach up to scratch your head, you pull away a few tufts of hair. NHNH< NH<NH6NH$You're feeling a bit better now. N0I< NJICNvIN{IN~ININwJYou've had this fear of heights since you were a child, and spent most of your life fighting it. The Demons of Unnkul are nothing compared to the demons in your soul. NJ8<:::OremcurtotiNY<K"N>LNNNZN@N|E "NN0N3!NCO#actorvdobjprepioN |<E ME NE O=N %You% can't see a thing. N  *N N )N 0=NM<)NxIn the dark.NTO verbosityN<) NIt's pitch black. NIN<)&NH N[!NoNrOvN<D ND MD ON"7NIt's pitch black.\nN!N3N69bbb% ground,  the ground HNC>7  Ne<PN>7 NuO actorNOkay, %you're% now lying on < . N PN&NQ7OactordobjN FN dR7OactordobjNININ>7 : VCA few of the boards are loose. You might be able to pull them. Ny1N%There's nothing special about it. NNS~N>7 : 4NoThe floorboards were indeed loose; you pull a few of them up, revealing a dark hole below the inn! Suddenly, with an explosion of light and sound, a scruffy-looking bearded man appears. He's quite short, wears rumpled clothing and a Baltimore Skipjacks cap. and is carrying a criminal law casebook. "Hey!" he shouts, waggling a finger at you and replacing the boards. "Cut that out! That underworld's reserved for people playing 'Unnkulia One-Half!' Go find your own!" With another loud explosion, the strange little man vanishes. N)NYou can't pull the floor! NvO actorN9>7T" fNNYes, I'm sure there's nothing else you'd rather do. The question is, how? NN>7 ; jNPRSince the ground here is all quicksand, I don't think that's such a good idea. NrfN Okay, %you're% now sitting on < . N PN&N$N.UN4:BBB Inn, Back RoomN#6N!The back room of the inn is bare of furnishings; not even a simple bucket is to be found. The floor creaks underfoot, and the innkeeper is nowhere to be seen. The only exit is southwest, back to the main room of the inn. NbHD;ooo BogNQ6NQ>7T" N'RdYou're slowly sinking in quicksand, and don't have much time to enjoy the lovely swamp scenery. NnR>d" N&SyThe only thing that really grabs your attention is a vine draped across the quicksand that you could probably pull. N[SINdTYou're deep in the heart of the swamp now, in a dismal clearing of quicksand and mire. A gentle old willow tree hangs over the clearing, vine-covered branches dipping low. N~T>d" nNTbOne of the vines has been chewed through, and a length of it has fallen across the quicksand. N9U+The only safe path is back to the east. NvU"7TNU6NUNWithout warning, your feet sink into the muck. You try to move, but can't. N$V7>!|NVrAs you flail around, you're forced to drop the cumbersome boat; it sinks beneath the mucky sand, lost forever. NW!>!&N>WNyWHYou're sinking in the quicksand - and you don't have much time left! NW>e" NWC NXC NNX!e NXNXA|NX>7T" LNX'You can't get out of the quicksand. N1Y!NRYNqYZNY NZYour head finally sinks below the surface of the quicksand. You try to hold your breath, but it's useless; the bog seems bottomless. Finally, lungs bursting, you breathe in a mouthful of moist sand - NZNZ <NZ>e" E >7T" N>\You've nearly sunk below the surface of the quicksand. Suddenly, you feel something hook on your foot, far below the top of the ground; you can't quite tell what it is, but if you can get out, you'll probably pull it with you. N`\"e N\N\<>~  2<`OvdpiNK <  doesn't appear interested. NK*NK{%O objN|=/N% <, is here. NOqO itemNq <  is carrying  N! and won't let %youm% have it. NVDO actorNBut <  is right here! N2&CO objNT<W< <W&N)&Np heq hisr he'ss himt he'su sv esw hasx doesy is=<>J?  =N<XY0N <  is no longer here. )OvdpiNq<=NFXVO actorNZ5O actorN<X N@=&OvNw<  you  yourself,  yourself You look the same as always. # VKO actorN  You can't follow yourself! N0O verbdobjprepiobjN9O roomN.\N.z[#N.\<N.N.< D N. N.(HN.@<  < N. N.N.N.N.&,O roomN  N(p youq yourr you'res yout you'veu v w havex doy areAB8888O actorNCLJJJ)]QN<4N(Taking off <  first)\nN N6O actorNn0<]NnH)NnV;OactorioN}<]N)N;OactorioN<]N)N;OactorioN,<]N,2)N,B;OactorioNmk<]Nm)Nm;OactorioN<]N)N6O actorN <]N!)N0&5O objN++!N+G)&N+WO actorNf|<=Nf%You're% already wearing < ! NfINf{4Nf"%You% %do%n't have < . NfYNfc^\O actorNOkay, %you're% now wearing < . N"NaO actorN|<6N|-%You're% not wearing < . N|fN|p_bO actorN#Okay, %you're% no longer wearing < . N!ND[E   D`\N<z <aN <bE<cjNF "zN` <d "<dzN  (Opening !< )\nN <aN ]N %You%'ll have to open !<  first. N$ N8 !NL NO eeO actorN*t <zIt's already open. "N* <bIt's locked. N* fXO actorN  Opened. N "zN <d "<dzNT gEO actorNz <zIt's already closed. N hXO actorN>  Closed. N> !zN> <d !<dzN>3 iO actorNX <bIt's already locked! aN <jIt can't be locked. 6N <z&#%You%'ll have to close it first. N kO actorNH' <l! JNHJ  Locked. NH[ "bNHw <d "<dbNH NH -GNH AO actorN<bIt's not locked! N8mO actorN\<l! LN Unlocked. N!bN<d !<dbNN-GN nOactorioN6<bIt's already locked. Nl<jIt can't be locked. N<l! 9N*%You% %do%n't need anything to lock it. 6N<z&#%You%'ll have to close it first. N2oOactorioN\<l JN~ Locked. N"bN<d "<dbN'NIt doesn't fit the lock. N pOactorioNC<<bIt's not locked! JNCr<l! 8NC,%You% %do%n't need anything to unlock it. NCqOactorioN<l LN Unlocked. N$!bN?<d !<dbNz'N}It doesn't fit the lock. NN<z It's open. RN<b It's closed and locked. NIt's closed. N5N8Gd""" withH$"""EjbI  )}N~ rs$O actorN9<t$O actorNc<dO actorN  5NL%You're% already in < ! NNZO actorNOkay, %you're% now in < . N&NqN 8%You're% not going anywhere until %you% get%s% out of Nb< . Ny!NJN< J  ) zuN<E< >N'In <  %you% see%s% . Nr4NThere's nothing in < . NNO actorNROactordobjN#< < <No%You% can't fit that in < . N NNNO actorN#*O actorN:<NNK  JNy <zN <zxN! < N !<z0N;! is open. NN!)N_!Nb! is closed. N|!ze]O actorN!<z3N! <  is already open! N"N"fO actorN<'"<>N<P" Opening <  reveals . N<"N<" Opened. N<""zN<"g`O actorN"<z5N# <  is already closed! N:#N=#h?O actorN7`# Closed. N7t#!zN7#XO actorN|#<z-N|# <  is closed. N|#N|#=O actorN&$<zIt's closed. NV$LKf]O actorN&<b'N&It's locked. N&N&)fN'iVO actorNz8'<b,Nz_'It's already locked! Nz'Nz'kO actorN'<zAN'%You%'ll have to close <  first. N(.N7( Locked. NO("bNr(N|(AO actorNs(<bIt's not locked! Ns(mAO actorN( Unlocked. N)!bN1)nIOactorioN^)<bIt's already locked. N)pFOactorioNP)<bIt's not locked! NP)MLlk(O actorNy+-GN+m(O actorNK+-GNK+oOactorioNy+<zHNy",%You% can't lock !<  when it's open. Nyf,jNyp,<l 1Ny, Locked. Ny,"bNy,'Ny,It doesn't fit the lock. Ny -qOactorioN^9-<l 3N^b- Unlocked. N^|-!bN^-'N^-It doesn't fit the lock. N^-O)vO actorN.w8OactordobjN9.qN9/xO actorNw/y8OactordobjNT/oN|/P)N0"jO objN01<E<z:N0E1%You% will have to open !<  first. N01f?O actorN1"zN1 Opened. N1Q   that, that that!OactorioNCf3z<OactorioNj3"Tap, tap, tap, tap..." O actorN3{/OactordobjN3-R that, that that!OactorioNA5z<OactorioNh5"Tap, tap, tap, tap..." O actorN 6|iO actorNB6<Nb6Save failed. N6 Saved. N6+N6O actorN;6}O actorN]6<!N]7Restore failed. ;N]B7 Restored. N]\7>>N]7N]7+N]7O actorN7~YO actorN7<N8Writing script file. N!8+N08O actorNv68=O actorNl8 Okay, "<".N8SO@OactorobjseqnoNBNBOactorobjnameNaB3Na CI don't see any ! here. 8NaIC%You% can't do that with ! . NaC@OactorobjseqnoNCNC 5OactorprepioNTMD!NTZD 0OactorprepND!NDTd### aboutU|;;;S follow.VZx XVCCCS dig inG.GUx XW SNH>7 X wNIClosing your eyes, you leap from the ledge. You fall for what seems like forever, and finally hit the icy water below. The shock makes you pass out. NIY" dN!J6N~KYou dream of a peaceful place, a place of rest and warmth. As the frigid water closes over your head, you imagine you feel gentle fingers dancing over your face. "I always repay kindness," a whispered voice says. You awaken much later, lying on the grass beside the - \bNKZ>7NK NKPN+L-You never awaken, and die a watery death. NjLNLNLNL Wheeee!NL.x XXD  Tower Ledge3N 6N DQYou're perched, shaking, on a ledge only a few inches wide, outside the top floor of the Wizard's tower. Below, the icy, deadly waters of a rushing river beckon you. The wind has picked up, threatening to blow you from your precarious foothold at any moment. The only safe way off the ledge is back through the window to the south. N >   N @Inside the tower, you hear what must be some sort of ferocious beast snuffling around. Pretty soon, I imagine it'll figure out where you are. N yN @ I DN cYou can't climb down the side of the tower. If you're really going to go, you'll have to jump. N ?!N XY= beautiful woman The woman's beauty is breathtaking - long auburn hair, violet eyes, shapely figure. She's dressed in a white gossamer gown, and her skin is pale, almost translucent. If anything, she's more attractive than Lady Amanda. =!N/"6NB"<o" qN"YThe beautiful woman still sits quietly by the riverbank, gazing out across the water. N"NE$kThere's a beautiful woman seated at the water's edge - could it be the fair Amanda? But no - Amanda is blond, while this woman's hair is auburn. Her face is narrower, and her eyes are quite different. She glances over her shoulder and smiles invitingly. "Welcome, Warrior." Her voice is musical, lilting, her accent like nothing you've ever heard before. Nt$Nz$ Z<N$#Why would you attack the nymph? N-%N%There is one (1) woman. She has two (2) eyes, two (2) ears, one (1) mouth, and twelve (12) gills down the side of her ribcage, barely visible under her filmy gown. N&N&The woman shies away from your seeking lips. "Now, now," she says, eyes sparkling. "A true gentleman would seek to bring a lady a gift before expecting such rewards." N&N'The woman smells like a dream of summer, cool breezes, fresh air. When you want that feeling, Acme Sooper-Smelyn' Somehirtyme's Eev Doosh takes you there - N'ON(6That would be quite impolite without asking first. NB(NI(N^(OactorioNY( NYK)y"Gold itself is of little use until shaped," the woman says, frowning. "Though fine jewelry is a prize we all seek." NYd)ENYo) oNY)WThe woman smiles. "The river is deep and wide, and home to many marvelous things." NY*NY* qNY*Y"It would be a fine gift for a lady," the woman whispers, eyes fixed on the necklace. NY*CNY*7The woman shrugs. "I care little for such things." NY%+OactordoNeH+ Ne],The woman's eyes light up with pleasure. "A princely gift indeed," she whispers, putting it around her neck. She stands up and lightly kisses you on the cheek. "Perhaps someday I can return the favor." New,6Ne-=Without warning, the woman's gossamer gown seems to shift and blend, melting into her body. And are those gills, there, around her ribs? Before you can speak or react, the woman dives smoothly into the ice-cold river. You wait for a long moment, but she doesn't come back up. Could she have been a river nymph? Ne-!&Ne .!<&Ne0."YNeR.  Nep.gNe.RThe woman shakes her head sorrowfully. "I need that not, nor do I desire it." Ne/Ne/OvdpiN / eN /MThe woman smiles. "Greetings, brave Valley Warrior. My name is Rivaris." N 0?N 0U E 7 N 0The woman slowly shakes her head. "My apologies, brave warrior, but for now, I choose not to leave this peaceful riverbank." N 1N  1 E 7 N 2The woman's eyes widen. "But we've just met! How crass and rude you are! I shall stay here no longer!" The woman rises to her feet and dives smoothly into the river, vanishing beneath the surface of the water. N R2!<&N v2 N 2^N 2IThe woman shrugs and smiles. "I cannot do what you ask. I'm sorry." N 3N  3*N /3Z   River BankN <6N E>You're standing on the bank of a rushing mountain river. The bank is grassy and slopes gently down to the water. The swift-moving river babbles gentle murmurings, and a sweet-smelling breeze blows from the north. It's peaceful here, and quite relaxing. A trail leads back up into the Beeg'ashell Mountains to the southwest. The river is to the north, and flows down from the west. N {>HCBCN >There's no trail upriver. N >!N >AEN >There's no trail downriver. N ?!N 0??YN B?3The river's too deep and wide for you to cross. N z?!N ?[|999S push.x X\CCCS attach2.2x X]|999S wear.^x X^S drop ;OactorprepioN#NN#N.!_Qx X_`    on`MMMS  take off.!_x Xaad""" fromb|999S open.efx Xc|:::S close.ghx XdS pute LOactorprepioN* Qg N*VQ.1eRx X_QfQe`    infd""" overg S take POactorprepio O9#retremcurrem2cur2totitot2 jN?(S N? Ti D h D e D _ D a E! N?qTN?TN?TN?TWN?T@N?T N?UN?)UN?0UN?KUN?V N?)VN?@VN?IVN?nV@N?V N?VE zD E <N?>WN?hWN?W N?W tN?W @N?WE N?9XN?SXN?XX  N?|XN?XN?X3N?XN?XN?XN?YN?#YwN?-YN?DY.ahx Xiae `_ hd!!! offid!!! outjAAAS pluge.ex Xk|<<<S  look in.#x XlJJJS screw.!Gx XmLLLS  unscrew.!Gx XnYYYS turn.12{-x XG,o|;;;S switch./0x Xp|999S flip.x XqBBBS  turn onO.2x Xr===S  turn off.3x XsNNNS2O actorN]" N^t|;;;S sit on.x Xu|;;;S lie on.x XvS  get out of rOactorprepioN)_ E   N) `  N)5` N)P`.x Xw|;;;S get on.x XxXSyTTTS8O actorNaTime passes...\nNbz(SO actorNfbqNb%You% %have% . Nb!+NcN)c"NdcNkc)N{c%You% %are% empty-handed.\nNc{AAAS look through.x X|CCCS attackG.Gx X}|:::S climb.x X~x888S eat.%x X|:::S drink.x XAAAS give2.2x X|999S pull.Sx X|999S read.$x XRRRS throw.!x X2`    at===S  stand on.x XS standO actorN$h ! D  ! ,N$h%You're% already standing! #N$i N$?iN$IieeeSIO actorNi#Nice weather we've been having.\nNiAAAS show2.2x XJJJS clean.!Gx Xx888S say.x XcccSGO actorNk!Your throat is a bit sore now. NkYYYS move.1Gx X2|;;;S fasten.x X===S  unfasten.x XKKKS unplug.!ax X???S  look under. x X@@@S  look behind.!x XAAAS type_._zx XQQQS lockG.!Gxynox XikSSSS unlockG.!Gvwpqx XmSSSSa detach.!ax X}}}S sleepTO actorN$]q.You don't have the time to waste on a nap. N$q|999S poke.x X|:::S touch.x X???S  move north.x X???S  move south.x X>>>S  move east.x X>>>S  move west.x XCCCS move northeast.x XCCCS move northwest. x XCCCS move southeast. x XCCCS move southwest. x X|;;;S center.x XSMwww+O actorNjx<*O actorNHx Awww+O actorN5y<*O actorNHy @www+O actorNz<*O actorNHz ?www+O actorNz<*O actorNHP{ Bwww+O actorN{<*O actorNHW| Ewww+O actorN|<*O actorNH\} Fwww+O actorN}<*O actorNHa~ Gwww+O actorN~<*O actorNHf H+O actorN< enter*O actorNUD I.stx X+O actorN<*O actorNH J.x Xwww+O actorNf<*O actorNHʁ Dwww+O actorN<*O actorNHz CSNL   O actorO yesnoN' N'.\bDo you really want to quit? (YES or NO) > N'τN'\bN' *N'N'TN'aN'Okay. N'N'+N'rO actorNOkay, now in WORDY mode.\nN&"6NF">7 Ng+Noyyy]O actorNOkay, now in TERSE mode.\nN!6N+NPPP4O actorNa Nv+N~T saveO actorO#savefileN3 File to save game inN39! D  N3a Failed. EN3rN3Saved failed. N3 Saved. N3+N3È.|x XBBB  restoreO actorO&savefileN6ZFile to restore game fromN6! D  N6 Failed. mN6ȉ!N6Restore failed. ;N6 >>N6: Restored. N6MN6P+N6X.}x XHO actorO scriptfileN'؊File to write transcript toN'! D  N'= Failed. =N'WN'sWriting script file. N'N'+N'.~x XmmmQO actorN!NScript closed.\nN +N/JJJ.O actorO yesnoN'"N'5Are you sure you want to start over? (YES or NO) > N'N' LN'>\nN'TN'h#N'+N'?N' *N'؍ \nOkay.\nN'+N' N'N'$SSS7O actorNrN+N]]]vN&<]\(Unnkulia Zero: The Search for Amanda\)\n Version 1.0G for Great Underground Adventures CDN[<mNj<<\nN=Copyright (C) 1993, 1996 D.\ A.\ Leary\n All rights reserved.\n Developed with TADS, the Text Adventure Development System.\b Difficulty Rating: Dam Tuff (7 out of 10)\bN4=***N@6N-AThis game is free. We encourage you to distribute it, but you may not charge any money for it beyond the cost of the media it is stored on.NEA6NZB.\(ADVENTIONS\) no longer supports this product. Please do not contact us for hints or to buy games. The best place to get our games is from the Interactive Fiction Archive on the Internet, site ftp.gmd.de. The best place to ask for help with our games is the Usenet newsgroup rec.games.int-fiction.NB***NB6Read footnotes NB. with the note command; e.g., type "note 1."NC***NCTN"C;Footnote markers are numbers enclosed in square brackets.NaCwO actorN$CN7You can't think this game has any bugs left in it... N3+N;,O actorNƏ%E%`N(Undoing one command)\bN">7 N$>>NS5N\)No more undo information is available. N+Nh%%%  betweend$$$ aroundh%%%  throughd### northd### underd$$$ behindTllO parmO asN'>NL'>Ng'>N' D  D ^N'O\bYou're feeling a bit drowsy; you should find a comfortable place to sleep. tN ( D pNp(a\bYou really should find someplace to sleep soon, or you'll probably pass out from exhaustion. N(#N(N(>7 D >7 N^)L\bYou find yourself unable to stay awake any longer. Fortunately, you are N~)>7  on in N)>7 ,N*m, so you gently slip off into unconsciousness. \b* * * * * \bYou awake some time later, feeling refreshed. NT*qOitemRemthisItemNK+\bYou find yourself unable to stay awake any longer. You pass out, falling to the ground. \b* * * * * \bYou awaken, feeling somewhat the worse for wear. You get up and dust yourself off. Nx+>7N+aN+N+N,>7 &N;,Nb,Nl,Nt,Nz, Peaceful GladeN6NYou are standing in a peaceful glade in the Forest of Radeekal. The fall colors are glorious this time of year; the trees are ablaze with red, orange, and yellow. NNN\<" N6N:You blink in the bright sunlight; it's been over a year since you last left the underground realm of His Majesticalness. It's good to be outside and breathe fresh air again. N_"NyNN6NEThrough the trees, you catch glimpses of cheerful woodland creatures, frolicking and gathering nuts and berries for the coming winter. If only you could stay here forever - but there's much to be done. Set in the forest floor is the iron grate leading back down to the realm of the Valley King. It's closed and locked. NN`c A well-traveled path leads southwest, and a narrower track, nearly overgrown, leads due south. N@HNR This is, as you might have guessed, the entrance to "Unnkulian Underworld: The Unknown Unventure." You can't get there from here! N $$O numOionoteslenN >N&N=NFNZ@Nk ;N[]:\ NNNNrNNo such footnote.N OoN ! =N8>NZ>NN[]\ \ NK K KA hand, a hand  your hands ND>7 qNDXYour hands are supple, sensuous, delicate - oh, pardon me. Guess I got carried away. NDOND6You don't want to get dirt under your fingernails. N%EdNEKYou're a warrior, not a ninja. You're trained in the art of the sword. NEKNE2They smell about like any other pair of hands. NEXNF?Mmmph. You can't seem to cram your hands down your throat. NaFPPNL7***\bYou wake up some time later, feeling refreshed. NL$" " "A forest,  some trees#Ng The fall colors are coming to the Forest of Radeekal, and the woods are bathed in shimmering yellows and reds. It's a gorgeous sight, but warriors such as yourself should remain unmoved by beauty. The trees are mostly oak and birch, with a few ash and elm thrown in for good measure, but you can't tell them apart - you're a warrior, not a botanist. Through the trees, you sometimes catch glimpses of woodland creatures, too far off to determine just which adorable snugglies - er, potential dinners - they are.NON6You shinny partway up a tree, but slide back down. NyN`You can't see the forest for the trees, a common failing in the Warriors of the Valley King. NyN `You can't see the forest for the trees, a common failing in the Warriors of the Valley King. N5NThere is one (1) Forest of Radeekal. It contains sixty-three thousand, seven hundred and forty-six (63,746) trees. Each tree has between eight hundred fifty (850) and three thousand twenty-one (3021) leaves. N:vN]The Valley King would no doubt grow mightily peeved if you start chopping down his trees. NA pathNIt's a simple dirt track, nothing too special. There's a jumble of footprints leading every which way, but you're a warrior, not a tracker. NNlN-SA real warrior probably wouldn't examine every noun in the descriptions either! NNV8NPlease specify a direction. NA woodland creatures, a woodland creatureNWhen you approach the chattering forest creatures, they scamper away before you can get a close look. You probably wouldn't recognize them anyway; you're a warrior, not a zoologist. NXN ?You can't get close enough to see them, much less eat them. N A water,  the water BBThe waters of Lake Draounheer are sparkling and crystal clear. iN PYou take a deep drink of lake water. It's clean and cold, quite refreshing. N s8N% You don't know how to swim. NH 8Na You don't know how to swim. N ON 6You don't have a suitable container for the water. N <:::A mistVN, .Like most mist and fog, it's damp and cold. Nd N{ cN JIt's not only damp and cold, but you really didn't need to examine it. N MNU 4The mist has no smell - it's merely water vapor. N A burial mound The burial mound is quite big, and obviously quite old. It was typical of the early northern Ulian tribes to build such mounds. As far as you know, none have ever been excavated. @===A ropeNd    In the WayN6N>nYou're standing in a strange, spherical room. The walls seem to glow with pale, bright shades of purple and blue - your lamp is not needed here. The curving floor and walls feel like slick metal underfoot, and you're having some difficulty maintaining your balance. Round tunnels, made from the same strange purple-blue metal, run north, south, east, and west. NYNp<" SNGA more normal-looking passage, hewn from gray rock, runs northwest. NnIn the center of the floor is a small, round chute. It vanishes into darkness a few feet below the floor. NNLN3This is part of the infamous Wowsa Willy's Wizard Way, a not-maze. We at \(ADVENTIONS\) have taken to heart the public's dislike of adventure game mazes. THIS IS NOT ONE! If you're having trouble finding your way around, you're not doing it right. The same goes for the Bleak World - been there yet? N?N7|N\n\tAs you step into the tunnel, something brushes past you, moving at the speed of light. "Hey, buddy!" a deep voice booms. "You're in the Way!" \bN>&NNN@N 7>|N\n\tAs you step into the tunnel, something brushes past you, moving at the speed of light. "Hey, buddy!" a deep voice intones. "You're in the Way!" \bN>&NNN)AN87>|N\n\tAs you step into the tunnel, something bumps into you, moving at the speed of light. "Hey, buddy!" a deep voice booms. "You're in the Way!" \bN>&N9N>NQBN`7>|N\n\tAs you walk into the tunnel, something brushes past you, moving at the speed of light. "Hey, buddy!" a deep voice intones. "You're in the Way!" \bNE>&NdNiN|\O  steel key KKThe steel key is polished and featureless. It's quite large and heavy. N{%NDSince it's not chewable, you swallow the steel key whole. Gulp! N!<&N  N t222?N .<@X8@N +7>|N s\b\tSomething brushes past you at the speed of light. "Hey, buddy!" a deep voice shouts. "You're in the Way!" \bN >&N N N (Ft222BN s<@t222AN 9<@DJA chute The chute runs straight down. Its walls are the same slick metal as the tunnels and the chamber. You can't see more than a few feet down it. It's only a few inches in diameter; you can't fit through it. 0000/ {{When you look too closely at the mist, strange faces seem to form, sometimes beautiful, sometimes demonic and horrible. @N'The mist smells of death and decay. N8888 Somewhere in the Bleak WorldNr6N*You're walking on a flat, gray plain, a featureless world with no landmarks. Mist swirls around your feet, and the air is stale and damp. You could walk in any direction. NLEFHG0 MMYou're standing on a flat, gray featureless plain. A cold wind whips about your face, coming first from the east, then the west, then the north. Damp mist swirls around your feet. To the south is a shimmering circular portal, hanging in mid-air. You could walk in any other direction. A wooden signpost is the only landmark. ?AB@fN >You step into the shimmering portal, and find yourself in - N N A wooden ladder The ladder is securely attached to the wall with iron bolts. It's rotted with age, but can still support your weight (probably). N<:::8K On the CatwalksD_N " NEntering the glowing shaft would be certain suicide. The intense heat from below, whatever it is, would no doubt kill you. N!NNyIt's probably a bad idea to slide down the shaft, but if you're really intent on getting down there, try entering it. N!NNQN >" E >7" NN CNx )N ?N >7" N "7N >77N!" N2!7NO!>7 ^N!F\bFor just a moment, you feel queasy, but the feeling soon passes. N!SN!>7 ]NO"E\bSuddenly, a queasy feeling grips your stomach and won't let go. Nm"Nw">7 N_#\bWithout warning, unbearable pain stabs at your stomach, and you keel over. Your hair falls out and your skin flakes off. Obviously, something is quite wrong - N|#N#N#XA  ) tiny bottle of pillsN!pThe bottle contains quite a few blue pills. A label on the outside reads "Iodine - For Radiation Sickness." NH! [hN!%Nj"qYou swallow one of the little blue pills. There's plenty left for all your friends - and they're dam tastee! N"<hhN"<" -N""N" N#N(#<h NV#6N#Too much of a good thing, however, can be quite deadly. Aargh! Iodine sickness! You keel over, your skin turns blue, and you perish. N!$N5$NA$bN$IThere's a whole lot (a lot) of blue pills, and one (1) little bottle. N$   A shaftN#:The walls of the shaft look like hard, polished glass. N)$>" hN$PThe warm light from below reflects off the surfaces as if they were mirrors. N$NZ%{Though the shaft is dark, the green lamplight bounces off the mirrored surfaces, casting spooky shadows down the walls. N%N &Certainly, the shaft is too slippery for you to climb down, though I suppose you could enter the shaft if you were feeling suicidal. N/&N'The walls of the shaft are far too slippery for you to climb down. If you're really intent on sliding down there, I'd suggest you enter the shaft. NG'sNM'tNu'>" ^N'FEntering the shaft with all the heat and light is certain suicide. N('N)5\bTaking a deep breath, you slide down the shaft, holding your lamp out and trying to see the bottom. You pick up speed, and even have time to examine the shaft briefly on the way down - it's quite deep, and the walls are all smooth and mirrored. Suddenly, you see water below you, and take a deep breath. N)  xN[*`You hit the surface hard, very hard, and wince with pain. Standing up, you find yourself - \bN*Ns+Luckily, you land on a soggy pile of fiberglass. Though it's not the safest stuff to land on, it and the water combine to help break your fall. You stand and find yourself - \bN+N+>77N+>7 D >  N, - with two broken legs and a broken back. You keel over again, screaming in agony. The shock makes you pass out, and you sink beneath three feet of water and drown. Bummer! N"-N9-tNf-C7N-<" -N-"N-  N.N..>7NW.Nf.Nq.Nw.ROactordoN.>" *N. N / You drop N)/ N/m down the shaft. There's a flash of white light in the midst of the yellow glow below, and a brief hiss. N/!&N 0PN60>4+?N)1You pour the clear water down the shaft. For a moment, it seems as if nothing is happening - and then the light and heat fades, and the shaft goes dark. Na1!>&N1"N1!KN1!3KN2!KNB2!&Nr2!5N2  N2N3You pour the clear water down the shaft. There's a momentary flash of light, and a brief dimming of the glow below, but then the light and heat climb back up to their former levels. N4 N?4!>&Np4N4N4N4 You drop N4 N48 down the shaft. You hear a faint splash far below. N*5&NO5NZ5|999) mass of insulationN jThe insulation is pink fiberglass, a bulky bundle that's essentially weightless. It's quite soft, almost like a giant pillow or mattress. N <"" BN -It's stuffed haphazardly inside the wall. N N  N p%N Yum, yum! Tasty fiberglass! You punch a million tiny holes through your intestinal walls. And gee - the insulation doesn't even fill you up! N GN WN ^SZN <"" N qYou yank on the fiberglass insulation, pulling what seems like mountains of the stuff from the wall. Eventually, you clean it all out, revealing a narrow crawl space leading to the southwest. N ""N  N ?N 3Pulling the fiberglass doesn't have any effect. N LN SN |<""  CThe fiberglass gives a bit. I think there's a space behind it. N ?N $3Pushing the fiberglass doesn't have any effect. N f!N You don't have any matches. Besides, fiberglass gives off noxious odors in violation of VUD (Valley-Unnkulian Development) Regulations when burned. N <QN [<"" 2N &I'd pull it out of the wall first. N SQN <"" 2N &I'd pull it out of the wall first. N Q^cN JThe insulation's made for stuffing in walls, not wrapping yourself in. N  Reactor ChamberN 6N You're splashing around in about two feet of water in a spherical chamber at the base of a deep shaft. The water is clear, but quite warm. A short, thick rod of dull metal extends up from the center of the floor. To the west is N >Gz"N an open doorway,  N 9a closed doorway, N just above the water line. There's no other exit from this chamber; you certainly can't climb the sheer walls of the shaft. N BGdN , CN S CN z CDN )N DN >" N A horrible queasy feeling grips your stomach and won't let go. Your hair suddenly falls out, and your teeth are a bit wiggly. In fact, I think you're going to pass out... \bN N  N  d! ! !) clear liquid, some clear liquid The liquid looks pretty much like water, but seems to be somewhat more soupy, like oil. It sparkles when held up to the light.  N; rN JYou pour out the liquid. Before it strikes the ground, it evaporates. N !<&N JN 1Pouring the water on that won't do much good. N> NE AN+ You drink the clear liquid. It energizes you as it flows down your throat, making your toes tingle and the hairs on the back of your neck rise. You suddenly feel extremely healthy. NP !<&Np &N >7 4N 7N C7N N @8K  NurseryN p6N pfYou're standing in a large square chamber cut from the living rock. The ceiling is domed overhead, N "q>" WN qHand a dim light-globe hanging from the peak illuminates the chamber. IN q=and the light-globe hanging from the ceiling is now dark. N r>" N rAn open doorway stands to the west, and appears to be the only exit. The southern wall is entirely composed of shimmering green light. N r,N s Passages run west and south. N " rN sMYou approach the shimmering green wall, but intense heat drives you back. N t!N #tN " nN OYA dim glow from strange panels in the ceiling illuminates the room with a ruddy glow. N 0PN ,zYN PMThe heating-duct has been opened, but you can't climb up to it from here. N P&The only exit is back to the east. N P><" N *Q6N _T~Squatting around the table are five monstrous demons. You recognize them from the paintings of Valley artists - the demon lords of Unnkul! On the right, Ug'lee Ist, the six-headed Warlord, commander of the military demons. To the left, Gher'ee Phahl-wil, the Bishop of the false prophets of Unnkul. Between them, the other three lords, all unbearably evil, all unbearably powerful - all staring at you. The Demon Wizard Dug'heh-neng leers in your direction, stroking the scraggly hairs on his upper lip. "The ways of my Magic are most Unnkul," he growls, gesturing with a slender claw. Suddenly your insides are on the outside - N yTN TN TA&CN T>-=" @N T1You can't reach the ceiling panels from here. &N ;UYou can't go that way. N dU!N }UA shimmering green wallN kThe shimmering green wall radiates heat and appears quite impassable. I wouldn't get too close to it if I were you. Even the ferocious little tots here seem to avoid it. N lN lmN wlTThis wall is quite similar to the green wall of light in "Unnkulian Underworld." N l s^N smEPassing through the green wall of light would be certain suicide. N mN mROactordoN m You stick N m N 2nG into the green wall. With a brilliant flash, the object vanishes! N Pn!&N nn  E doorcleN5fN5<z4N"6The door's already open. NL6;Nc6/I see no visible means of opening the door. N68N6It's not that kind of door. N6p8N 7It's not that kind of door. N27gHNO7/I see no visible means of closing the door. N7A Ny8The screens are too high off the ground, and though you're a powerful warrior, you're no Broos Lei (Acme's Dam Phopyoolar Cungh Foo Muvee Stahr). N8ND9The screens are too high off the ground, and though yo're a powerful warrior, you're no Broos Lei (Acme's Dam Phopyoolar Cungh Foo Muvee Stahr). N9ZZZ Surveillance RoomN$6N&You're standing in a square chamber with walls of shiny metal. A huge black desk shaped like a half-moon faces north. On the north wall are three screens, each displaying a different picture. A pale man in a strange outfit is slumped in a chair behind the desk, fast asleep and snoring. A passage runs south - back to the barracks - and a huge sealed door is to the west. Sitting against the eastern wall is a strange machine. N&@UB=N#'The door is sealed. NE'!N^'AuN9 Currently, N9< N:<" N0: is up. NV: is down. Nq: N:A matter moverN,<The machine is a roughly person-sized jet black capsule. Letters down the side read "Matter-Mover," and beneath that, smaller lettering reads "Colorspace Olive Drab: 4196, 5568, 1372." N<zThe capsule has three dials, color coded red, green, and blue. Each dial can be set to a number between 0 and 10,000. N<Current dial settings: (N=<, N1=<, NN=<)Nj=sN=tN=4You enter the capsule, but nothing much happens. Nf>kAfter a few seconds, you climb out again. Whatever the darn thing's supposed to do, it's not doing it. N>xwww1)N>< matter mover dial)*'N7?<+$!!! red$### green$""" blue` ` ` \  A  iron grate, an iron grate RRIt's set in the forest floor. It's closed and locked. Below is only darkness. e1NThe grate is locked. NgJN1The Valley King already closed it behind you. NNYou fiddle briefly with the lock. Suddenly, from the darkness below, you hear the rumbling voice of your liege, the Valley King. "What are you doing? You're wasting valuable time! Be off, and don't come back without my beloved!" N:p5NVThat won't fit the lock. NwNYou knock sharply on the grate. From below, you hear the rumbling voice of the Valley King. "Begone! And don't return without my beloved!" NED Winding PathNJ6N\You're walking on a winding path that wends its way through a particularly thick part of the forest. The trees bend low overhead, and the sunlight filtering down through the colorful leaves is dim at best. The path runs north and east. To the south is a mound of moss-covered rocks and what looks like the entrance to a small grotto or cave. N?IN N@N<IA WWW Outside RetreatNj 6NmYou're standing outside the Valley King's forest retreat. It's a simple hut where His Regalness sheds the trappings of modern civilization and gets back to nature. You don't entirely understand his thinking; you're a warrior, not a philosopher. But he is, after all, the king. Paths wind through the woods to the north, west, and northeast. The hut is to the south. Through the trees to the west, you can see sunlight glinting off the waters of Lake Draounheer. NE?@IB` ` A  hutTN8 6N} -The retreat is a rickety hut made from mud and bits of wood and thatch. For the life of you, you can't imagine why the Valley King would leave his comfortable underground tunnels for this dump. You've never been allowed inside before - but His Pomposity *did* say you had the run of the kingdom - N sN tN >7bbb Inside Retreat N96N:You're standing inside the Valley King's forest retreat. It's a simple hut, bare of furnishings, even more humble on the inside than on the out. The only exit is to the north, back out to the forest. There's a chalkboard against the back wall. N;J?  Forest PathN&6N(You're walking along a well-travelled forest path that winds through the peaceful woods. Birds chirp and sing above you, and the temperature is brisk but pleasant. Like many of the children of the Valley, you played in these woods as a child, scampering through the woods, looking for animal tracks, and climbing trees. The path bends here, running south and northeast. The trees also thin out to the west, and the land slopes up in that direction. N(>" LN)=There's a radberry bush here, but it's been picked clean. N)sThere's a radberry bush here. Its berries are plump and ripe, and they hang from the bush in bountiful clumps. N)@CN*bYou grab a thick branch on the nearest oak and hoist yourself up. Soon, you find yourself - \bNL*Nb*BEX Lake Shore EastNwF6NF You're NF>7 ! 0NFsitting in the rowboatNFNG standingNMI9 on the eastern shore of Lake Draounheer. Across the sparkling blue waters, you can see the snow-covered caps of the Beeg'ashell Mountains, deep in the heart of evil Unnkulia. But here, on this side of the lake, you could truly find peace. Gentle waves lap at the shore, and reeds bend gracefully in the brisk fall breezes. To the east, a path leads back into the forest. North of here, the land slopes up sharply, and the path continues. You could also go southwest, along the shore of the lake - further along, the grassy lakeshore turns into a sandy beach. NIA?H"` `  A rocks, a mound of rocks  wwThe great, jumbled mound of rocks is quite imposing. There's a dark opening near the bottom, directly to the south. {NQYou're a warrior, not a rock-climber. Besides, heights give you the willies. N7NvNX]Trying to move the massive rocks would only cause a painful injury in the nether regions. NrrrA grotto @@The grotto is a dark opening - you can't really see into it. BBBA moss The moss covers the rocks. N%fN%?Mmm! Yummy poisonous Valley-moss! You keel over in agony. NoNmNTYou peel some of the moss from the rocks, but it crumbles to dust in your hands. N MMM Mossy Grotto Nj6N}You're standing in a mossy cave carved from the living rock. A wide exit leads back out into the sun-dappled forest to the north. The floor and walls are solid rock, covered with lichens and fungi. It's quite peaceful here. N?J  Forgotten ShrineKNnd6NetThe path ends in a small, dark clearing. The tree branches hang overhead, the thick canopy of leaves blocking almost all the light. The ground here is muddy and soft; your feet sink in a few inches. A granite shrine stands in the very center of the clearing. Curled around the base of the shrine is a large spotted snake, a huge monster at least twelve feet long. N f>(" kN[f_Leaning up against the shrine is a wooden oar. The snake is wrapped around it protectively. Nf)The only path leads back to the west. NfB GGGA moss,  some moss &&It's quite soft, but rather yucky.  3N?Why would you want it? NdNk%NeYou chomp on a big fistful of yucky mosses. Like most Unnkulian fungi, it's deadly poison. Urk! N N `    N$N{There's one especially large oak. Gritting your teeth, you pull yourself up through its branches and find yourself - \bN>7Nuuu  Up a TreeN/6NE17You're seated on the branch of an old oak tree. You don't dare climb any higher; the wind's picking up, and you're afraid of heights as it is. Below you, the forest floor appears to be quite hard. Your stomach is feeling a bit queasy, and you're having trouble keeping your balance. With effort, you pry your eyelids open and look around you. To the west, through the branches, you can see the sandy beaches of Lake Draounheer. To the northeast, you catch a glimpse of what appears to be a wooden roof. Further along the branch is an unfinished bird's nest. N{11The only way out of here is (gulp) back down. N1CN1DbN1:You scramble down the tree and find yourself on the - \bN+2NB2C<NI3Taking a deep breath, you foolishly scramble a bit further up the tree. The thin branches at your new height cannot support a sturdy warrior such as yourself, and you plummet to the ground to the sound of wood snapping. The sound of your neck snapping falls on deaf ears. N}3N3N3>7  N34A sudden attack of vertigo grabs your guts, and you plummet to the ground. Thankfully, you land on your head, so your death is quick and relatively painless. Nz4N4N4  A  radberries Native to the forest of Radeekal, radberries are a delicacy in all of Unnkulia. There aren't many live bushes left these days, and the few there are are carefully cultivated. These particular berries are ripe and quite tasty-looking, hanging in clumps from the bush. NPYou pluck a couple of berries from the bush and pop them in your mouth. Mmm - delicious, but not very filling. If you're hungry, you'd better pick them all. N\N` N" N8You reach for the succulent berries, mouth watering. N> >7 JNF;The Valley Patrol lets out a collective gasp of horror. NxSuddenly, the Valley Patrol appears, walking toward you from the south. They gasp as they see you picking berries. N "Whadya think yer doin', buddy?" the burly leader says. "Yer under arrest!" The Patrol surrounds you, pointing their pikes at your soft, fleshy parts. You protest, claiming that you're the Valley King's servant - but it's too late for that now. The guards pummel you into unconsciousness and dump you in the lake. Mercifully, you drown before the King learns of your incredible stupidity. N N N!You pluck the berries from the bush. Soon, the bush is stripped clean, and you've got a nice little handful of berries. I wouldn't let the King catch you with them if I were you - N!!<&N!"N!7>&N! N "N"rN"YThere are twenty-seven (27) radberries. If you eat them all, there won't be any (0). N"$= Valley PatroljNQThe Valley Patrol is made up of thugs who couldn't cut it as Valley Warriors. The King lets them patrol the forest, and hopes they won't do too much harm. They're quite stupid-looking (even more so than you) and you're almost certain that their foreheads slope a bit more than normal. They're dressed in the green-and-white livery of His Holymutha, the Valley King, and wielding nasty-looking pikes. Nm<" yNjThe leader, a particularly ape-like creature, squints at you nastily. "Whatchoo doin' here, scumbag?" NThe leader of the Valley Patrol waves at you. "Hiya!" he says, grinning. He's missing some - well, actually, *all* of his front teeth. N=N6NVyThe six thugs that make up the Valley Patrol are here, leaning on their pikes. They appear to be loafing on the job. Nt<" iN="Who're you?" one of them grunts, squinting suspiciously. NCkNN+ iNPThere is one (1) Valley Patrol. It consists of six (6) scruffy-looking men. Nk N< >7 E<" N* 6Nr XThe leader of the Valley Patrol gives you a shove. "What's yer bidness here, chum?" N <jjN <joN] LThe leader's eyes narrow. "Yer unauthorized. I'm takin' you in." He signals his men, and before you can protest, they grab you and haul you off to a deep, dark dungeon. You rot there for the remainder of your pitiful life, always assuming the Valley King never knew of your fate - or perhaps he just chose to leave you there! N N N VN < >7 O rdN 6N  N;  zN bThe Valley Patrol leader grins at you. He's missing at least four front teeth. "Hiya, chum." N N  D  N oThe Valley Patrol appears to be engaged in a belching contest. Ooh, that last one was a real prize-winner! N LN  hN\PA few members of the Valley Patrol lie down on the ground and start snoring. NN NS"Well, we'd better be moving along," the Valley Patrol leader says. He yawns and stretches. "Only twenty more minutes on this break, fellas." NN D  }N$eThe Valley Patrol is arguing about which one of them gets the softest patch of grass for his nap. NfwNbThe patrol leader tells a particularly foul joke about the Acme salesman and the King's Droll. NN,N7<  Nd<&N>7  YN6N1The Valley Patrol ambles down from the north. N"N2N7<  Nh<&N>7  WN6N/The Valley Patrol marches up from the west. NN*>7  xNe6NPOutside the hut, you hear tramping feet and gruff voices raised in argument. NNN <  N8<&NW>7  6N0The Valley Patrol marches up from the south. NN>7  pN(6NHFrom below, you think you hear gruff voices arguing about something. NNN<  N<&N >7  UN>6NY-The Valley Patrol walks up from the east. NNNvNy]I don't think that's a good idea; the Valley patrol is already repellant enough as it is. NN nI don't think the King would appreciate you butchering his Valley Patrol (no matter how useless they are!) NHNOhOactordoNs' Ns<" Ns"Oooh!" the Patrol says with one voice. All eyes are fastened on your ring. "Sorry, chum," the leader says, patting you on the back. "Didn't know you had the Big Guy's seal. Go on wit' what you wuz doing." Ns"Ns NsmNsoa"Yeah, yeah," the Patrol leader says, waving his hand. "I already seen it. Take off, chum." NsNs #Ns<" dNs_LThe leader squints suspiciously. "Oh, yeah? 'Zat supposed to be funny?" NsNsP}The leader gratefully accepts the pretzel. "Thanks," he says, gumming the soft dough. "This patrollin' is hungry work." Nsw!>&NsNskNs _"Hmph," the leader snorts. "Got no use fer that. Whatchoo tryin' to do, bribe the Patrol?" NsENI,OactordoN\<NOactorioN=' XN=<" N=u"That there's the Valley King's seal," the leader of the patrol says. "It's good for passage within the forest." N=N="You got one?" the leader says, eyes narrow. The rest of the patrol mutters angrily amongst themselves, casting dark looks in your direction. "Let's see it." N="N= N=<" GN= /"The King? He's swell. As well you know." N=I >N=a 2"What's it to you, chucko?" the leader growls. N= pN= 7 N=!YThe patrol collectively shrugs. "Ya look like a Valley Warrior to us," one pipes up. N=L!<" eN=!Y"But you ain't shown us nothin' sayin' who you is," the leader points out, frowning.' N=!yN=M"mThe patrol collectively shrugs. "Sorry. We're just a buncha grunts. We don't know nuthin' about that." N="OvdpiN>#sThe Valley Patrol is ignoring you; they've found an anthill, and are busy trying to stomp on the helpless bugs. NQ#*N`#Ng#,OactorioN|#<D0 handful of radberriesdNKRadberries, in their red, ripened state, are good sources of nutrition. N N<>7  E >  NdYou drop the radberries on the ground. Suddenly, the circling eagle turns and flies toward you! N!"2NIC3Nw<&NN)NDN+There are twenty-seven (27) radberries. N*TTTA radberry bushN#It's a small radberry bush, owned (like most edible things in the Forest of Radeekal) by the Valley King. He might get mad if you picked the berries, N#>" #Lbut there aren't any more left anyway. No use crying over picked fruit. ,N&$ but they sure do look tasty. NL$(It's growing by the side of the path. N$N$ N|%rIn "Unnkulian Underworld" versions below 2.5, there was a bug which allowed you to put the bush in the bucket! N%A birds,  some birds dNt&KIt sounds like the birds are singing a death dirge. Maybe it's for you! N&    Cliff TopNl;6N4<You're standing at the top of a rocky cliff, overlooking Lake Draounheer to the west. It's rather frightening, for you suffer from extreme vertigo - in fact, you're feeling a little shaky. NN<7N=To the east, a path runs downhill back into the forest, and another path leading south slopes down to the lake. You could follow the cliff northeast as well; the land slopes up in that direction, but at least it's further away from the edge of the cliff. Across the lake are the sinister Beegas'hell Mountains, the heart of the Unnkulian menace that no doubt your liege shall soon deal with. N>CN8>DN>dYou must be kidding - climb down the cliff? You're having enough trouble just standing near it. N>!N>A@EC^N ?>7  ;NF?6NU@A sudden attack of vertigo makes you dizzy. Your stomach churns and your legs wobble. Spots roll in front of your eyes and you pitch forward, over the cliff. Thankfully, the water below breaks your fall. Sadly, you don't know how to swim (glug, glug). \bN@N@N@N@<5N@6N/AbStanding so close to the clifftop makes you dizzy. I wouldn't stay here too long if I were you. NlA7NA\bNANA)NA Outside the InnsN6NX LYou're just outside a quaint wooden building nestled deep in the forest. The road runs north and southwest here - the forest is much too thick to travel in any other direction. The inn door stands open to the east. Sunshine glints from freshly-scrubbed window panes. A sign hangs above the door, waving gently in the breeze. N IDAD?EH  eeThe old oak is a sturdy old tree. You grip its trunk tightly, offering a quick prayer to Duhdha. h&&&J  bird's nestN+The bird's nest is unfinished, but what's been done so far has been done with loving care. It'll make a fine home for some feathered beast when complete. N",)N1, N,ROactordoN,You reach out to put  NW- in the bird's nest. Sadly, you've overextended your reach. An attack of vertigo kicks in with a vengence. You tumble to the ground and land on your head. \bN-N-A sandy beaches, a sandy beach ccThe beaches of Lake Draounheer look quite inviting. The waters are sparkling and crystal-clear. D/A  chalkboard/N4<" N5An image of the fair Lady Amanda is drawn on the chalkboard. Written underneath is the phrase "Kuul or Unnkul?" with several lines scratched through it. Underneath that is a single word - "Hawt." :N5.There's nothing written on the chalkboard. N,6 N67|oN6HYou erase the chalkboard. Hope the Valley King doesn't catch you... N7"N07+N=7You don't have the erasers. Nb7INx70The chalkboard is firmly nailed to the wall. N7IN70The chalkboard is firmly nailed to the wall. N 86N)8You don't have any chalk. NQ8X X X) pair of erasers ::They're quite chalky. They could use a good clapping. cN dPN 7 A huge cloud of chalk dust fills the air. N N %Nq aUgh! You choke down the erasers. They taste just a bit like chalk - now there's a surprise! N !<&N &N NA "pair" of erasers means that there's two of them. That's two. (2) Two, as in one and one more. One less than three. You know, two. N 4A hut There's not much here. The Valley King doesn't keep a very well-stocked larder. A chalkboard is nailed to one wall, and the exit is north. Nt9N9>7  Scenic View:Nnj6NmYou're standing on the highest plateau on this side of the lake. Below, to the south, the forest stretches out, a vast expanse of impenetrable green foliage. To the southwest and west, you can see the waters of Lake Draounheer, sparkling in the bright sunshine, while across the lake are the snow-capped peaks of the Beegas'hell mountains. North of the lake is the vast unknown reaches of the Damsogee Swamp, unexplored by mortal man and said to be home to ferocious beasts and fearsome monsters. To the north stands a newly-built lighthouse, the latest public work ordered by the Valley King, its stone walls impressive and firm. The entrance to the lighthouse stands open to the north. The only other safe path down from the plateau leads back toward the cliff to the southwest. NnH?/I/D` ` 8  A reeds OOThere's nothing special about the reeds. What'd ya expect to find - Moses? ,  some reeds NB#ON*C6You move a few reeds, but there's nothing in them. NkC6NCYou don't need the reeds. NC?NC&There are seventy-four (74) reeds. NDdNaDKYou try to pull up a few reeds, but they're securely rooted in the sod. ND# 8A Beegas'hell Mountains, the Beegas'hell Mountains NFzLooks like they'd be fun to climb if you weren't so afraid of heights. Besides, you're on the wrong side of the lake. N2F!I}^N< 4N !z|<< }NeN!N   rowboatN0The rowboat is small but looks quite sturdy. N+<R" ]NEThe only thing wrong with it is a small round hole in the bottom. NbNVThere's a small hole in the bottom of the boat, but a cork has been fitted inside. N >7  x OIf you're trying to go somewhere, just specify a direction to row the boat. N N!wYou know, there's an old Duhdhist proverb that goes "He who must look under his rowboat does not know where he is." NT!;Nr!< \ E < P E < 7 PN(";There's a small boat that someone abandoned lying here. N?"NK" "SN"nJust specify the direction you want the boat to move, just as if you were walking (i.e., west, east, etc.) N)#N-#NA#<J>7TUN#>7 ; N$mThe boat sinks quickly beneath the quicksand. Gee, and to think you trusted your life to it on the lake! N\$!>!&N$N$)N$wN$>7 ! HN2%9You can't pick up the boat while you're riding in it. NU%)No%kN%EYou can't go that way in the boat. Maybe you should try walking. N%!N%JN&< P D < \ N&bYou jump over the side of the boat. Not knowing how to swim, you sink like a stone and drown. N&N&N&< N&BN'>( 7 ^N2'9You're not going anywhere in the boat without an oar. Nq'!N'[N'< " D <  D < P N'<R" N(You paddle the boat out onto the lake, stupidly forgetting that boats with holes in the bottom don't usually work very well. The boat sinks, and you sink with it. N(N(N(< " CN*You paddle the boat out onto Lake Draounheer. The current is quite strong, and you're having trouble working against it. You soon find yourself swept southward, through a rocky channel, and before you can react, you're - \bN.*\<&NO*">\N~*C\N*!N*N*<  =N*P<&N&+">PNS+!Nh+:N~+R<&N+">RN+!N+N+kN-,IYou can't paddle the boat that way; maybe you'd better get out first. NK,!N_,Ne,ANv,>( 7 WN,2This boat isn't going anywhere without an oar. N,!N,N,< R =N-P<&N2-">PN[-!No-Nt-< P =N-<&N-">N-!N-uNE.SYou can't paddle the boat that way from here; maybe you'd better get out first. Ni.!N}.N.?N.>( 7 WN.2This boat isn't going anywhere without an oar. N.!N/mN/< \ Nl/dThe current's much too strong to paddle that way. You'd better just sit back and enjoy the ride. N/!N/N/< P =N/U<&N0">UN.0!NB0N0aYou can't row the boat in that direction; perhaps you'd better get out before going that way. N0!N0N0@N0>( 7 ]N18You're not rowing this boat anywhere without an oar. NL1!N`1Ne1< \ N32You stick the paddle in the water, trying to row with the current. Suddenly, you hit a patch of whitewater, and the oar is ripped from your hands, vanishing into the wet spray! NY2!>(&Ns2!N2N2< U =N2P<&N2">PN2!N3N3< P VNB3\<&Nb3">\N3C\N3!N3ZN 48You can't row the boat that way. I'd get out first. N4!N14N74"  Sandy BeachNiN6NhOThe lakeshore here becomes a stretch of white sand, glaring in the fall sunshine. Further south, the land becomes rocky and too difficult to travel; a bit further on, the tip of the awesome Dawg Rock is visible. N}ONPYou can hear the thunderous crash of water to the south as the lake empties through the Rock. The lake stretches before you to the west. The only way to go appears to be back along the shore to the northeast. NPEfN>RMIf you're trying to visualize the terrain, "Unnkulian Unventure II" takes place to the south of here - of course, the events of that game occur quite a few years in the future. And it should be obvious that the forest, retreat, inn, and iron grate were all in "Unnkulian Underworld." (See the map in the documentation booklet.) NrR#$ " The waters of Lake Draounheer are crystal clear and sparkling. From here, it looks like there's a bit of a current - the water appears to be being sucked to the south, toward Dawg Rock. $X  A sand,  some sand //It's ordinary beach sand, very fine grains. "^NKEYou pick up a few grains of sand, but they fall out of your hand. NKN6LjPhooey. The beach sand tastes rather foul. It's not too filling, either, though it is quite crunchy. NrLN MThere are six million, eight hundred and sixty-three thousand, four hundred and one (6,863,401) grains of sand and one (1) beach. NMUNM%A "  Dawg Rock ``You have a feeling you've been to Dawg Rock before, perhaps in a previous (or future?) life. &TA oar, an oar 00The snake is wrapped around it protectively.  NSN(&NT NTRNU/You grab for the oar. The snake eyes you suspiciously, but doesn't lash out. For a moment, you think you're going to get away with it - and then, a few coils loop around your hand. You cry out as your wrist snaps, crushed in the tightening grasp of the snake. You pass out, and the snake feeds - NUNVN V'zzzC  bronze ring The bronze ring is set with the seal of His Magnimosity, the Valley King. It will provide good passage through the Forest of Radeekal, and it probably carries some weight even in other lands. 7N%YN1GULP! Easily swallowed, but not too filling. N!<&N(  ) oar, an oar JJThe oar is wooden, quite old and weathered - but I'm sure it would do. nNmUI think the repellant's meant to be sprayed directly on a snake or other reptile. NnNUI think the repellant's meant to be sprayed directly on a snake or other reptile. N)A spotted snakeNW8The snake is beautifully marked, an alternating pattern of red, gold, and black diamonds. Inch-long fangs suggest it's probably poisonous. Written in tiny letters on its back are the words "Valley Death-Snake (TM). Hours of killing for the entire family." I guess it's one of the Valley King's guardians. NW>(" KNX<It's curled around the oar, and I doubt it would let go. 0NX$It appears to be smiling at you. NEX  NXNX$OactordoN@Y' N@YThe snake regards the ring silently. It seems a bit puzzled. I think it recognizes the King's seal, but it doesn't understand why you're showing the ring to it. N@Z6N@1Z*The snake isn't especially interested. N@jZLNZ3The snake is clearly not crazy about that idea. NZqNX[XButchering the King's pet snake would get you in trouble. Better try something else. N[sN[ZThe snake hisses when you pet it; it's hard to tell exactly whether it's happy or not. N\Nw\{The snake relates the entire store of its vast knowledge in the hissing snake tongue. Too bad you don't understand it. N\FN\-The snake doesn't seem to care very much. N]*PA Duhdist shrinepN^HIt's a shrine dedicated to some long-forgotten prophet - Duhdha by name. No one's worshipped here for years. The shrine's a simple, modest granite pillar. You don't really know its significance - you're a warrior, not a priest. Tangled vines hang over the shrine, and weeds have sprung up around the bottom of the pillar. N^N_  N`In the VK2 era, Duhdism is on the decline in the Valley. By VK3 (the time of UU1), Duhdism again will be the religion of Tode. N9`VNY`=Climbing all over Duhdha's shrine would be most impolite. N`bNaIYou spray a bit of repellant on the shrine, but nothing much happens. N"a+H H HA tangled vines, some tangled vines  N8bYou pull a few vines from the shrine and yank up a few weeds, but clearing the tangled foliage from the pillar would be an all-day task. N`bVN}b=Climbing all over Duhdha's shrine would be most impolite. NbENb,There are fifty-nine (59) tangled vines. NcN#c%NcgYou eat a few vines. They're quite chewy, and also (like most Unnkulian vegetation) deadly poison. NcNc,`  -`  .GGGA  lighthouseyN]gQThe lighthouse is a masterpiece of Valley engineering. It's quite magnificent. NgNg sNgtNg/>7^NthEIt's also a crumbling ruin by the time of "Unnkulian Underworld." Nh/ Lighthouse BottomDNw6NyYou're standing on the bottom floor of the newly-constructed lighthouse of the Valley King. Not being one to waste building-space, His Grandiosity has turned this lower floor into the mint for valmids, the coin of the realm. A huge coin press occupies the center of the room. Since the workers work at night, minding both the press and the lighthouse, there's no one here right now. A stone staircase leads up, winding around the outside of the lighthouse to the top floor. The only other exit is south, back out of the lighthouse. Ny@JC80ZZZ 66From here, you can't see the trees for the forest. 1A  view, a view  the view IIYep, it's a heckuva view all right. Maybe you can get there someday. 24A  keyhole ||The keyhole's at the bottom of the lever. It probably locks the lever up to prevent unauthorized use of the coin press. /<Noo#That won't fit in this keyhole. No3x8 8 8A lever The lever appears to be locked in the up position. There's a keyhole near the bottom of the lever. Without the appropriate key, I don't think you're going to be able to pull it down. /DNp+For some reason, the lever won't budge. NqMNq4It's already in the up position; try pulling it. NWq,NmqTry pulling it. Nq,NqYou need a key. NqpCNq*That won't fit in the lever's keyhole. Nr4>>>AJ  depressiondNr?The rectangular depression is about three feet by two feet. Nr)Nr /sFN s-I think you're depressed enough as it is. NXsFNxs-I think you're depressed enough as it is. Ns5A  iron stamp, an iron stamp The stamp is suspended above the depression, attached to the lever. It's printed with the image of His Stupendosity, the Valley King. /6XA  coin press llThe coin press consists of a lever, a stamp, and a rectangular depression. The press is shiny and new. /NumNu>3m?N3v&The machine's already quite clean. N^v7hhhA stone stairway /NvN w8>78 Lighthouse TopGN'6NZ You're standing on the top floor of the lighthouse. A brisk fall breeze whips up from below, chilling you to the bone. From here, there's quite a view. Southward, the forest stretches out before you, a bright blaze of colors. Across the lake, to the west, are the sinister Beegas'hell Mountains. To the north and west, you can just make out the mist-covered Damsogee Swamp, a sinister, uncharted land. The lighthouse lamp sits in the center of the round floor, on top of a brick base. It's currently off. The only exit is back down. ND/9uuuA lighthouse lamp 88It's currently off. It sits on top of a brick base. 8N/{uYou can't see any way to light the lamp from here; access to the oil supply and wick must be from somewhere else. N{{exN{_You can't figure out how to get the lamp open. How in the world do they refuel this thing? N |rNv|YMindless destruction of the Valley King's lighthouse would surely get you in trouble. N|rN}YMindless destruction of the Valley King's lighthouse would surely get you in trouble. N(}: A cement ,,It's still wet; it hasn't quite set yet. 8eN2~LUnfortunately for you, the cement is needed to hold the bricks together. NI~;NNNA  brick baseN~WThe brick base looks like a recent piece of work; the cement hasn't quite set yet. N~<" NUIOne of the bricks is slightly loose. You could probably take it out. Ns8><&N"<N NN 8<) single brickN45I see nothing especially unusual about the brick. N4<" 6N4*It's stuck loosely in the lamp's base. N5 Na5N5<" N6nYou wiggle the brick around a bit and pull it from the base. A piece of paper flutters from the hole, landing on the ground. You reach for it, but just as your fingertips touch it, a huge bird swoops down out of nowhere, chirping angrily, and snatches the paper from your grasp. Before you can react, the bird is gone, flying swiftly away from the lighthouse. N077<&NJ7"Nc7 Nw7}&N7N7)N7BN7)The brick's not really a good weapon. N 8N8%iN98,GULP! Ugh! Well, you wanted to try it! Np8!<&N8&N8N8<V" N8 (on foot)\bN94Ouch! You should really try to be more careful! N[9>7 <&N9"VN9N9)N9WN9XOactordoN": N:jHmm - that might work. You'll probably drown, but it might work. Try throwing the brick at the wall. N:FN::Such mindless destruction is beneath a Valley Warrior. N4;S=___A breeze 8-NAhh! Fresh air! N܀>` ?` @HA/ sign The sign portrays a winged yellow serpent, coiled on a green field. Ornate lettering underneath reads "The Golden Dragon Inn." IN0The sign's too far overhead for you to take. NBd! ! !A  windows,  a window ..There's nothing special about the windows. QN8The windows are frosted; you can't see through them. NdQN8The windows are frosted; you can't see through them. N~N+eA Valley Warrior's lot in life does not include random acts of senseless violence. Shame, shame! Nce>N%They're not that kind of windows. Ng4NThey're already closed! NC8A  building It's the Golden Dragon Inn. You've enjoyed a fine ale here with the other warriors now and again. May it stand forever, a monument to good companionship and happy times! sNktND>7ZNAYow! The building's a bit more sturdy than your tender toes! NxN|_There is one (1) Golden Dragon Inn. After a few ales, there might be four (4) or five (5). ND4  Inside InnN6NsYou're standing in the main room of the Golden Dragon Inn. The room is warm and welcoming after the brisk fall breezes, though the place is mostly deserted. The barkeep is nowhere to be found, and there's no one seated at the bar. Still, the floor, bar, and tables look clean, and it's good to get out of the cold. The exit is to the west, and a narrow passage runs northeast. NJBE:E Walking the Northern RoadNH6N(You're walking on the Northern Road that runs between the lands of the Valley King and the great cities of the North. The trees are starting to thin out, and the path is clear and well-traveled. Still, the underbrush to either side is quite thick; I'd stay on the north-south road if I were you. Through the trees to the south, you can just make out the Golden Dragon Inn. NW?NYYou begin the long trek toward the great cities of the north. Suddenly, Bruce Davis jumps out from behind a tree. "BRAAAAAAGGHHH!" he shouts. "You can't go this way, stupid! Unnkulian Unventure Four isn't written yet! In fact, I don't think Nebel's gotten around to finishing UU3!" He grabs your head and gives you a good noogie. "Trust me! Amanda's not this way! BRAAAGGHH!" He punches you on the arm before vanishing back into the woods. NN!NN|Actually, as of this writing (3/92) Unnkulia 3 hasn't been started yet! Let's all join in for a chorus of "Nebel's A-Playin' Too Much Klondike and Not Getting Any Work Done!" N@F@A D  windows, some windows ;;You can't see outside the inn; the windows are frosted. g4N They're already closed. N e>N %They're not that kind of windows. N6 GgggA D table and chair TTThe furniture isn't very interesting, and it's already occupied by the salesman. VN1 =The chair is already occupied by an ugly little salesman. Ny vN ]The salesman's sobbing head occupies too much of the table for you to put anything on it. N HA - barcN >The bar is made from mahogany, and is clean and polished. N )N  DsNuIt seems rather rude to go back there while the bartender's not here. Why don't you look behind there instead? NN!N7I" bNg&You find a valmid, which you take. N7>I&N"INON:There's nothing especially interesting behind the bar. NQN]nNUYou're a warrior, not a bartender. Why don't you just look behind there instead? NI)  bronze coin The bronze coin is a valmid, an image of the current monarch on one side and the Hall of the Valley King on the other. It's quite solid currency, good for trade in Unnkulia and beyond. N>%N=?^Gulp! You swallow the valmid. It doesn't go down very easily, and it's not very filling. Ng?!<&N?0N?It smells metallic. N?JA inn, an inn 00The Golden Dragon is a quiet and warm place. DNN>7KTA D beer WWThe salesman's beer is flat and probably warm, but it's the poor guy's only friend. NlI doubt very much the salesman will let you have it. Maybe you could find the barkeep and buy your own. N7L` EM` ENA  underbrush, some underbrush EiNPThe brush doesn't look very tasty, and you're not in the mood to go grazing. NO` PPggg  On the LakeNb6Nh!You're bobbing on the waters of Lake Draounheer in a rickety rowboat. The waters are clear, but you can't see the bottom of the lake - it's quite deep. You're forced to paddle against a gentle southerly current, but it's not hard to keep the boat stationary. South of here, the lake water is channeled through a narrow fissure in Dawg Rock, and becomes a rushing whitewater river. To the east and west are sandy beaches, and north of here is a swampy shore. N!3OavdpiN/!^ N/" You drop N/3" N/"L over the side of the boat. It slips beneath the water, lost forever. N/"!&N/"VN/"v 7N/!#You don't know how to swim. N/R#N/m#)N/#*N/#Q` RR8 Unnkulian ShorelN$6N'EYou're on the western shore of Lake Draounheer - the Unnkulian side! His Majesticalness, the Valley King, forbids his subjects to travel here - and with good reason! Dread Unnkulian Warriors patrol the land, and sinister beasts rend unwary travellers limb from limb. Surely, the fair Lady Amanda would not have come here. If I were you, I wouldn't stay here very long; the Unnkulian Patrols are sure to find you eventually. A trail runs up into the Beegas'hell Mountains to the southwest, and there's a dark cave opening to the north. The lake is back to the east. N'HRN)+You trudge up the mountains. Suddenly, a sharp pain shoots up your leg. You look down - your foot has been sliced off by steel jaws buried in the pathway! Before you bleed to death, you just have time enough to read the writing on the trap - "Acme Rhust-Pruph Stihl Trappe - Dam Dedlee!" NC)NV)?N8*You charge into the gloomy cave mouth. From out of darkened crevices, the steel-jawed Demons of Unnkul swarm out to meet you. Even a Valley Warrior can only withstand their endless attacks for so long - Nz*N*Sccc R ??The rocky path climbs into the mountains to the southwest. T` UU  North ShoreAN/.6N0You're on the north shore of Lake Draounheer, at the southern edge of the infamous Damsogee Swamp. This is unexplored territory now; you've left the safety of the Forest of Radeekal for dangerous and uncharted wilderness. Perhaps a wiser man would turn back now - but you are a Valley Warrior, and know no fear. Mist swirls at the water's edge, and reeds bend in the cold, damp breeze. Two paths lead into the swamp, one due north, the other northwest. The path is surprisingly well-traveled; small footprints lead north. N1?YFZV` UWnnnA reedsZN+AYou tug on the reeds, but they're firmly rooted in the soil. N+ UN+%N,You crouch down and start grazing on the reeds at the water's edge. Like most weird plants around or in Unnkulia, they're deadly poison. Too bad for you - N,N,X ||One set of footprints, heading due north, catches your eye - a lady's shoe! Could the fair Amanda have come this way? UYCCC Stoll BridgeN_6NDa^You're standing just south of a rickety wooden bridge that crosses a particularly swampy bit of land. The bridge is the only way to continue north; the land around is much too dangerous for you to wander. Beyond the bridge, to the north, you can see what looks like a low hill. The only other path leads south, back toward Lake Draounheer. Nia@U?Nah  ONa>I i D j i E 7i|NucThe stoll bumps against you as you pass by. For a moment, you think you feel light fingers brushing the leather pouch you carry - but then, the feeling fades, and the stoll vanishes under the bridge with a cackling laugh. \bNc!>h&Nc  Nd!>I&N7d!>j&Ned7>e|Nd!>e&Nd7k|Nd!>k&NelNIesNOgQThe stoll jumps in front of you. "Hey! You'd better provide me with a better challenge than that! I want something to steal, something that I can't just pluck from you!" The twisted creature folds its arms across its chest. "You're not getting by without making it at least a little bit challenging for me to steal from you." Ng!NgNgNglNhZh(((  Swamp TrailN=6N?You're walking on a twisting trail that runs deep into the heart of the Damsogee Swamp. Dying plants sprout from waterlogged soil, and low-lying fog hugs the ground like a burial shroud. Even the bright afternoon sun is having trouble burning off the thick mist. It's quite depressing here. The trail continues northwest and southeast. The ground looks fairly solid to the west; you could probably find a path that way as well. NB@GUB;Fb[ \N2The water runs swiftly south, dashing over rocks, churned up chaotically. Getting out of the boat now would be certain death. N42\ Travelling through Dawg RockN56NC7~You're riding in a small boat, hurtling down a narrow north-south channel cut through Dawg Rock. Whitewater churns around you, and the boat rocks back and forth. To both sides, the thick granite walls lean overhead. There's no place to land, and no way to slow down - you're totally at the mercy of the churning water. From the south, a distant rumbling grows louder - N7iN76N9/Suddenly, you round a bend in the rushing river. Above you, you can see a stone bridge - but it's much too high to reach from the boat. And just ahead - a waterfall! Before you have time to react, the boat plummets over the sheer drop, smashing the flimsy rowboat (and you) into tiny pieces - N49NG96OavdpiNU{9^ NU9 You drop NU9 NU:I over the side. It vanishes beneath the rushing river, lost forever. NU::nNUE:v ONUt:7You'd surely drown if you get out of the boat here. NU:NU:)NU:*NU;]A  rumbling 55I don't know how to examine the distant rumbling! <N*3#Sounds like a waterfall to me... NZ3^TTTA granite walls, some granite walls \ @@The towering granite walls impart a sense of impending doom. N4There's not a single handhold visible on either granite wall, and anyway, you can't reach them from the boat; you're flying down the very middle of the river. N$5_ ZN;{The trail is winding and narrow, dipping around patches of damp ground and sand. I'd stay on the path if I were you. N;`` Za@A plants,  some plants They're slowly dying. ZN<%Nb=_GAK! Like most plants hereabouts, they're deadly poison. You keel over in horrible agony. N=N=bUUU End of TrailNk6NmYou're at the end of the trail through the Damsogee Swamp. Though the swamp stretches northward many more miles, this is as far as you'll go without falling into a deadly bog. The trail ends in a relatively dry clearing. A small stone building stands to the east, its door open. A few words are etched in stone next to the entrance. The trail runs back to the southeast. NmGZIoAoaN0n;The swamp is too dangerous to travel in that direction. Nyn!Nnc A  willow treeN@>7T" mN9A^The tree's branches are too far overhead for you to grab, if that's what you're thinking. ]NAQThe old willow tree is graceful and stately, covered in vines and creepers. NB ;NnBNB>7T" XNCIYou're stuck in the quicksand - how are you going to climb the tree? bN}CVYou climb partway up, but the bark is too slippery and you slide back down again. NCBNC)The tree's branches are out of reach. NDBN.D)The tree's branches are out of reach. NbDd   A vineND<" nNE_One end of the vine is attached to the tree, and the other is draped across the quicksand. XNELThe vines are wrapped tightly around the treetrunk; you can't get them. NE ;EN[GFrom the top of the willow tree, one end of a vine comes loose and drapes across the quicksand in front of you. You hear a chittering sound from above and catch a glimpse of the churrel you released as it scampers around the outside of the willow tree and vanishes from sight. NG"NGNGSNNG<" SN]HDThe vines are firmly attached to the trunk; you can't get them. NH>7T" _NBJ!Sending a silent prayer upward, you reach for the vine and pull with all your might. Slowly, with a great sucking sound, you lift yourself up out of the bog and lie panting on the edge of the quicksand. I wouldn't stay here too long if I were you; the ground is quite dangerous. NJe " NJ"eNKA rusty lamp appears to have hooked around your foot. You pulled it up out of the bog with you. It's lying beside you on the ground. NK!e NL>7 >e&NWL NLNL!7TNLC ;NLdN]MXYou tug on the vine, but the other end is still firmly attached to the willow tree. NMNMSel l l)  brass lampNPThe brass lamp has no apparent source of fuel; it must be magical. It's inlaid with gold, and probably quite valuable. It's NP<" 5NQ&glowing with a dim greenish light. NYou turn the lamp on. It glows with a dim greenish light. NdR"N|R>7 ZE>7 K" NR>7 NRNRNR3NS<" $N9SIt's already off! [NaS7You turn the lamp off. The greenish glow vanishes. NS!NSNSe{N+TbI don't see any way to open the lamp. It appears to be magical, and it doesn't need any fuel. NVTfA  quicksand !!The quicksand is quite mucky. ;UNNhYou vainly scoop a few shovelfulls of quicksand to one side, but you're not really getting anywhere. NONONGO>7T" 0NPOh, come now. You've got to be a little more specific than THAT. What, are you such a genius adventure player that I'm supposed to "know what you mean" and magically teleport you out of the quicksand? Next thing you know, you'll be typing "solve game" and expecting to win! NPUN9Q@You're already out of the quicksand. Don't ask for trouble! NSQN_QgA wooden bridge The bridge is made of wood, and looks quite rickety. Still, it's probably the only safe way to cross this section of the swamp; the land is so sodden and sandy that you could be sucked under if you strayed from the path. Y =Nh^-The bridge is north. Just walk that way. [N_BYou can't see anything under the bridge but swampy marshland. N*_h=  green stoll~N9eStolls are kleptomaniac cousins of trolls and drolls, smaller but more agile and quick. They can't get through the day without at least three or four acts of petty larceny. Pickpocketing is their favorite activity. This particular individual is, like most stolls, bright green, thin, and short. He's eyeing your possessions with a speculative gaze. N9=N96N:A short, green stoll is blocking the bridge. His eyes light up as you approach. "Greetings, traveller," he grunts. "Stop. Pay stoll." N:N:Nw;The stoll bridge is a rather obvious lift from the original Adventure - Colossal Cave, from which all other adventures were spawned. N; YyNO<`The stoll jumps back, horrified. "Are you nuts? Don't give me anything! I wanna steal it!" N<N<OactordoN<e D j D I D k dN[=L"Hmm," the stoll murmurs, a crafty glint in his eyes. "Looks valuable." N=SN=' N>The stoll cackles. "You're nuts. The Valley King's reach doesn't extend to Damsogee Swamp. You're on your own here." He eyes the ring doubtfully. "That ring's pretty cheap, anyway. Not really worth stealing." N>QN ?EThe stoll frowns. "Doesn't look too valuable to me," he mutters. NC?NG?NOactorioN}?e D j D I D k 4N?%"Lemee see it," the stoll grunts. N@~ uNe@f"Oh, yeah. I've seen them around here before." The stoll stretches. "They eat the swamp vines." FN@:The stoll shrugs. "I'm a stoll, not an encyclopedia." NAN A,OactorioNM#A<OvdpiNA yNAjThe stoll nods politely, then does a little jig. "Pretty good, huh? The King's droll taught me that!" YNcBMThe stoll isn't listening to you. He's too busy eyeing your possessions. N}B*NBi> small leather pouch :eNDIt's not that kind of pouch; it's like a small sack. You can put things in it if you want, but you can't open or close it. NBEgNEIt's not that kind of pouch; it's like a small sack. You can put things in it if you want, but you can't open or close it. NEjF F F)  yellow coin"N%AThe yellow coin is rather soft and pliable, like a sponge. Carved on one side are the words "Ihn Cheez Oui Truhst - Value 3 acmids." On the other side are the words "Acme Dam Tastee Cheez Coin - Experimental! Do not let out of prototype lab!" N=ANYA NoB"I think I do believe in eternal punishment." - Lord Dunsany. (Thanks to David Librik for pointing out some unintentional plagiarism from a fine play!) NB0NBKind of like WD-40...NBNB%NCIt tastes rather like motor oil mixed with fermented milk, quite gross. I suppose everything should be tried once, but I wouldn't eat another on a bet. NC!<&NC&NCk] ] ]Pz  gilded cageNF_The cage is fairly small, and made of wrought iron and gold. It's probably quite valuable. NF<z" !NFIt's been opened. NF~ k =N$G1There's a chittering churrel within the cage. N`G ReNGfFNG<K" NH)fN#H>7 ; NHYou open the cage and the churrel scampers out. It runs up the twisted old tree and starts chewing on the vegetation, making squeaking sounds. NHCdNI!>~&N.I NCINJYou open the cage and the churrel scampers out, running away from you as fast as its little legs can carry it. What a warm, fuzzy feeling you get from releasing God's little creatures! N@J NVJ!>~&NuJN|J"zNJ"KNJNJgNJh?NJThe cage is closed. NK!zN"KFNBK-You can't fit that through the cage door. NzKl  At the Burial Mound}Nz6N}VYou are standing at the end of a path through the Damsogee Swamp. For miles in almost all directions, the treacherous bogs and mires stretch. Sinister squishing sounds echo across the sodden moors, and sometimes, faintly, you can hear the howl of the wind - or is it a wolf? To the east is a low hill, flattened on its top; it's one of the old burial mounds of the early Ulian tribesmen. You could climb the hill to the east, or follow the path back to the south; all other directions are much too dangerous. Fog hangs over every stunted shrub here, and the air smells of death and decay. N}@YCuAumxxx bTNWh;The swamp trail twists and winds back to the southeast. NhnDA stone building The stone buidling has seen better days. It's crumbling and ancient, little more than a ruin now. Some words are etched next to the entrance. bsNjtN&jo>7orrr  Inside RuinNYt6N vdYou're standing inside the stone building. The walls are dripping with condensation and the thatch roof has rotted through in most places. The only exit is back to the west. Clearly, whatever purpose this place once served, it's long since been abandoned. There's no furniture and nothing of interest except a low stone shelf against the back wall. N,vBNPv7>s|E >s " ZN#x4You walk toward the exit. Without warning, you turn into a giant toad! You drop everything and hop out into the swamp, croaking all the way. You live a simple toad life, marry a toad, and have passels o' toad children. Just before you die of old age, you hear a thundering voice say, 'I warned you!' NaxNzxNxbNxJNx<Bp/A etched words, some etched wordsTNk;"Wowsa Willy's Wizardry Warehouse - The Wizard is OUT." N"k bqA  building oNEoHNuo/The exit is to the west. Just go that way. Nor A  stone shelfcNXp>Carved on the underside is the phrase "Willy luvs Amanda." Nqp)Np oNpQOactordoN!q! INJq1The boat is much too big to fit on the shelf. Nq]NqI NrjThe valmid vanishes in a puff of smoke! A thundering voice rumbles, "Thanks for shopping at Willy's!" NXr"s Nr!>I&Nr NrNrj E >s " bN2s7A thundering voice chuckles. "You must be joking!" N}sr>j&NsNs)QNsNts0)  thin wandNEUThe wand is a thin piece of wood, quite light and flexible. You can barely make out tiny letters down the side that read 'Wowsa Willy's Wishing Wand - Works When Waved.' NlU rNU< " NU)NVYou pick the wand up. A thundering voice booms "You'd better pay for that, Warrior. I won't warn you again. Put your payment on the shelf, please." NV7>s&NVNV6NVLNW>7 ; E >7T" }NWe"Cretin!" a voice booms. "Bother me not with such petty wishes! Escape from the sand yourself!" NW.NW>7  ~NmXf"Fool!" a voice thunders. "Do you really think I'd help you get across *my* gorge? Are you mad?" NXNX>7   D >7 X ~NRYf"Imbecile!" a voice booms. "Do you really think I'd help you in my very own tower? Are you mad?" NYNY>7 NZq"Moron!" a voice thunders. "Did you really expect me to assist you in my very own Wizard Way? Think again!" N`Z`NkZ>7 N(["Doofus!" a voice booms. "What does a Wizard know of petty technology such as this? Bother me not with such foolishness!" NM[NX[>7  N[i"Idiot!" a voice thunders. "The dragon puzzle is triviality personified! Waste no more of my time!" N\ N)\Nothing happens. NL\t lN-yNEyu>7UgNyNYou can't really dig into the burial mound from here; the sod's too thick. Nzu111 On Top of the Burial MoundcN6N;<You're standing on top of the burial mound, perhaps thirty feet above the damp, swampy ground below. To the south, you can just make out Lake Draounheer through the mist, and to the southeast, the clifftop and the lighthouse. The only safe path off the mound is to the west. There's little of interest up here. NkBlDN>w" RN܃+You scramble down into the dark hole - \bNzN>N_lNv` lwt333 uUNX~x` uy@A hole XXThe hole's quite dark. If you climb down there, I'm not sure you could get back up. sNtdN8You clamber down the muddy hole and find yourself - \bNz>7N<z8  Musty Tomb3No6N3You're standing in an ancient chamber inside the burial mound. High above your head, the muddy hole you dug beckons you - but there's no way to reach it. The walls of the chamber are hard-packed sod, but the floor is solid stone, good Unnkulian granite. A massive stone coffin stands in the very center of the room. The only exit from the chamber is a narrow passage sloping down to the west, vanishing into darkness. Nc<" SN6N It doesn't seem likely that the fair Amanda could have come down here; surely, you were the first to dig into the burial mounds. Still, there doesn't appear to be any way back up. It appears that searching these ancient tombs for another exit to the surface is your only option. N "N& N2 BDCMNn 'You can't reach the hole from here. N !N { A  lighthouse 55You can't see the lighthouse very well from here. usZNIAYou can't enter the lighthouse from here. It's too far away. N\|A hole xxThe hole's too far overhead for you to reach. Pale sunlight filters down through the swirling tendrils of fog above. z}P/A words,  a few words **You could try reading them, I suppose. N7|@N1"Here lies Ul - Beloved Poppa of All Ulians." 8NB,You can't read the ancient Ulian tongue. N} zppp  brown book uuThe book's cover is made of leather and embossed with gold letters that read "Ulian to Valley-Tongue Dictionary." N+Thoroughly reading the dictionary would take more time than you have. It might be useful if you have to translate something, though. NWNozNaSomething fun to do is to try counting the dictionary (and other things in the game as well.) N NpThere is one (1) dictionary. It contains forty-three thousand, eight hundred and fifty-five (43,855) words. NA stone coffinNThe coffin is quite large. A figure of a bearded and armored warrior, eyes closed and hands folded across his chest, is carved on the lid. Words are carved on the side - you recognize the language as early Ulian, a quite difficult and arcane tongue. N)7>|NyLuckily, you have an Ulian to Valley Tongue dictionary. The words read "Here lies Ul - Beloved Poppa of All Ulians." N ze}NdYou grunt and strain, but even with your warrior's strength, you can't budge the huge stone lid. NshNOWhadya think this is, "Horror of Rylvania?" Anyway, the coffin's not open. N/T  8 Mystical CavernNk6NgYou're standing in a vast, mystical cavern. Stalactites shimmer in the pale green lamplight, and brightly-colored beds of moss catch your eye. Pale glowing mists swirl at your feet. Shadows seem to leap from dark crevices in the corner, and breezes, some cold, some hot, nip at your cheeks. Magic seems to flow from the very rocks, tingling your toes. N6N<" kNGYou've obviously stumbled into a vast, uncharted underworld. (Big surprise.) Could the fair Amanda have passed this way? Though you entered these caverns through the tombs, the footprints from the lake did lead back into the swamps; perhaps Amanda found another way down here. Only exploration will truly tell the tale. N"NNNTunnels run north and south, and a narrow crawl climbs up to the east. At the west end of the cavern is a freshly whitewashed gazebo.NoAzCz?BI@A  stalactites ccStrange, colorful veins of minerals spiral through the pillars of rock, sparkling in the light. ddd @N 'The mist smells vaguely of orchids. N- A  shadows ]]The shadows are probably just from the lamplight hitting the rock formations in the cave. , some shadows L   A  crevices, some crevices llThe crevices are uninteresting. You most certainly can't fit inside them, if that's what your thinking. PNO7The crevices are much too small to put anything in. Np---A  steeple D D DA moss kkThe beds of moss and fungi cover the floor of the chamber. It's a sea of colors - reds, greens, blues. N%NT`You pull up a handful of moss and choke it down. It's not very filling, and tastes horrible. NCN*NThe moss has no smell. ~N&WSomething you ate is really not agreeing with you. In fact, you appear to be dying - NNNXN\/NYou curl up on a soft bed of moss and close your eyes. Gentle, flowery smells waft around you, and a slow warmth fills you from your toes. Soon, you're fast asleep. Unfortunately, the nasty critters that inhabit these dark caverns haven't eaten for a while - NNKKKA gazeboNThe gazebo is perhaps twenty feet high, with a tiny steeple on top. In the steeple, you can just make out a bell hanging from the roof. The gazebo is at the west end of the cavern. NN NppThis is NOT the same as the gazebo in 'Horror of Rylvania!' It's entirely different! All-new code! Honest! N sN t"N/>7NHfNMThere aren't sufficient handholds to climb up the exterior of the gazebo. Nmmm8 In the Gazebo,N!6NV"FYou're standing in the whitewashed gazebo in the mystical cavern. It's quite peaceful here; the moss-covered cavern floor outside muffles most sounds. Faint flowery smells reach your nostrils, and you feel quite relaxed. Truly, there is an almost magical tranquillity here. High above you, you can see the steeple bell. N"6N">  aN"UA long rope is attached to the bell, the other end dangling just above the floor. N#/You can only go back to the east from here. NS#AJA  breezes, some breezes  ==You're not really sure where the breezes are coming from. JN1The breezes carry the faint scent of flowers. N 8 Altar ChamberN %6N .You are standing in a chamber cut from dark obsidian. Somehow, you feel at peace here. Obviously, this is some kind of temple to one of the gods of ancient Ul. Patterned mosaics cover the floor, and the black walls are streaked with swirls of white marble. N f6N t> " N vIn the northern wall is a strange, circular portal. Beyond, through the portal, you can see nothing but dense fog. N N A simple, featureless altar made from dark gray granite is built into the northern wall. Above the altar, some writing has been carved into the black stones. N N 1Identical passages run south, east, and west. N !@AB?N m> " ON (You step through the foggy portal - \bN N <N You can't go that way. N @!N ]N i8  Tunnel ForkN,6N-`You're standing at a fork in a low tunnel cut through the deep bedrock of the land. The walls are close around you, and tons of rock hang over your head. Luckily, enclosed spaces don't bother you - only heights do. Passages run north, east, and southwest. All are about the same width and height; none looks more well-traveled than any other. N-?AH SSThe rope hangs down from above; it appears to be attached to the bell overhead. N[SaNHBong! The clear, deep tone of the bell resounds through the cavern. NNYou shinny partway up the rope. The bell rings loudly as you pull on the rope, resounding through the cavern and sending vibrations along the rope. Your hands sting from the shocks, and you drop to the ground. You're not getting up there that way. NNNZnYou can't untie the rope from down here; the other end is attached to the bell, some twenty feet overhead. N A gazebo NN(>7fNMThere aren't sufficient handholds to climb up the interior of the gazebo. NA bell VNX =The bell hangs high overhead; you can't see it very well. N N N >SYYYA bell The bell is hanging from the steeple roof. It's exquisite workmanship, polished and shiny. Since you're hanging on for dear life from one edge, it's rather hard to examine it fully. hN$OAre you crazy? If you rang the bell in your position, you'd fall for sure. N%t1118 !!Hanging on the Edge of the BelldN(6N)=You're hanging on the edge of the bell, a good fifteen feet above the gazebo floor. The height is making you quite queasy, and the gentle rocking of the bell isn't helping you any. You can't seem to let go; you're having trouble prying your fingers from the bell's shiny surface. The only exit is (gulp) down. N*DN2*CN*Sending a silent prayer skyward, you release your grip and fall. You land safely on the trampoline, and step off, breathing a sigh of relief.\b N*N +N+Your grasp loosens and you plummet to the ground. Thankfully, the trampoline was right underneath you, and you land uninjured.\b N+>7N+   ; llA long rope is tied to the edge of the bell, right near your fingers. It hangs down to the floor below. N%N&Shutting your eyes tightly, you reach out for the rope. The shaking of the bell dislodges your fingers, and you plummet to the ground. Sadly, the back and forth motion of the bell causes you to miss the trampoline - N&N&SN'N'\bWith trembling fingers, you reach out with one hand and carefully untie the rope, trying not to shift your weight or the bell. It falls to the ground below.\bN'!<&N'!>&N(  N3(&NP(h''')  long ropeN=)NL NN<" N9You untie the rope, coil it up, and take it with you. N!N(!>&NG!>&Nf7<&NN)N___8  Edge of PitRN]6N]You're standing in a circular room at the edge of a deep pit. A ledge runs around the room, above the pit. Being here makes your stomach churn; the pit's quite deep, and your fear of heights is as strong as ever. N^7N^~An iron hook is embedded in one of the walls. The only exit from the room is a passage back through the rock to the west. N^>" WN _KA long rope is tied to it, and the other end dangles down into the pit. N._>" N_Below, in the pit, is a baby dragon, curled up and fast asleep. Little puffs of smoke rise from its nostrils as the dragon exhales. N`Below, in the pit, you can see what appears to be a baby dragon. It looks up at you briefly, then trips over its tail and falls down with a loud squeak. N`BDN`>" `Na9Screwing up your courage, you shinny down the rope. \bNaN4aQNFa/I see no safe way to get down into the pit. N{a!NaNaS S S8  Lake ViewNH@6NiB)You are standing in a square chamber carved from the rock. The eastern wall of the chamber is made from what appears to be transparent glass - and through it, you can see water and what must be the muddy bottom of Lake Draounheer! Somehow, you've gotten around to the western side of the lake. Perhaps if you strain your eyes, you might make out the King's Lake View room on the other side - but no; the lake is too wide, and the waters too muddy. Identical passages run northeast, northwest, west, and south. To the north is a thick steel door, NB>z" NB@which stands open, revealing a stone staircase leading down. NC>" wNCkGreat clouds of hot steam billow up the stairs. If you were to go down there, you'd surely be scalded. NC)NCwhich is closed. NCNC+A sign hangs just above the glass wall. NDEF?ENz" NcD>" NDYou head for the open door, but hot clouds of steam force you back. You're not going down into that hell-pit without getting scalded. N)E!N>EN\ENsENzE?NEThe steel door is closed. NE!NENEBDNE<?@l+++A fish jjThe fish are typical Lake Draounheer red herrings. You've seen them often on the King's dinner table. N`/rYou'd have to catch them, first. I doubt they're going to swim through the glass wall into your waiting arms. Nm/g g gA  glass wall EEThe wall's not like the one in the King's lake view room. It's quite strong, and has a much different feel to it - almost rubbery to the touch. Through the glass, you can see a few fish swimming along the bottom of the lake. Tiny raised letters run along the bottom of the wall. They read, "Wowsa Willy's Wonder Wall." eN1LYou pound on the wall, but your fist rebounds as if you'd struck rubber. N1N1N 2AOactordoN=2< BN2You toss the brick at the wall. With a great crashing sound, the brick shatters the strange glass! Lake water rushes into the room, burying you in a soaking torrent. N 3z" NI36N3^Out of the corner of your eye, you can see the water rushing down the stairs to the north. N3" N4A loud hissing sound reaches your ears, and, for a moment, the billowing steam flowing from the doorway increases in volume. Then, without warning, the steam slowly dissipates. N4!N4CN5  N.5N65N=56N6Suddenly, without warning, the water is sucked back into the lake with a great slurping sound. You stare at the strange wall - and realize that the hole you created has been somehow repaired! The wall is back to normal once again, and you're a bit damp but otherwise uninjured. Only a few rivulets of water dripping from the walls - and the brick lying on the ground - give any sign of what happened here. N7><&NA7N7BOING! The object bounces off the wall and lands at your feet. But it did look like the wall gave a little bit. Perhaps a heavier object would do the trick. N8>7 &N)8N/8x x xMA  steel doorqN:<z" N:>" N8;hBeyond the door, you see a stairway that leads down. Great clouds of hot steam billow up the stair. NH;KN;6Beyond the steel door is a stairway leading down. N;N;kN;The steel door is closed. N;>" 'N$<It's warm to the touch. NR<N^<1N{<There's no response. N<zbl [N_=BKLANG! Ouch! Banging your toes on solid steel really hurts. N=N=QOactordoNk= Nkf>You stick the magnetic stone on the steel door. It stays on for a moment, then falls off; I guess the magnet's not very powerful. Nk>:Nk>.There's no good surface on the steel door. Nk>  A  iron bucket, an iron bucket]N 3The iron bucket is filled with rocks, and nailed to the floor. Probably, the rocks were heated and then splashed with water to produce steam for the sauna. N 3>" CN 3+At any rate, the rocks have cooled now. N 4QN e4<The rocks are cooling off fast, but are still quite hot. N x4N ~4 5N 4"N 4C%N 5%N .5>7  N 5nA tiny splash of water dribbles from a small hole in the ceiling, landing on the rocks in the iron bucket. N 5N 5 C%N 5N {6rThe iron bucket appears to be attached to the floor with metal rivets. I don't think you're going to move it. N 6N 6R.OactordoNU 6>Qhhh/A sign The sign's made of wood, and embedded in the stone wall. It reads as follows:\n\t "Poppa Ul Memorial Lodge - Members Only! Exits northeast and south. Sauna north. Gym northwest. Reading room west. Equipment furnished by Acme." DN9+It's firmly attached to the stone wall. N.:ooo)  black stone The black stone is quite small. Now that you look at it, you realize it's made out of plastic. It seems to be magnetic as well. N=`%VNd`GULP! Not too filling. N`!<&N` N`<N`#Rather like pasturized plastic. NaA water,  some water 11There's nothing special about the lake water. NN?5You can't smell the water through the glass wall. N@8  GymnasiumSNG6NGfYou're standing in a strange room lined with mauve and green linoleum. The chamber is featureless; NH  ~NHoonly the contents suggest what the room might have been used for. The only exit is back to the southeast. 7NH+the only exit is back to the southeast. NHG 8  Steam SaunaN 76N 8yYou're standing at a small room, at the foot of a short flight of stairs. The walls are mauve and orange linoleum in alternating squares - quite hideous - and are dripping with water. A low bench sits against the north wall, and an iron bucket filled with rocks stands in one corner. It's quite warm and humid in here. The only exit is to the south, back up the stairs. N 8@C8 Reading RoomN ?6N QAqThis chamber's walls are covered in tacky stained purple and green wooden panelling. It's not exactly what I would call peaceful, but there is a comfortable chair (upholstered in bright orange) and, on the western wall, a bookshelf. In some ways, the room is kind of like an evil twin of the King's library back in the Valley. The only exit is back to the east. N AAv v v Exit to SurfaceN E6N FYou're standing in a carved square chamber with an arched roof. Stairs climb up to the northwest, and bright sunlight filters down, bathing the room in a pale yellow glow. N F6N F<" N GSo there is another exit to the surface from this strange underworld! Perhaps Amanda passed this way after all - and maybe your exploration of these caves is not in vain! N G6N G"N GN H>z" N HrTo the west, a great iron door has been opened, revealing a damp, dark passage plunging deeper into the earth. N HfN HQTo the west is a great iron door, covered in sinister carvings. It's closed. N IN $I-Passages run north and southwest as well. N VI'" ZN IEFrom the southwest, a faint grinding noise echoes up the passage. N IN I?HFCB~N -J>zN KJN nJDN J"The great iron door is closed. N J!N JN JDN J<BA  linoleum The linoleum lines the walls and ceiling, shiny and hideous. Tiny letters along one wall read "Acme Dam Kolorphul Lih-know-lee-uhm." Q Q Q)   trampoline It's rather large and heavy-looking. It would probably be fun to jump on it. Tiny letters printed on the surface read "Acme Dam Bownsee Tram-poh-leen." s1N!Just jump on it, if you must. 5N%Why don't you jump on it instead? N3,NS7>|;N~#You'd better put it down first. NN>7  NYou jump on the trampoline and leap into the air. For some reason, you can really get some altitude here inside the gazebo. You come down and bounce again, higher and higher. The bell's almost in reach; in fact, you can just about grab the edge - suddenly, you find yourself - \bN>7N6CNW<f" -N~ N"fNN N>7 z NyYou jump on the trampoline and fly straight up through the hole overhead, landing on the soft grass next to the hole on top of the burial mound. \bNu>7NLN@Whee! Loads of fun, but this isn't helping you find Amanda. N/NThe trampoline won't slide around, probably because of its rubbery legs; if you're going to move it, you'll have to pick it up and carry it. NA  iron hook, an iron hookNKI>" cNITThere's a rope tied to it. The other end of the rope dangles down into the pit. WNIKThe hook's firmly stuck in the wall. I don't think you can get it out. N$J NdJSRNJ9You give the hook a good yank, but it doesn't budge. NJNJQOactordoNKYou try to hang  NMK: on the hook, but it slips off and falls into the pit. NvK&NKSSSNKOactordoNL >N,L&You can't attach that to the hook! NbLNuL>" 5NL&It's already attached to the hook. bNL" NMYou carefully tie the rope to the hook. The other end dangles down into the pit, just reaching the floor. Suddenly, the rope catches on fire and burns to ashes! You glance down into the pit - is the baby dragon smiling? NM!>&NN NN1N-N"NNOkay, the rope is now tied to the hook. The other end dangles down into the pit, just touching the floor. You could probably get down there now. NN<" -NO N/O"NIONPO!>&NkO&NO&NONO8  In the PitFN:o6NoYou're standing at the bottom of a pit, cut into the rock. The walls are solid bedrock, and quite sheer; you won't be able to climb up them. No>" 8Np,Luckily, a rope dangles down from above. NqCutting this pit must have been a monumental task; obviously, this is no natural cavern. Only the ancient Ulians could have made such a hole - and only with magical help. Narrow, low passages runs southeast and northeast. N*q>" NqtA baby dragon lies at your feet, curled up and snoozing peacefully. I'd let sleeping dragons lie if I were you. NqN]rThere's a baby dragon here, wide awake. It runs at you, leaps on top of you, and licks you playfully. Unfortunately, it weighs about a half-ton - NrNrNrCEGNr>" Ns6NsThere's a clumsy, nearsighted baby dragon here. It appears to think that you're its mother - it runs up and leaps into your arms. Unfortunately, it weighs about a half-ton - NtN+tNDt)Nat   A  baby dragonNboThe baby dragon is quite beautiful, with scales of different shades of green laid out in a diamond pattern. NPb>" NbmIt appears to be sleeping. Probably just as well - even as a baby, a dragon's not a beast to mess with. Nb<" dNicOHowever, it is twitching in its sleep. I think it's going to wake up soon. NcNc%NdThe dragon's wide awake. It runs up to you and leaps into your arms, smothering you with affectionate licks. Unfortunately, it weighs about half a ton - and your ribs can't support that kind of weight. Uh, oh - I think that loud snap was your spine. NdNdNd N8eN;fYou inflict a swift kick to the head on the dragon. The baby creature squeaks, waking up. It spots you and leaps playfully. Unfortunately, it's a bit bigger than you - big enough to crush you like a grape - NZfNjfNgKilling baby creatures of any kind is against the Valley Warrior's Code. If you're going to behave that way, you'd better play "Unnkulia Thirteen: Unnkul Triumphant." NJgNbghNgOIt doesn't exist, and please don't ask us about it. Can't you take a joke? Ng/Ng>7  hNQhPThe baby dragon twitches in its sleep. I think it's going to wake up soon. NuhNzh>7  jNhUBelow, in the pit, the baby dragon twitches. I think it's going to wake up soon. NiNi"N)i CNPiNci>7  NIjThe dragon slowly opens one glittering eye, and then the other. Before you can react, it leaps to its feet and bounds over, giving your head with a playful twist. Uh, oh - I think that snap was your neck - NjNjNj>7  N1kBelow, in the pit, the baby dragon opens one eye and then the other. The beast stretches, then stands up, shaking its head. NKkNQk!Nqk!NkNk!OactordoN}k< N}lYou raise the brick over your head, but something stays your hand. Striking sleeping baby creatures is clearly against the Valley Warrior's code. N}lDN}l8There's no need to drop that on the sleeping dragon. N}mQ  KKThe rope is tied to the iron hook, and dangles down into the pit below. N7NPNPNP9You untie the rope, coil it up, and take it with you. N:Q!NQQ7>&NjQ!<&NQ!>&NQ  mmThe rope hangs down the wall of the pit. It's tied to a hook far above. You could probably climb up it. NmmN\nAYou carefully clamber up the rope, trying not to look down. \nNkn>7NnoNnVYou can't untie the rope from down here. You'd better climb out of the pit first. Nnl+++A ledge (A pitN+R<The pit's quite deep. You can just make out the bottom. NlR>  CNR7A baby dragon is walking back and forth down there. NR>" RNSFA rope hangs from a nearby hook, reaching to the floor of the pit. N8S LNS3There's a baby dragon at the bottom of the pit. NSs*NSJust go down. NTl l lA  baby dragonvNVT>" nNTVThe baby dragon appears to be sleeping. It's got a rather large bump on its head. NTNUThe baby dragon is not exactly small - it probably weighs more than you do. But it is quite cute. As you watch, it trips over its own feet and goes flying in a great tangle of claws and tail. NUNUNUN=ViThis rather clumsy dragon is MUCH larger by the time of "Unnkulian Unventure II: The Secret of Acme." NzV NVOactordoNKW>" NK$W You miss the sleeping dragon; NKJW NKW4 lands beside it. Guess your aim's not so good. NKW&NKW0NKW NK<&NKZ<" >NK["NK>[ NK`["NK{[NK[NK[You miss the dragon with NK[ NKa\. It lands beside the beast in the pit. The dragon gives it a sniff, then takes a tentative bite. You watch with growing horror as the baby dragon consumes the entire object. NK\!&NK\NK\Q)  barbell The barbell is made from solid iron and (of course) is quite heavy. You could really get a good workout lifting that sucker. N%NYou hold the barbell over your head, open your mouth, and drop that sucker. Not surprisingly, your teeth are smashed through the back of your skull. NNN ,N+<e" GNy8You're already kind of sore from your last workout. N|You work out with the weights for a while. (Grunt - strain - urk) A Valley Warrior can never be too strong, after all! N!"eNC NW7NxN~NlNSYou must be joking. You can't throw the barbell anywhere - it's far too heavy. N ???8 Dragon's NestqN 6N XJYou're standing in a filthy cave hewn from the bedrock. The walls are covered with claw marks, and there's a foul, damp odor to the air. A narrow passage leads southwest, and a muddy slide runs up to the north. Dung litters the floor; you really have to watch where you're stepping. You recognize the offal - dragon dung! N oH?sN MThere's no way you're going to climb the muddy slide; it's far too steep. N !N CN <? ROactordoN  You drop N  N 4 in the chute. It tumbles down the steel shaft. N &N D ROactordoN  You drop N  N 4 in the chute. It tumbles down the steel shaft. N &N  E<" -N ' N <"N UN [ ROactordoN  You drop N  N 4 in the chute. It tumbles down the steel shaft. N 7&N P ROactordoN  You drop N  N 4 in the chute. It tumbles down the steel shaft. N &N ! ROactordoN  You drop N  N 4 in the chute. It tumbles down the steel shaft. N &N A  muddy slide The slide's much too steep for you to climb up. You can't see very far up it - too many twists and turns - but you can hear a faint clinking sound from somewhere far above the cave, echoing down the chute. N =yYou climb a few feet up, but then slip and slide back down, cursing. You're not getting up the chute from down here. N OK K KA dung,  some dung EEIt's rather repulsive. You don't want to examine it too closely. KN \ 2Phew! I think the dragon had chili for lunch. N pN WYou absolutely must be joking. There's no way you're going to bring THAT with you. N  N %N \ HMmm! Yummy dragon dung! What a taste treat! Not very surprisingly - N z  N N U[N  BShovelling manure is best left to Acme salesmen and their ilk. N  XA  claw marks, some claw marksyN QThe dragon appears to have scratched some crude graffiti - 'Clumsy wuz heer.' N N JN  1At least it doesn't say 'Clumsy luvs Amanda.' N U  A  mosaics You recognize some of the images as icons of the ancient Duhdhist religion. This must be a temple of that long-forgotten god. A strange portal ^^Beyond the circular portal is nothing but dense fog. Who knows what you might find beyond? sN [tN You step through the circular portal. A cold mist grips your very heart, chilling you to the bone. You gasp. Suddenly, the freezing fog dissolves, and you find yourself - \bN D>7N _ A granite altar N   VN q>A sad old monk is sitting on the altar, chin in his hands. N N )N ooo= tired old monk The old monk looks quite unhappy. He hasn't shaven in some time, and his robes are tattered and filthy. He stares at you sorrowfully. =NC6NBDThere's an old monk here, seated on the altar. He looks like he hasn't slept or eaten in days, and appears to be very distressed. He glances up as you enter. "Welcome, Valley Warrior." NzD qNEXPhew! The monk smells rather like rotten eggs. I bet he hasn't bathed for a month. N>ENFThe old monk still has some life in him. He easily dodges your attack, moving faster than any Unnkulian Demon. "I see the Valley Warriors have forgotten the ways of Duhdha," he mutters sorrowfully. NGFOvdpiNnF tNF\The monk waves half-heartedly. "You've lost the ways of Duhdha," he murmurs mournfully. NGN GU E 7 NGtThe old monk shakes his head. "I only follow the Great Duhdha. These days, it's quite hard to keep the faith." NGON!H:The monk buries his head in his hands and ignores you. N.HN4H*NCHNGHN]H^OactorioNH _NHGThe monk perks up and stares at you, eyes wide. "Where?" he asks. NIN I> NItThe monk shudders. "It's a deadly poison, and would drive away even the demons of Unnkul. Take it and begone." NI2NI NBJmThe monk pats the hard stone. "Duhdha lies in the world beyond, great Warrior. But you do not believe." N}JNJ N$KThe old monk frowns. "The Valley King doesn't suck eggs anymore. He's lost the path of Duhdha, and will soon fall to evil ways." NOKNTK jNKRThe monk closes his eyes. "It means what it says, and it says what it means." NKrNK NL}The monk blinks. "I have no went board, or I would play, my son. A few games might make my stomach cease its rumbling." NLNLy sN9M[A fleeting grin crosses the monk's wan face. "Why, it's an image of the great Duhdha!" NoMHNM3The monk shrugs. "Only Duhdha knows for sure." NMNMOactordoNW M NW  N>$" NW  SThe monk grabs the still-warm egg from your outstretched hands, and bites into it. Yolk runs down his stubbly chin, and he grins blissfully, eyes closed, as if remembering long-lost happier days. "If cooked it be - " he whispers, then turns a cartwheel, whooping and shouting with glee. "You are eggsactlee the Warrior foretold!" he cries, leaping atop the altar. "You must restore the Valley King's faith! Seek enlightenment from the eggsistential master himself - Duhdha!" The monk tosses the remnants of the egg down on the altar. There's a flash - and then a great cloud of thick white smoke. You cover your mouth, coughing. The smoke finally clears - and you stare in amazement. The altar and the monk have vanished. In the north wall, a strange circular portal has opened, but you can't really see through it; dense, swirling fog billows from the portal. From somewhere far off, a faint voice calls "Remember! Only the persistent can find the great Duhdha! And only the enlightened can hope to best him at his own game!" NW *S" NW ES!>&NW bS< >&NW S!>&NW S!>&NW S!>&NW S NW TNW TThe monk stares at the egg hopefully, but then his face falls. "I only have an oven, and a broken one at that," he murmurs. "And an uncooked egg is the pitiful dregs." NW UNW  U9NW Uy NW UThe monk smiles. "I already have one, my child. Keep it; your carrying of Duhdha's image sets a good eggsample for your fellow warriors." NW Vv"That is not unto my stomach as I am to God," the monk mutters angrily. "What need have I of such worldly tripe?" NW VNW VJJJ/A  writingN @MThe writing appears to be a legend, written in the ancient Ulian tongue. N ]7>|+N }You could probably read it. N  kN 7>|N Using your dictionary, you translate the ancient legend - \b "Yea, verily, and the disciples did go unto the Great Duhdha. 'Give us your wisdom, O Wise One!' they clamored. 'Go away,' replied Duhdha. Yea, verily, and his followers did lament and weep, loudly and for an extremely long time. 'All right all ready!' Duhdha cried - for he could no longer bear their suffering. 'What wisdom do you guys seek - er, seeketh?'\n\tN V#'Tell us how to behave, O Wise One!' the followers shouted. 'How to behave, what to do, what to eat - ' \n\t'What to eat?' Duhdha said. Yea, verily, and Duhdha's brow did furrow as he searched for wisdom. 'Let me see - something quite unhealthy, that'll make you all die off quicker. Something with a lot of cholestorol. Ah ha! Of course! Eat eggs, my followers, because, er - ' And Duhdha paused, seeking the proper enlightening words. 'An egg is unto our stomachs as we are to God! Yeah, that's it!'" \b The legend abruptly ends. N xYN DYou're not going to read it without an ancient Ulian dictionary. N N lll8 Monk's KitchenN ^&6N l&9You're in a small, square chamber with a low ceiling. N &>"" N 5'In the center of the room is a rusty oven. It appears to have been pulled away from the wall, revealing a very narrow tunnel to the east. N i'CN {'.A rusty oven stands against the east wall. N 'N .(Attached to the northern wall is a long wooden shelf. Otherwise, the room is quite featureless. A passage runs back to the west. N G(ABN X(>"" ?N (You can't go that way. N (!N (N (>7  gN V)BYou're carrying too much to fit through the narrow passageway. N s)!N )cN )?You squeeze through the narrow tunnel, and find yourself - \bN )N *N *B`8 VestryN -6N -You're in a tiny room that's not much more than a stone closet. It probably serves as the vestry for the temple. The only exit is back to the east. There's a set of hooks on the western wall. N .At444 A wooden shelf A  pilot light Yep, it's out all right. !8N You don't have any matches. N 0  KA ovenN The oven's a rusty piece of junk. I doubt it's been used for years. It's also stone cold. I think the pilot light's gone out. There's a few scuff marks around the base of the oven. N )N  zTN f!;The pilot light's gone out; you can't turn the oven on. N !N !4N !>7LN /"4You're not quite strong enough to move the oven. N A"N S"<"" nN "GYou push the oven back against the east wall, blocking the passage. N "!"N ">N "-You move the oven away from the east wall, N .#<" `N #9once again revealing the narrow passage running east. N #""N #N $Hinto the center of the room, revealing a narrow passage to the east! N 4$ N Y$"N t$""N $N $N $N $SA  scuff marks, some scuff marks qqThere appears to be no pattern to the scuff marks - they were probably made when the oven was being moved in. 8  Mine Shaft0N mL6N N You're standing in a rough-hewn cave at the top of a long-forgotten mine shaft. A thick vein of gold ore runs diagonally across the east wall, glowing in the pale green lamplight. A narrow squeeze runs west, but you're not going to get through there if you're carrying a lot. To the south, the deep mine shaft runs down. Mudslides and rockfalls have taken their toll, and the shaft is slippery and cluttered, but still negotiable. Still, I doubt if you could climb back up. A wider, straight passage runs north. N NBN N>7  ]N O8You're carrying too much to fit through the passage. N >O!N RON dON |ON O@N ODYou slip and slide down the mine shaft, and find yourself in - \bN O>" N P N PN !PN 9PDN =P<@?    A hooks, a set of hooks  the hooksN +The hooks are made of iron and fastened to the wall. They're pretty much the same as the hooks in the vestry in "Horror of Rylvania." (Copyright (c) 1992, D. A. Leary) N +)N + N +Q}OactordoNF 0,#" =NF ^,%You can't hang that on the hooks. NF ,NF ,)QNF ,>>>!A  stone bench }DDDA rocksN />" 6N -/The rocks have cooled off. N Q/JN /5The rocks are still quite hot - too hot to touch. N /N / 6N 0You don't need the rocks. N )0N -0QOactordoN" ]0 VN" 0>I don't see much sense in putting that in the rock bucket. N" 0N" 0>" XN" +1@There's no point in putting the egg on the stone-cold rocks. N" F1$N" 1You drop the egg on the hot rocks. It sizzles up nicely, frying a deep golden brown. Carefully, you pick it up. If you weren't a battle-hardened Valley Warrior, it might burn your hands. N" 22"$N" K2<" -N" r2  N" 2"N" 2N" 2N" 2N" 2  0 dragon's eggNY <$" GN{ /The egg's been fried - it smells delicious. N N1!vThe dragon's egg is quite large, with a fairly thick shell. Still, such eggs are rumored to be mighty good eatin'. NU!Nq!Nw!lN!SThis egg business does seem to be a recurring theme in these games, doesn't it? N" NW"%Nu"<$" N"^You crack open the egg and consume it. Bleck. Raw eggs have always made you a bit queasy. N#>&&N6#CgNX#!<&Ns# N#N#)%N#N# N#<$" NU$You break the egg open. The shell, like most dragon eggshells, shatters to dust, and the liquid interior runs down cracks in the ground. N$!>&N$7N$"You can't break the fried egg! N$N$gN.%RBLLLUUUCCCHHH! Something you ate REALLY didn't agree with you. You throw up. NN%>&&N%>7 &N%4 A shelf aN 9HThe shelf is firmly attached to the wall; you're not getting it off. N 9N 9S5N :The shelf doesn't budge. N 4:S!A orange chair GGThe chair looks quite comfortable, though it is completely hideous. }   A  panelling It's quite tacky, made from fiberboard and asbestos and stained with lead paint. Tiny lettering along the bottom of one wall reads "Acme Hoam Improovmint Deevishun." N =}I don't think you'll get anywhere by attacking the panelling. If you really want to get it off the walls, try pulling it. N _=N f=SN =The panelling squeaks and cracks a bit, and a huge cloud of asbestos dust flies up your nostrils. Coughing, you let the panelling snap back into place. N ->C&N V>SS&N >6N \?Suddenly, a horrible pain grips your chest, and you keel over, coughing. You recognize your symptoms as a combination of lead, fiberboard, and asbestos poisoning. Wonder where you could have inhaled that junk?N ?N ?(A grotesque carvings The carvings portray twisted demonic figures, torturing and killing helpless humans. The carvings look much like what you've seen on captured Unnkulian weaponry. l)))MA  iron door, an iron doorN ^C;The great iron door is covered with grotesque carvings. N C<zNN C?It's open, revealing a passage plunging down into darkness. N #DIt's closed. N BD zblhhhO  iron key,  an iron key eeThe iron key is quite large and heavy. The end is carved in the shape of a horned, demonic head. N-b%NbxYouch! As you swallow the key, the tiny horns on one end slice open your throat from the inside. Not surprisingly - NbNbsssA stairs,  some stairs N LEN aE>7p) ) ) Mountain PassNN i6N 'You're standing just northwest of a dark cave, somewhere in the Beeg'ashell Mountains. Inside the cave entrance, you can just make out a set of stone stairs sloping down, back into the heart of the mountains. Rough patches of crabgrass struggle for life here and there, poking through cracks in the rocky mountain soil. A trail climbs up to the west, while another slopes down to the north. A third, level trail leads due south. It's quite cold here, and a chill wind whips across the rocky hills. The cave entrance is back to the southeast. N GD|N >VI don't know which way you mean, north or southeast. Please specify a direction. N a!N tB?C@4= burly blacksmithN1>  N/The smith, a mighty man is he, with strong and sinewy hands. He's busy sharpening his axe, and he's not paying any attention to you. Now that you look at him closely, you notice that he's somewhat transparent - you can see right through him! NmkNVThe blacksmith is looking around curiously. "I remember this place," he mutters. NN=UN6N>  NA burly man in a blacksmith's apron is seated at the grindstone, methodically sharpening his axe. Sparks fly as metal touches stone. NNkThere's a burly blacksmith standing here, looking around curiously. He's holding a wicked-looking axe. N]Nc vN=]You swing at the smith, but your attack goes right through him! After all, he's a ghost. NqNxNOactorioN fN"N"You've got gold?" the smith says, eyebrows raised. "Show it to me, then." NL6NQ NFThe smith chuckles and holds his axe up. It glints brightly in the light. "Quite a weapon, eh?" he says. Slowly his smile fades. "I'm afraid I've done great evil with it." Ng[Nr N "Used for meltin' down metals," the smith mumbles. "But I've got no fuel." A lone tear runs down his cheek. "All the wood is gone." NL NW  eN M"Leave my bellows be," the smith growls. "Only I can heat the crucible." N 3N 'The smith doesn't seem to hear you. N@ OactordoNc  N The blacksmith peers at the lump of gold. "Good quality. Why don't you put it in the crucible? I'll shape it when I can find some fuel for the fire." N> NI uN ]The smith frowns. "Hmm. Well, books are wood, true, but I'm not much for book-burning." N &N The smith ignores you. N0 6OvdpiNg  Ng >7  aNg# IThe smith doesn't seem to hear you. He's too busy at the grindstone. NgD -NgY The blacksmith nods. Ngx Ng KNg U E 7 Ng <'" ?Ng 'The smith is already following you! Ng#NgfThe smith shrugs, then stands. "For a while, perhaps. But soon I must return and sharpen my axe." Ng"'NgCnNg5NgE4Ng]The blacksmith ignores you. NgNg*Ngn N>7 < N6N<  E >7  NIThe smith appears to have lost interest. He's stopped following you. N!'N<&N=CnNkNz>7  NIThe smith appears to have lost interest. He's stopped following you. N'!'NM<&NwCnNFN>7 Z NN0The smith follows you down to the riverbank. N7>Y Z N}6N."The beautiful woman glances over her shoulder, eyes wide. "Oh, no!" she cries. "Not another man! Will they never leave me in peace?" With one fluid motion, she stands and dives smoothly into the river, vanishing beneath the water. Were those gills you glimpsed under her filmy gown? NW6NgThe smith shrugs. "No great loss," he says. "I dislike women anyway. They keep me from my forge." N"!>Y&NO NvNN>7  sNThe smith wanders down the trail into the clearing. His eyes fall upon the spreading chestnut tree. "Aha!" he cries. "Just what I need to fuel my forge!" He swings his axe in one mighty stroke. The tree splits in two and falls to the ground, just missing you, and dislodging a great eagle that probably made its nest in the highest branches. The giant bird squawks once and wings its way north. N6NThe smith grasps the hefty trunk in his thick hands and hoists it over his shoulder. "Be seeing you!" he shouts, and walks back up the trail to the north. NN !>&N8!>&Na>&NCnN>  EN !>&N9>&Nr  NN NN >  -NU!>&N!>&NN]N04The smith follows you, looking around curiously. NP>7 <&NN N<  {N6N,PThe ghostly smith taps on the glass. "Oooh!" he murmurs. "Pretty fishies!" N[Nf<  N6NhThe smith shades his eyes with his hands. "Across the chasm stands the Wizard's Tower," he murmurs. N=NH<  iN~6N>The ghostly smith wipes the crucible with his shirtsleeve. N`N 6N* 8The smith frowns. "Is there something you require?" Ns N YN @The smith, a mighty man is he, with strong and sinewy hands. N  ForgeeN @6N i>You're standing in what must be an ancient forge. Dark wooden beams support a sagging stone roof, and the floor is stained with droplets of metal. A giant pair of bellows, attached to a huge crucible, stands in the very center of the room. To one side is a huge grindstone. The only exit is to the northeast. N E8  Round RoomdN 6N You're standing in a strange round chamber. The walls here are plated with iron, and a dank, oily stench fills the humid air. Identical, low hallways run northwest and southwest. A wider tunnel runs south; that route is more rocky and looks like a natural passage. A dim red glow is faintly visible to the south. From somewhere far away, a low humming noise reaches your ears, but you can't make out what it is from here. A dark stone stair climbs up to the east. N <8" TN 6N XThe warrior in you senses danger - your skin is tingling, and the thumping beat of your heart echoes in your ears, practically drowning out the quiet humming sound. Could this be an entrance into the dread and dangerous caverns under Unnkulia - the Unnkulian Underworld that you'd thought the Valley King had sealed off with his Guardians? N 6N hYou shudder. The thought of the fair Amanda in this vile place makes you shiver to your very bones. If she is somewhere down here, she surely needs to be rescued! N "8N N AC@F3H$A vein of gold The vein runs diagonally through the wall, and has obviously been mined. Still, an industrious person could probably get a few chunks of gold out. N Lh '  ' ' 8 Mines of DioriaN !R6N [T#You're standing in a damp, cluttered cave. Twisting, tiny tunnels run off in all directions, but (thankfully) the only one you're big enough to fit through is back to the south. You've obviously stumbled into the legendary mines of the Dwarvish Lord Dioria, a brave but rather odious king who used to sell gems and gold to the ancient Ulians - you can recognize clumsy dwarvish mining when you see it. Thankfully, all the legends suggest that the dwarves are long-dead. Jumbled rocks litter the floor, and it's rather hard to walk around. N ~T<(" 1N T"(N TC)N TN T@N >U]You can't squeeze into the tunnels in that direction; only dwarves could make it through. N dU!N wU)QN U>7  .N &VSuddenly, a dwarf runs out of one of the passages and tosses a rusty knife at you! It scratches your arm and clatters against the wall. N HV>77N gV>7 N VUnfortunately, in your weakened state, the tiny scratch was enough to do you in. The dwarves will dance on your bones tonight - \bN WN "WN (WC7N We"Curses!" the dwarf shrieks. Before you can react, he dives back into one of the narrow tunnels. N W&N WC*N XN X*sN X>7  PN 3YA dwarf rolls out of one of the passages, and tosses a shiny knife at you. You're ready this time, and dodge his throw. The knife just misses your ear, and lands on the ground with a curious thump. "Phooey!" the dwarf cries, and dives into one of the tiny tunnels. N oY&N YC+N YN Y+eN Y>7  BN [A dwarf pokes his head out of a tunnel in the ceiling and tosses a pillow at you. It hits you square in the face, and falls to the ground. You're shaken up, but still standing. "Humbug!" the dwarf squeals. You hear him scampering away up the tunnel. N ![&N F[C,N h[N n[,N [>7  uN [IA low voice whispers, "Haven't we got anything else to throw at him?" N \C-N <\N B\-N W\>7  rN \F"No! Not that!" a gruff voice whispers. "It's far too valuable!" N \C.N ]N ].^N ']>7  ;N ?^Without warning, a dwarf pops up from a tunnel in the floor. He's carrying a pickaxe, which he swings at your head. You duck and leap back, surprised. With a stream of nasty curses, the dwarf hurls the pickaxe at you and dives back into the tunnel. N c^&N ^ N ^N ^(A jumbled rocks, a bunch of rocks <<The rocks are just cave litter, nothing too interesting. RN Q9Searching through all these rocks would take all day. N Q)  rusty knife PN}/7The knife's too dangerous and sharp to put on that. N/PN/7The knife's too sharp and dangerous to put in that. N!0N(0N0You reach for the rusty knife, but, like all dwarf-made goods, it vanishes in a puff of oily black smoke when a human touches it. N0!<&N00)  shiny knifeN1The knife's blade appears to be made from a particularly shiny sort of rubber. Tiny letters on the handle read "Acme Slysor-Dysor Ghinzoo Nyfe." N1N2DN24Apologies to those guys that make the real ones.  mN)3TWith a rubber knife? You must be joking. I wouldn't attack a carrot with that. ND3x888) pillow ppThe pillow is about as hard as a brick. Tiny letters on one side read "Acme Soopur-Sopht Downee Pillough."  Nc4%iN4;Mmm! Yummy pillow! Not too bad - and kind of filling! N4&N4p---)  pickaxe kkThe pickaxe is a quite handy mining tool. It's good Ulian workmanship. The dwarves probably stole it. N5bOactordoN6 BN)6)The pickaxe bites deep into the vein. NX6<" gN6OUnfortunately, it'll take better mining equipment to get any more gold out. N6N7>A loose chunk of gold goes flying, and lands at your feet. N67>7 &N^7 N7"N7N7N7A N#8The rusty patch is too low in the wall. Swinging the pickaxe at such an awkward angle would surely strain even your muscles. Nq8FN81That's not a suitable target for the pickaxe. N8N8` hhhA shimmering portal DDThe strange circular portal shines with a dazzling white light. sN NtlN @You step through the shimmering portal and find yourself in - N >7N ZN AAll you can see through the portal is shimmering white light. N BH/A  sign post The wooden post is rotting and tilted. It consists of three directional arrows. One points east, and reads "Kuul." One points west and reads "Unnkul." The last points north and reads "Enlightenment." /@BA?pN </ N N 2N <//N N .N :x666B?@Ax666A?@B` ` ` x666?BA@` ^^^A  grindstone zzThe massive grindstone spins when then pedal beneath it is pushed. The stone's used for sharpening metal implements. NN 5The grindstone is much too heavy for you to lift. N  TN 6 ;If you're trying to sharpen something, just sharpen it. N | PA pedal N N >  eN P MThe smith is already using the grindstone; I doubt he'll let you near it. N o CN .You push the pedal. The grindstone spins. N N @@@JA  crucibleN = cThe crucible's a huge container used for melting metals. The giant bellows are attached to it. N s )N  0N 1]OactordoN  $The crucible can't be fueled with ,. N P A  bellows, a set of bellows When a fire is lit under the crucible, the bellows are used to make the flames rise higher. Pushing the bellows will drive air under the crucible. N xN You push down on the bellows. A great rush of air is driven under the crucible - but there's no fire lit, so nothing much happens. N ,A metal droplets, some droplets OONo doubt, the droplets are left-over debris from when the forge was active. l***A beams,  some beams  The beams look ready to collapse, but they've held up the roof for centuries. Probably another few minutes won't make much difference. VN =There is one (1) roof and eight (8) sagging wooden beams. N 0  A patches of crabgrass AAThe patches of crabgrass struggle for life in the rocky soil. N SN <" fN NYou can't seem to get a grip on any of the remaining patches of crabgrass. N _N 1'You pull up a handful of crabgrass. N ^7&N ~"N N S[N BIt smells like seafood. (Well, it *is* crabgrass, after all!) N !ddd) handful of crabgrass XNc?It smells rather like seafood. (Well, it *is* crabgrass!) NcNc%N'dlYou choke down the crabgrass. It's rather filling, and doesn't taste as bad as you might have expected. Ncd&Nd!<&Nd@ East of GorgeN "*6N R,You're standing at the eastern edge of a deep mountain gorge. Far below you, mist swirls over sharp rocks. You're trying desperately to keep your vertigo in check, and having some success; staying a good fifteen feet back from the edge helps a lot. Across the gorge you can just make out a slender stone tower rising from a rocky mountain-top - but of course, you can't get there from here. If only you had an Acme Brij Kreeaytor! The only obvious exit is the trail back to the east; other directions appear too rocky to travel. N ,<" N ,6N -tSurely, the fair Amanda could not have crossed this great gash in the earth. Perhaps your quest lies elsewhere. N ^-"N ~-N -ADN -rAre you crazy? You can't climb down the side of the gorge. With your fear of heights, you'd fall in a second. N 1.7N G.!N Z.BN ^.<Dvvv Mountain TrailN 6You're walking on a rocky mountain trail that slopes down the side of the mountain. There's almost no vegetation here; a few roots poke from the ground, but the plants here appear to be dying. The trail slopes down to the northeast and up to the south. N 6@CEN .7>  N 8The mountain goat scampers quickly in front of you and gives you a playful poke with his antlers. You go flying and land hard, receiving several bumps and scrapes for your troubles. N "8>77N B8>7 N 8qUnfortunately, you've had just one bump too many. You land on your head and black out. You never awaken - \bN 8N 8N 8C7N 9!N 19N C9ZN ]9N c9DN g9<Eiii Mountain ClearingQN D6N qG`You're standing on top of a low, rocky rise somewhere in the Beeg'ashell Mountains. Not far south of here is the land of the Unnkulians, the dread enemies of your beloved master, the Valley King. In fact, you can make out several features from here, further south - Lake Draounheer's western shore, to the southeast; the walls of what appear to be some sort of monastery; and, on top of the highest of the mountains, a giant boulder, perched quite precariously. Unfortunately (or perhaps thankfully) the terrain is far too rugged for you to get there from here. The only safe path is to the north. N G>  aN GIThere's a spreading chestnut tree in the very center of the clearing. N HWN H6N )H/Right now, there's nothing in the clearing. N gHN mH?N IAs much as you might like to proceed further and attack the enemies of your liege lord, the terrain's just far too rugged for walking. The only safe path is to the north. N NI!N aIA gorge The yawning chasm stretches out before you, a deep gash in the earth. The walls are far too steep to climb down, if that's what you're thinking; and there's no convenient ledge for you to drop to. cN dJAre you nuts? With your fear of heights, you'd surely lose your grip. N sFN -Are you crazy? You can't get down there. N    A circling eaglesN 5<2" qN YThe eagle appears to be diving straight at you, quite possibly on a collision course! N N The eagle's much too far away for you to really get a good look at him. He must be looking for something to eat. He's quite large, probably the largest bird you've ever seen. I wouldn't want to tangle with him. N ; WWA gigantic eagle is circling the gorge. He's probably looking for something to eat. AN (You can't reach the eagle from here. N dN {KThere is one (1) eagle. You're not close enough to count the feathers. N N >OactordoN  N The eagle seems a bit interested; he circles in for a closer look. I think your hand is blocking his sharp-eyed view; maybe if you dropped the berries, he could see them better. N @N 4The circling eagle doesn't seem very interested. N ;!GN [!.You're not close enough to smell the bird. N !39N !6N !>7  N !>  EN N#The giant eagle swoops down and lands next to the handful of radberries. It's a magnificent bird, fully as large as you are. It scoops up the berries in one giant mouthful, then takes off and flies across the gorge, vanishing into the distance. N #!<&N #!>&N # N #TN $7>|N %:The giant eagle swoops down and grabs you by the shoulders. You wince, trying to pull away, but the monstrous bird is much stronger than you. Suddenly, your feet leave the ground! You close your eyes and swallow, trying to keep your stomach from churning. When you open your eyes again, you find yourself - \bN %>7N &&C4N Y& N z&N 7'yThe eagle veers off at the last minute, winging its way across the gorge. I guess it was looking for the radberries. N X'!<&N ' N 'N 'LN '!>&N '>  N >(!>&N i(N y(N (p 0 0 0  ;;Flying Over the Gorge, Carried by a Giant Eagle (AAAAAH!)N K6N LYou don't have any time to enjoy the scenery; you're too busy trying not to vomit. If you were to look down, you'd probably see extremely jagged rocks, extremely far below. The eagle seems to be flying westward. N LZN L4If you let go of the eagle, you'd surely perish. N >M!N WMDN MYou let go of the eagle, and plummet to your death. Nice job, bozo! Stupidity like that's not even worth a colorful description. N NN $NOavdpiNq VN" E ^ E y Nq N6Nq eOWhen you move, the eagle squawks in protest, and its grip on your shoulders loosens ever so slightly. I really don't think you'd better do that right now. \nNq ONq O^ Nq O \nYou drop Nq O Nq P:. It plummets into the gorge far below, lost forever. Nq `P!&Nq PNq P)Nq PNq P*Nq P4O totweightNO Q>7 NO EQ NO R`You're almost across the gorge when you notice the eagle's wings are really having to work overtime to keep the two of you aloft. Finally, a few scant yards from the western edge of the gorge, the eagle decides that it just can't handle all the weight. If the eagle falls, then both of you fall - so the eagle makes the only reasonable decision - NO ,SNO @SNO SYou risk a glance down. The eagle has crossed the gorge! Suddenly, you drop the few feet to the western edge. Shaking, you bend and kiss the ground. NO (T7>|bNO T|The eagle rakes a talon down your back, searching for the berries it saw earlier. It finds them, and gobbles them down. NO U>77NO 7 NO +VUnfortunately, the eagle scratches were just a bit too much for your injured body. You perish. The eagle has a two-course meal - NO eVNO VNO WSated, the great bird takes off, winging its way back across the gorge to the east. You stand, brush yourself off, and look around.\b NO TW!>&NO W!>&NO W NO W>7NO WNO XSuddenly, the eagle realizes you no longer have the radberries it saw earlier. It's not wise to irritate your sole means of staying airborne - darn, those rocks at the bottom of the gorge are sharp - NO 9YNO QYNO aYNO mYA  stone tower You can't really make out the tower from here, but it stirs memories in you that you don't quite understand. Could it be the fabled lost tower of Wowsa Willy? 8  A5 mountain goatN /The mountain goat is rather skinny and scruffy-looking, with great patches of hair missing. It's eyeing you balefully. Tiny letters along its horns read "Acme Soopur Agyl Mowntan Ghowt." N /N /N 70sIt should be self-evident that this is not the same goat that was in "Horror of Rylvania." It's much smellier. N }0; ``There's a scruffy, smelly goat here, blocking the trail to the northeast and staring at you. pN 1WYou take a swing at the goat, but it hops to a higher rock with surprising agility. N 1QN 18Yech! Smells like something died in a can of WD-40. N .2N 22N H2,OactordoN [2<OactordoNM 2The goat sniffs NM 2 NM 3Z and grabs it with yellowing teeth. It chews a few times, swallows, and burps loudly. NM A3!&NM _3<55NM 3<5 zNM 3>Finally satiated, the goat wanders off into the mountains. NM 3!>&NM 4 NM $4>NM 64)Unfortunately, it still looks hungry. NM e4NM k4, A roots,  some roots 88The roots have been chewed right down to the ground. N &5FN M5-You can't pull the roots from the ground. N 5SA river KKThe river is not quite as wide or deep as the one which flows through Dawg Rock, south of Lake Draounheer, but it's not a simple mountain stream either. From the direction of the current, it appears that it probably enters into the Damsogee Swamp, and thus eventually feeds the lake. At any rate, I doubt you could cross it. Z<N c;#You have no suitable container. N ;N ;N ;fAhh! A refreshing draught from a mountain stream was just the thing to get you back on your feet. N <>7 4N =<7N Q<C7N m<N s<HA spreading chestnut tree iiIt's quite a stately old chestnut tree. It towers high above you, shading you with its thick limbs. N @N LAxYou shinny partway up the trunk, but then slide back down - the bark's too slippery, and you can't get a grip on it. N ZA6N AqYou shake the stately tree, but can't really budge it. From high above, however, you hear an angry squawking. N ATA  monastery ;;You can't really see the monastery very well from here. sN `CYou're much too far away from the monastery to enter it. Why don't you just play 'Unnkulian Underworld: The Unknown Unventure?' N yCA  boulder The boulder's too far away to examine closely, but it looks like it's perched quite precariously on a faraway mountain-top. WWWA   giant eagle You don't really want to disturb the eagle by examining him too closely. Let's just say it's big, its claws are a bit sharp, and it's your only hope of continued survival. jN ,KQAre you completely insane? Kill the eagle, and you'll plummet to your death. N PK   West of Gorge7N y[6N ]You're west of the wide gorge, high in the Beegas'hell Mountains. How you're going to get back across is something of a mystery. The land here is barren and rocky, and would make for quite difficult travelling. A trail follows the gorge to the northeast, climbing slowly through the snow-capped mountains. High above you to the north, you can just make out a tall stone tower, shrouded in mist. Could it be the fabled tower of the Wizard of Ul, Wowsa Willy? N ]N ]<"  N ]6N ^While it's clearly possible to cross the gorge, it seems doubtful that Amanda arrived here the same way you did. Full exploration of this fabled land can wait; you must find a way back over the gorge before the trail grows cold! N &_"N F_N R_N _Nah. In fact, it's probably not a tower at all. It's a probably a rutabaga. NOT! (Sorry - momentary bout of remorse for cheezy & overblown writing.) N )`ECDSN i`-You can't climb down the gorge from here. N `!N `A}N aWUnfortunately, you can't fly back across the gorge, not even if you flap your arms. N ?a!N XaGN _a<AZN a4The terrain is much too rocky in that direction. N a!N a|;;;A gorge  It looks just as deep from this side as it did from the other. You'd better get back from the edge; with your fear of heights, you're getting a little queasy. saN [HTo climb down the sheer walls of the gorge would be certain suicide. N +[d""" At the Stone TowerN d6N gYou're standing in a clearing high in the mountains. It's quite cold here; patches of snow cover dying lichens, and a brisk wind whipping across the mountain-tops chills you to the bone. There's quite a view from here; to the east, you can see the gorge you flew across, and, a bit further down, you can just make out the waters of Lake Draounheer. North of here, down the mountains, you can hear what must be a rushing river, but you can't see it from where you are standing. To the west stands a crumbling stone tower, still imposing but definitely a ruin. A trail leads down to the gorge to the southwest. All other directions are much too rocky or steep to travel. N gDHIBA tower It must be the fabled tower of the great Wizard of Ul, Wowsa Willy! What secrets await you inside? High overhead, you can just make out a window near the top. The open doorway is to the west. sN sctN c>7dN dKYou can't climb up the outside of the tower; there's no good footholds. N -dggg Tower, Bottom FloorN Nl6N umYou're standing on the bottom floor of an ancient, dank stone tower. A wooden ladder leads up into the darkness overhead. Inscribed in the stone floor is a huge pentagram. There are no furnishings of any kind. The exit is to the east. N mCJA=== N ch>7 Tower, Second Floor&N u6N vYou're on the second floor of the tower, about halfway up inside. There are no windows here, but light leaks down from above and up from below. Still, the room is quite gloomy, and everything is shrouded in shadow. The ladder continues up and down. N vC DN %w>  LN Ww'The monster is blocking your way. \nN w!N wN w>  N /xbYou climb down the ladder right into the waiting jaws of a quite hungry, furry beast. Bummer! N nxN xN xN x`   A  smudges, some smudges BBThe black smudges don't appear to have any particular pattern. IN i0The smudges smell like sulpher and charcoal. N iBN i)There are sixteen (16) black smudges. N 3jLLLA  pentagram The pentagram covers the entire floor, the five points touching the walls. It's inlaid with gold, and covered with black smudges. 4N rkIt smells like sulpher. N kQN k8There is one (1) pentagram. It has five (5) points. N kvvv RN n9I don't know what you mean here. Just go up or down. N Ynt444 A writing-desk; ::A writing-desk sits in the very center of the chamber. N oThe desk is made from finished mahogany, and the surface is inlaid with swirling patterns of silver. It's quite beautiful. There are no drawers. N o)N o @@@A bunch of swirling patterns h%%%KA silver casket; 55A silver casket has been pushed against one wall. N qThe casket is solid silver, tarnished with age but still quite beautiful. It's carved with images of wizardly feats. Interestingly, it's got no lock. N +r)N @rz N syThe casket is far too heavy to take with you. Even a mighty Warrior like you can't carry a chunk of metal that size. N VsfKN rs<"  N mtAs you lift the lid of the casket, there's an explosion from the floor below you. Suddenly, the air is filled with an odious stench, and you hear a strange growling noise from downstairs. N t&N tC7N t"N u)fN (uN Au)fN [u H  H H A huge monsterN4^The creature must have been summoned from some dark, deadly nether region. It's horrible, huge, and furry, with three-foot long fangs and rippling muscles. It outweighs the Valley King's new Acme Jenerik Advenchur Beest by a good half-ton. Emblazoned in flaming letters across the creature's brow are the words "Wowsa Willy's Watchful Wumpus." N5N55N5iCredit to the creators of the original "Hunt the Wumpus," a classic BASIC game if ever there was one. N5;N56NB6`A horrible, huge and furry beast is hunched near the ladder, growling and licking its chops. N6 yN<7`The monster smells like the sludge that comes out of the ACME Ihn-dus-tree-ahl Wayst Plahnt. Nq7dN7KThere is one (1) horrible monster, and believe me, that's quite enough. N77N8> >7 RNG86N8dThe horrible creature decides you must be edible, or you wouldn't look so frightened. It leaps, N87>F|2N9&knocking your sword from your hand, N9fand tears a large chunk from the top of your body. Oh, wait a minute - that chunk was your head - N9N9pN9>   E >7 X NL:6N:The horrible, snuffling creature crawls out on the ledge with you. Even a Valley Warrior can't withstand the onslaught of such a fearsome magical beast - N);N=;yNH;>   N;!>&N;FN;>  N;>&N<>7  {NP<6N<SA huge, hairy beast crawls up the ladder and squats down, eyeing you balefully. N<N<C7N=iN*=>  SNc= >&N=>7   ~N=6N">SA huge, hairy beast crawls up the ladder and squats down, eyeing you balefully. NZ>Ni>>7 X vN>6N?NBehind you, inside the tower, you hear a rather disturbing growling noise. N7?NG?C7Nu?N?N*@~I suppose that I COULD just kill you when you attack the beast, but I'll be nice just this once. That's not the solution. NA@ ( Tower, Top FloorN p}6N P~You're at the very top of the ancient stone tower. A window looks out to the north, toward more mountains. The ladder leads down. A cold wind whistles through the window, nipping at your nose. The chamber is empty. N ~?XJXD~N ~>  NN )The furry beast is blocking your way. N @!N ]N vN  `   Y Y YA window ||There's no actual glass in the window; it's just an opening. You could probably look through it and see what's outside.  BN p{)It's quite a view. Far below you is a rushing river, running down through the mountains from the west. No doubt it empties into Lake Draounheer. To the northeast, you can see the Damsogee Swamp, and to the northwest are more snow-capped mountains. There's a ledge right outside the window. N {sN {N {tN {X>7N {<t  A ledge It's only a few inches wide. If you went out the window, I guess you could stand on it - but given your fear of heights, I'm not sure you'd want to.   A ledge ^^You don't really want to look down at your feet, but the ledge is six inches wide at most. XN uN >WN SSSA window XsN tN J>   jN [There's a ferocious beast inside the tower; if you go back in, you'll surely be killed. N  >7N !e/N @It's already open. N ag1N There's no shutters. N ,A  coveralls, some coveralls They're supple and light, and made of a material you've never seen before. Stenciled above the heart is the word "Hobson" - probably the dead man's name. 3N N "ZYou strip Hobson of his coveralls. After all, he certainly doesn't need them anymore. N T!<&N t7&N N :N !You'd better take them first. N (C  coveralls, some coveralls The coveralls are made out of a strange, soft material that you've never seen before. Stenciled over the heart is the word "Hobson." D  A  dead manN lFrom the position of the man's body, it appears that he fell down the stairs - a simple tragic accident. N > 3 gN <RHe's wearing white coveralls with the word "Hobson" stenciled above his heart. N sN ;uN 6N IThere's a dead man lying on the floor here. His neck's been snapped. N  3NN 5The dead man is much too heavy to bring with you. N nN ;UThe man must have died just recently; he doesn't smell like he's decomposing yet. N cN j%N gCannibal! If you want to behave that way, you'd better play "Unnkulia Fifty-Three: Cereal Killers." N N &vN ]No, it's not real. Please don't send us nasty letters (or order forms, for that matter!) N [N BYick! Necrophilia is *not* in the Code of the Valley Warrior. N )A stone stairway N N >7LN  3There are fifteen (15) stairs, leading up (up). N D ,gN >9" #N E Lava PoolN _%N Sandstone CaveN N YN 6N >9" `N \HYou're standing on the edge of a pool of bubbling lava. The molten rock bubbles up through cracks deep in the earth, eating away at the sandstone walls. The pool stretches out before you. It's rather hard to breathe here; the room is filled with a haze of sulpher fumes and steam. The only safe path is back to the north. N N You're standing in a natural cave with an irregular floor of recently-cooled lava. The sandstone walls are lined with cracks, but there's no passage out except back to the north. N N ?8 Long Hall NorthN 46N 5]You're standing at the north end of a long, wide hall. The floor is black marble lined with red streaks; your boots clatter on the hard stone. The walls are carved wood, probably teak and oak. The northern wall curves outward and lined with iron. Two identical passages run northeast and northwest. You could also travel south down the hall. N 5EF @%x777A  lava pool The pool of molten rock fills the chamber. There's no way to tell how deep it is. It looks like there might be a slight undertow to the south, but it's hard to tell. sN tN )XYou execute a perfect swan dive into the center of the lava pool. Not surprisingly - N ON _N fROactordoN  N GYou pour the sparkling water into the lava pool. Suddenly, the lava hardens, creating a solid (if somewhat irregular) floor! N s!&N !<&N "9N  N N  You drop N 8 N J in the pool of molten rock. It slips beneath the lava, lost forever. N !&N N L   A spiral stair EEThe spiral staircase is made from wrought iron, and quite sturdy. 3N "N >7N -JN M1There are twelve (12) stairs leading up (up). N vN 6N \You're standing on a metal catwalk that curves around the outside of a deep metal shaft. N <" N You sigh; you're almost starting to get used to high places, and the shaft is hardly as scary as the chasm, or the clifftop, or the bell tower. N "N N *>" N #From deep in the bowels of the earth, an intense white light shines up the shaft, nearly blinding you. The humming noise you heard downstairs is louder here, and heat washes over you from below. N UbN MThe shaft is dark. A cold breeze wafts up from below, making you shiver. N N 6N Underneath you, through the catwalk, you can see the control room. A narrow metal stair leads down to the chamber, and the catwalk curves around the shaft to the southwest and southeast. N G:H;D3A 3 cube-shaped holeN vThe hole's about two inches on a side. Probably one of those infamous Unnkulian activation-cubes would fit in it. N <:" GN 2In fact, there's a black cube in it right now. N $N 0N iROactordoNB  NB  eThe cube fits snugly into the hole - so snugly, in fact, that I doubt you could get it out again. NB N  NB k !>&NB 3&NB ":NB NB  E >:" ?NB 8!'There's already a cube in the hole. NB n!NB y!  NB "You stick the mauve cube in the control panel. Sparks fly and lights flicker. Then, without warning, the panel makes a loud noise (PTOOEY!) and the mauve cube sails across the room. I guess it wasn't very appetizing - NB "3>&NB "iNB #It appears that NB 3# NB L#' won't fit in the cube-shaped hole. NB #NB #h)  black cubeNTiny letters on one side of the cube read "Unnkulian Activation Death-Cube." The cube is jet black, and warm in your hand. It measures about an inch on a side. N7NOmNTIt looks a lot like a cube you remember from a past - or is it a future? - life. N N[%_N7GULP! Not too filling - and not too tasty, either. N!<&NA  black cube ..The black cube fills the cube-shaped hole. `N $GThe cube is firmly fitted in the hole. You can't get it out again. N $H)  mauve cubeN(The cube is about an inch on a side, and made out of a crumbly material. Tiny raised letters along one side read "Akmi Galaktikorp Soopur-Nootrishunal Dee-hi-dray-tid Phood." N ) [DN)+The mauve cube has absolutely no smell. N)N)%zNC*=The cube is absolutely tasteless, but relatively filling. NY*!<&Ny*&N*A control panelN Y%_The control panel is a maze of readouts and switches. You wouldn't know what to turn first. N %>"  %CThe panel's power appears to be off; all the readouts are dark. N &kN &VBlinking lights illuminate the readouts, but provide no clue as to what does what. N &N A'However, one large white dial in the very center of the panel looks promising. There's a cube-shaped hole next to the dial. N X'>:" 2N '&Stuck in the hole is a black cube. N ' 3N (R.OactordoNk (>RNNNA blinking lights, some blinking lights ||There's no discernible pattern to the control panel's lights and switches. I wouldn't mess with anything if I were you. 3uN *\I don't think pulling switches without knowing exactly what they do is a very good idea. N G* t4448 Dripping ChamberN -6N p.You're standing in yet another round chamber deep in the bowels of Unnkulia. The iron-plated walls drip with moisture and oil, N .>" :N ..the faint humming noise is as loud as ever, N u/and the harsh, metallic odor of machinery is ever-present and overpowering. Identical passages run northeast and southeast, and a narrower hallway runs southwest. N />!z" dN (0LThere's a sealed door to the west, with no apparent means of opening it. N N0[N 0OA doorway to the west stands open, revealing a small square chamber beyond. N 0>" XN 91LThere's a faint light just visible at the end of the southwest corridor. N ^1E3GB!H#!l,,,za"  "  Square RoomN 6N You're standing in a very small square chamber. The walls and floor are padded black carpeting, and the ceiling is a dimly glowing panel. The entire eastern wall is a large door, N <E" N A;currently sealed. You can't see any way of opening it. N V5It feels like the entire room is shooting upward. N MN 8currently open. Beyond, you can see a dark chamber. N N 4N yf\bWithout warning, the square room ceases its upward motion, and the door slides open with a hiss. N "EN "LzN "!zN AL#t8 Research LabN }36N 3tThis is a gloomy square chamber filled with sinister-looking gadgets. A long stone table lines the western wall, N 4>T # GN {4;a strange bicycle stands in the very center of the room, N 4kan odd blue box stands in the northwest corner, and a large metal cage stands against the eastern wall. N 5%Passages run northeast and south. N @5E @GN q5Y  N 5>" N f6kThe scientist blocks your way. "I'm sorry, but only myself and my assistant can go in there," he says. N 6!N 6hN 7D"I've already looked in there, Hobson," the scientist mutters. \bN ?7ZN f7N v7N 7ZN 7$A northern wallN 16The outward-curving northern wall is made of iron. N 92>" 'N ]2It's warm to the touch. N 2 <N 2#KLANG! The wall's not budging. N %3xN 3_Gee! I know this game was hard, but I didn't think it would get people climbing the walls! N 3%KKK8 Long Hall CenterN k66N 7 You're standing about halfway down a long north-south hall. Specks of red minerals in the black marble floor catch the pale green lamplight, glinting eerily. A growing and ever-present feeling of evil permeates the hall, seeming to throb with diabolical intensity. N 7>" N 76N y8Further down the hall to the south, you can just make out a dim light. A low humming noise echoes down the hall from the north, just barely audible. N 8N 8?@&& 8 Long Hall South!N b?6N @PThe hall terminates before a great open doorway to the south. The doorway is finished in solid silver streaked with ebony, and carved in the shape of a gigantic snaggletoothed mouth. It's quite a disconcerting image, especially since beyond the doorway is only darkness. A narrow hallway runs west, and a wooden door to the east is N @>'z" N !A closed. N TA open. N lA>" N BYou can see a lit chamber beyond the doorway, perhaps twenty feet down a short hall. Could that be laughing children you hear? N LBN XB><" oN BcFrom the west, you can see a faint reddish glow and you can hear gruff, demonic voices arguing. N B6You could also travel up the hallway to the north. N ?C?%BAkN C>'z" ;N CThe door's closed. N C!N CN DN 6D@*'  MA  wooden doorbN :The wooden door to the east is strengthened with iron bands, and looks quite sturdy. A single word has been carved into the door with a knife, or perhaps a claw (!) - it reads "Nursery." It's N F:<zN b: open. aN :<b%N :closed and locked. %N :closed, but unlocked. N ;N (;l(bz &EN ;<z(N ;The door's already open! N <;N <~You rap loudly on the door. From behind, you hear the sound of small children giggling, but soon, all's quiet once again. N <sN <tdN <<zN =>71N O=%You'd better open the door first. N =(NNNO  skull keyNThe key is made from solid silver, with a tiny ebony skull for a head. It's small, and not too heavy. Raised letters on one edge read "Unnkulian Death-Key." NA .N%CNGULP! Not too filling. N!<&N)(A gigantic mouth ..It's quite artistic, and quite disturbing. &sN w>tN >*>7DN >+Through the door you see only darkness. N ?* 8 Throne of UnnkulN *F6N 8F>7 ] 2N ]F#You're seated on an ebony throne N FYou're standing N H in a gloomy domed chamber. Black tapestries hang on the walls and shadows lurk in every corner. The southern wall is a great curved window, overlooking a deep chasm. Further south, through the window, you can see a beautiful rainbow bridge spanning the chasm. Below, a molten river of lava flows through the rock, carving the gorge from the living rock. It's an amazing sight. A massive ebony throne stands in the very center of the chamber, facing south. The only exit from the chamber is back to the north. N !I?&+A grateN D4The grate covers what looks like a heating duct. N D,z9N D-It's open, revealing a dark space beyond. N 7E&You can't reach it from the floor. N hE eFN E-You can't reach the grate from down here. N FgFN -F-You can't reach the grate from down here. N eF,KA  metal grateN +<z" N R,The grate's closed, but you can see a dimly-lit rectangular meeting-room below. If you want to see the contents of the chamber, you'll have to open the grate. N ,N ?-The grate's open, revealing an empty meeting-room below. You could climb through it to the south, though I don't know that you'll be able to get back up. N y-N - EzeN -fN .><" N /pYou kick open the grate, revealing the chamber below. Seated around a pentacle-shaped table are the five demon lords of Unnkul, the most powerful creatures known! They look up at you, fixing you with beady demon-eyes. You feel a bit exposed. You feel even more exposed a moment later, when the demon lords pull you from the crawl space and skin you like a rabbit - N 0N *0N C0)fN ]0AN }0(You can't put anything in the grate. N 0N 0N 0>z" CN 1><" N 1You can barely make out dark, hunched shapes moving around in the chamber. You might be able to see better if you opened the grate. N 2N 2qYou can make out what looks like a meeting-room, but you might be able to see better if you opened the grate. N 2N 3N 3Beyond the open grate you see a meeting-chamber with a pentacle-shaped table and red curtains. You could get down there if you wanted. N 3N 3sN 3tN 4<z" N >4>7RN 4FThe grate's not open, and you're too big to fit through the holes. N 4efef-SSSA ceiling panels, some ceiling panelsN FThe ceiling panels N F>" N G are dark. (N HGglow with a ruddy light. N sG 8N GYou can't reach the panels. N H8N ?HYou can't reach the panels. N iH.CCC A pentacle-shaped tableN IThe table is shaped like a pentacle. It's made from stained teak and is inlaid with gold and silver. It's quite pretty, but someone's been defacing it - scratched on the tabletop are the words "Demonz luv Amanda." N I)N I /PA  curtains There's nothing special about the curtains, except they're made from rather cheap material. The illustrations are rather unflattering, too. There's one particularly horrid drawing of the Valley King - as far as you remember, his nose (though large) is not six feet long and warty. pN LWThere's nothing behind the curtains, not even a secret passage. How disappointing! N LAN L(There's nothing behind the curtains. N &M0\A  black block The black block is smaller than the other ones; it's probably part of a different set. The boy's playing with it; you can't really examine it too closely. N V*N V><  N xX&For a second, the boy looks angry when you take the black block, but then he picks up the nearby brick and starts using it instead. Now that you've got the block, you can see that it's an Unnkulian Activation Cube. How irresponsible! Who would let a child play with such a powerful item? N X N X!><&N X1&N Y!<&N =Y">N dY7>&N Y`N YKWhen you reach for the black block, the boy whimpers and yanks it away. N ZN $Z1A  brick FFOne of the children is using the brick as part of a set of blocks. N ZN \When you reach for the brick, a murderous expression flashes across the child's angelic features. He pulls a jagged-edged knife from his jumpsuit and rakes it across your jugular. As you keel over, you think maybe this wasn't the best idea - N 4\N D\2yyyA set of blocks, a set of blocksN \9The boy is trying to make a castle out of the blocks. N ]>>" N ]It's not going very well. One of the blocks, a black one, appears to be a bit smaller than the rest, and the castle keeps tumbling down before it gets very high. N ^gN l^RIt's going quite well; the child is using a brick for the castle's foundation. N ^N ^ N _The little boy seems quite protective of his set of blocks. After prying his teeth from your leg, you reconsider your actions. N _3L   A doll N `The doll looks almost exactly like the Valley King - that is, if the Valley King had a spike driven through his head. The little girl twists the spike a bit deeper into the doll's cloth flesh, then smiles winningly at you. N aN aaN {aHAcme Dam Growtesk Ded Dhols are quite popular among today's kiddies. N a N aPN c)The little girl appears to be quite fond of her dead King doll; she rakes razor-sharp fingernails down your leg and howls like a banshee when you try to take it. It's only a few seconds before the demon guards arrive. As they expertly gut you, you vow you'll never steal from children again - N UcN ec4A wagon BBAt first, you think the little boy's wagon is a fine and wholesome toy. But now that you look at it more closely, you see that it's really an exact replica of a gallows wagon - the type used to haul criminals to their execution. In fact, there's a little felon riding in it. Gee, he looks just like the Valley King! {N ebThere's barely enough room in the gallows-cart for the little figure, much less anything else. N faN sfHThere is one (1) gallows wagon. It has four (4) tiny little wheels. N fN fN gThe little boy howls and grabs onto your leg when you reach for the wagon. The demon guards are only seconds away. As you're expertly gutted, you vow never to steal from children again - even such horrible little monsters as these kids - N gN g5t444A toys,  some toysxN @iThe toys are quite a strange collection. One of the girls is playing with a doll that looks suspiciously like the Valley King, a boy is playing with a little wagon, and another boy over in the corner is stacking blocks. N ^i>>" mN iXThe block-stacker appears to be building a castle, using a brick for the foundation. N jN juN oj\Gathering up all the toys probably isn't worthwhile. Specify which toy you want to take. N j 6>>>A  light-globe 00I see nothing special about the light-globe. ?;N _o"I don't see a switch anywhere. N o!;N o"I don't see a switch anywhere. N oON o6You can't reach the globe; it's too high overhead. N ;p78 Inner NurseryuN I6N cJYou're standing in a small square chamber. The walls are plush black velvet, and the floor is padded. There's not a dangerous surface in sight, and the room is completely empty. A passage runs north. N JaKdN JXA section of wall to the east has swung open, revealing a poorly-lit chamber beyond. N K>EC" N PK6N aKN LbN L<N #MYou can't go that way. N LM!N iMN uM]N MDIf only for the reason that you've almost got the maximum score! N M8` :GGGN 6N +@You're moving around a catwalk just east of the metal shaft. N ?>" hN PIf anything, the heat's more intense here, and the light is quite brilliant. N _N 1SThe dark hole stretches below you - bottomless, for all your dim lamp can show. N The catwalk curves around to the southwest and northwest. Below, through grates in the floor, you can see what are probably heating or ventilation ducts. This stretch of the catwalk is fairly uninteresting. N [FH?;$N %6N %`You're now west of the deep shaft; the catwalk curves around to the southeast and northeast. N )&>" }N &eHeat washes over your face; you feel like you could get a sunburn from the shaft's intense light. N &N r'A cold breeze wafts up the dark shaft, smelling faintly metallic. Greenish lamplight glints off the mirrored walls, but you can't see the bottom. N 'EG?<` :=1 1 1A grateN (There's a metal grate over the duct. N >" N rWisps of steam billow up through the ducts; there's quite a bit of air moving down there, seemingly from the northwest to the southwest. N 8N ,There's no air moving through the ducts. N I don't think you can get the grate open; it's securely bolted to the floor. Besides, the ducts are too small for you to crawl through. N  :eGN ..The grates are firmly bolted to the floor. N gs@N 'You'd better open the grates first. N hN  OThe holes in the grate are much too small for you to attach anything to it. N ? N F R!OactordoN   > N   &Holding the box at arm's length, you sprinkle a little bit of the noxious powder down the grate. Even from a distance, it smells horrible. Unfortunately, you've still got quite a bit of the stuff left; I think if you poured the whole box down the grate, you'd eat right through the metal. N   ><" ^N  %Suddenly, from the southwest, you hear muffled demonic coughing. A shout makes you leap to your feet, but the voices are quite distant. "Arrgh!" one gruff voice cries. "What's wrong with the heating ducts? Is that eggs I smell? What has that cursed scientist done now? We must flee!" N  "<N     N  2 N  B CN  7That won't fit through the tiny holes in the grate. N  >D  / small cardboard box The box is garishly decorated with mauve, orange, and green stars. Bright purple lettering on the front reads "Acme Sorta-Yehlo Ehg Suhb-sti-toot Miks: A Dam Tastee Pahrt oph this Compleet Brekfhast. No cholesterol!" The box is, thankfully, closed. eN+You open the small box for only a moment. Inside is a soggy off-yellow powder. You catch a whiff of what must be petroleum products before quickly closing the box. I'd leave it shut if I were you - that stuff's toxic. N+4N+$You'd better open the box first. N*,N,jThe box smells slightly like eggs, but only very slightly. Mostly, it smells like petroleum products. N,%N-You hold your breath and, opening the box, pour the yellow powder down your throat. Gag! Tastes kind of like WD-40 - and has much the same effect on your intestines - N-N-?HN 6N I PYou're standing on the catwalk on the southern edge of the bottomless shaft. N l >" oN ZThe light and heat is really getting to you now; you're continually mopping your face. N !N Y!NThe catwalk continues around the deep hole to the northeast and northwest. N !6N !>"N H"Some fiberglass has been pulled from a hole in the wall to the south, revealing a narrow crawl space running to the southwest. N k" N v">A@rN "ZA hole has been kicked through the southern wall, revealing a mass of pink insulation. N #N #vThere's a large rusted patch in the curving southern wall, but this section of catwalk is otherwise uninteresting. N #N #E:F;HN $$>"" ?N Z$You can't go that way. N $!N $_N %;You bend down and work your way into the crawl space - \bN %CN ?%N K%@` ?AA rusty patch of wallnN <@N )/The rusty patch of wall has been kicked in, N g>"JN 2revealing a low crawl space leading southwest. N 4N (revealing a mass of pink insulation. N >N kThe patch of wall has almost rusted through. The Unnkulians are really letting this place deteriorate. N N  ?zN aI don't think pounding on the patch of wall will do the trick. Why don't you try kicking it? N zN baThe patch is low down on the wall, poorly positioned for an attack. Maybe you could kick it. N N N B" N xYou kick the rusty patch of wall and succeed only in bruising your tender toes. A Valley Warrior fights with his hands, not his feet! N 5N <@" YN &AYou've already kicked out most of the rusty bits of the wall. N DN You smash your boot into the very center of the rusty patch of wall. The patch crumbles, revealing a mass of pink insulation. N  N 0?>&N ["@N N B  C pair of bootsN-+ZThe boots are made from polished black leather, with steel tips. They're quite sturdy. N\+Nt+UN+<Obviously, the boots aren't made by either Acme or Akmi. N+ e[N,BIck! Someone's really been getting a lot of use out of these. N,Nr-There is one (1) pair of boots. The pair consists of two (2) single boots, each of which has one (1) heel and one (1) sole. N-XN-<i" -N-"iN- N.N#.)N9.C8  Crawl SpacesN (6N r(^You're worming your way through a narrow crawl space that runs to the northeast and south. N (>" N )The floor underneath your hands and knees is warm, and a gentle humming sound reverberates through the metal passage. There must be a heating duct right underneath you, running toward the south. N F*Luckily, you're only afraid of heights and not enclosed spaces or you'd be quite distressed; it's a tight fit for a burly Valley Warrior. N k*><" `N *KFrom the south, you can hear gruff, demonic voices engaged in argument. N +N +E?@ED` ;E i  i i 8 Behind the GrateN T56N 5fThe crawl space terminates at a metal grate, suspended above what appears to be a meeting-chamber. N 5>,z" bN I6VYou can't really see through the grate too well; the holes are too close together. N x6><" wN 6kFrom the chamber below, you hear gruff, demonic voices arguing, and see monstrous shapes moving around. N m7cYou could squeeze back through the crawl space to the north, or possibly get through the grate. N 7?C@uN 7>,z" N 8N %89N I8The grate's closed. N o8!N 8N 8DN 8<@AON 8><" "N 9CBN J9N V9)N o9JN 9><" N 9CBN 9N 9)N :BN 0:6N C:<AAN f:<A D <A D <A D <A D <A D <A D <A D <A N `;gOne of the demonic voices from the chamber beyond the grate mutters something you can't quite hear. N ;N ;<A N <"The human scientist's reactor is too vulnerable," one of the voices growls. "We must post guards. If the power were to fail - " The voice pauses. "I trust not this man from the future. His tongue is silver, but his eyes tell me he lies." N =jN "=<A N ="Fear not," another demonic voice murmurs. "Only the old wizard's accursed water can douse the core - and only if the setting is below three." N >N ><A N >"And what of the Lady Amanda?" one of the voices asks. You hold your breath and wait silently. She is somewhere close by, and these demons know where! N ?N ?<A wN ?o"She is well-protected," another demon growls. "And she watches over Unnkul's Hope, in the Inner Nursery." N ?6N @Amanda - watching over the evil children of the dread demons? Your heart aches for the fair maiden - forced into servitude by these evil beasts! N @7F|N +AgThe sword at your side seems to scream for their blood, and a red haze swims in front of your eyes. N hAN -BIf only you had kept your trusted sword with you! A red haze swims in front of your eyes, and you thirst for the blood of the demons. N WBN gB"CN BYN B<A N C"Yes, we are safe," one of the voices mutters, chuckling. "It is no longer a concern. Our Dread Warriors have gathered all of the accursed eggs and thrown them in the lake. We need never fear those poisonous things again." N CIN C<A N D"Let us reveal all of our sinister plans for the benefit of any spies who might be listening!" a squeaky-voiced demon chirps. You hear the swift, painful sounds of the other demons pounding him into silence. N /EIN SE4"Unnkul be praised!" the voices shout in unison. N EN E<A N E AN E\bN EF [  [ [ ) swordNYour sword is your trusted friend. It's seen you through many a battle, and has the nicks and scars to prove it. Still, you keep it sharpened and polished. N+NCaNHYou thank the Gods daily that it's not an Acme Soopur-Slysur Whepun. N 7NOactordoN+pNXI don't think cutting the rope is a good idea; you might need the whole piece later. N N NjCLANG! The shock of metal-on-metal sends a shock up your wrist. You've dented the gold, but if you're going to do any serious mining, you'll need better equipment. N9NA NkCLANG! The sound of metal-on-metal reverberates through the walls, but the rusty patch of wall remains unbroken. Hope the demons didn't hear that - NyN7 ^N8You jab the sword into your gut. Not surprisingly - NN N  NBONK! A few chips of wood go flying, but you don't make much progress. The chestnut tree's quite hard; your sword isn't really suitable for chopping it down. I think you'd need an axe. N N sN[As satisfying as that might be, the Valley King frowns on such random acts of violence. NNN DN=You stick the sword between the bars of the cage, trying to poke the odious beast. The gnooby growls ominously, then grabs the sword in its mouth, yanking it from your grasp. It chews once, twice, and then swallows (GULP! - BURP!). I guess metal is like ice cream to the gnooby. Ng!<&NGN2That doesn't seem a suitable object of attack. NNN%N Yum yum! You always did want to be a sword-swallower, just like the famous contortionist Tukool! Whoops! Snagged an intestine - guess this career's not for you! N N 3N >7  IN: 1I don't see anything here to sharpen it with. Nz N >  XN @I don't think the smith would like you using his grindstone. N ]N HUsing the grindstone, you put a sharp new edge on your trusty blade. N N G`aN As you step in the door, it seals behind you. Suddenly, it feels like the floor has dropped out from under you, and you sense yourself moving rapidly upward. \bN 9C4"N c!zN "N  cIA  metal rod The rod's made out of a dull gray metal. It appears to be glowing. It's planted in the very center of the floor; only the top inch or so extends above the surface of the water. N N /vWhen you grasp the top of the rod, a horrible burning sensation runs up your arm, and you're forced to release it. N @CN gJA water,  some waterN P~The water's quite murky and extremely hot, but you can bear the heat; you are, after all, a battle-scarred Valley Warrior. N f N N )oYummy! Tainted radioactive water! Even iodine pills won't help you now! You keel over in horrible agony. N fN vK A black carpeting [[Tiny raised lettering in the carpeting reads "Akmi Galaktikorp El-eh-vay-t'hor Karpit." "BN K )Ugh! I think a gnooby piddled on it. N  Ll,,,ca  "Mh'''A " glowing panel rrThe panel's lit up, bathing the room in a dim glow. Block lettering along one edge reads "Emergency Lighting." 8N &You can't reach the panels. N P8N oYou can't reach the panels. N N  A gnooby4N You don't know why, but you really think the creature in the cage must be called a gnooby. It's about the size of a poodle, it's round with short, stubby legs, it's covered in purple fur, and it has beady little red eyes. It's certainly not a native of the Valley, or Unnkulia. N  # N LYou stick your hand between the bars of the cage and stroke the gnooby's head. For a minute, it seems as if the creature enjoys it. But then, it snaps at your hand, razor-sharp teeth glinting in the lamplight. You leap back, startled. N iFN -I don't see any way to get the cage open. N TN ;The gnooby sniffs at the object, then growls ominously. N '=N F$"Do not taunt happy fun gnooby." N w=N $"Do not taunt happy fun gnooby." N N O(  A  metal cagepN mWIt's quite a large cage, much too large for you to carry. There's a gnooby inside. N  #IN 0The cage is much too large for you to carry. N SeBN r)I don't see any way to open the cage. N g1N It's already closed. N 6N &I don't see any locking mechanism. p6N 0&I don't see any locking mechanism. DN +You'll have to get the cage open first. N N (wCLANG! You kick the metal bars. Inside, the gnooby growls and snaps at your foot, but you pull back just in time. N mP$A green button #N N !<F" ~N @The box makes a low whirring sound when you push the button. N CGN "FN SN U>Nothing special happens, though the box is still whirring. N pN |GkN >7 # 9N $\bThe blue box stops whirring. \b N N !FN Q\A  blue boxN The sides of the box are swirls of blue and white. The box appears to be made out of some type of metal, but it's like no metal you've seen before - smooth, quite hard, and extremely shiny. Oh, for a sword made of such material! There's a large green button on top of the box. N >PF" HN '<A low whirring sound is coming from deep inside the box. N = #FN -The box is far too heavy for you to lift. N eCN *I see no way to get the blue box open. N . N 5 N ^ >PF" jN -When you kick the box, it stops whirring. N !PFN CGPN !! N 9!Nothing happens. N \!RA  gadgets, some gadgets ccThere's not much here that you'd have any interest in, except the items specifically mentioned. #S(/A digital display "N "T N "N #>T U 6N O#The display reads "94 RY." N ~#,N # The display reads "-1617 RY." N #TIA stationary bicycleN $The bicycle is of the stationary variety, with no wheels. It's plated with chrome, and quite flashy. There's a small digital display between the handlebars. N %}T #HN %IN %>7 T ?N &'You'd better get on the bike first. N <&1N G&<J" N 5'You pedal the bike furiously, but it doesn't do anything. The scientist chuckles. "I told you it wouldn't work," he says. "It's keyed to my DNA." N M'qN X'< # dN (You pedal the bike furiously. "No, you fool!" you hear the scientist shout. Suddenly, there's a blinding flash of light, and your stomach turns inside out. You close your eyes tightly, trying to keep your breakfast down. When you open them again, you seem to have shifted - \bN (U>T&N )\bN ')< N I)N )You pedal the bike furiously. The same flash of light and stomach-turning movement occurs again. When you open your eyes again, you find yourself elsewhere - \bN :*#>T&N a*6N l+The scientist is standing here, frowning. "Don't do that again," he mutters. "The time machine is very delicate." He fiddles with something in his pocket. "There. Now it's keyed to my DNA." N +"JN +7>B|N +  N , N &,N 2,U$  BarracksN6N>7 T 7N(You're seated on a stationary bicycle N>7 c 7N!(You're lying on an uncomfortable bunk ;Nf/You're standing next to a stationary bicycle Nin a long, rectangular chamber. The walls are shiny metal. From under the floor, a quiet humming noise reverberates through the chamber. Several low bunks line the walls. At the south end of the chamber is a massive metal locker, currently N>ezN open. N  closed. N zStrangely, you feel rather light-footed here, as if you weigh less than normal. There's an open doorway to the north. N ?VA cracks and scars, some cracks and scars ssThere's no apparent pattern to the cracks and scars. It looks like the usual collection of lab table scratches. #N m.There are forty-three (43) cracks and scars on the single (1) stone table. And, just as a matter of interest, there are currently two (2) shareware Unnkulian Unventures! Collect them all! Trade with your friends! N .WH  ) pile of debris It's typical lab materials - bits of wire, broken test tubes, nothing of interest. The scientist certainly keeps a messy workplace. |N `0cIt's just a bunch of junk, and would only weigh you down. There's no point in taking any of it. N 0 XN 0tN 1[There's no glowing sword underneath the lab debris. Or anything else, for that matter. N I1SXt222 A  stone tablepN 2KThe stone table is scarred and cracked, but not especially interesting. N *2)N ?2 #N 2jIt would take far too much time to thoroughly clean the table. Better leave it for the table's owner. N 23Y$=  scientistNtJThe scientist's hair is long and white, and he's quite old. He's wearing overalls made from a strange, soft-looking material and his hands are stained with chemicals. He's puttering around the lab table, not paying much attention to you. NJ<p" sNK^"Now, what could I have done with it - " the old man mutters. "It must be here somewhere." NBKNNK=NmK6NGLThere's a strange old man here, rummaging through the stuff on the table. From the chemical stains on his hands and clothes you guess he must be a scientist. He glances at you briefly. NdL>N Mh"Ah, there you are, Hobson," he says. "Have you seen my stirring rod? I've lost the blasted thing." N%M N\N"Who are you?" he mutters, frowning. "I don't think you're supposed to be here." He pulls a small box out of his pocket and presses a red button on top. "I've summoned the guards," he says. "I'd leave if I were you." NtNCqNNNN #qKN!O>7 # (NNO6NuPSuddenly, a squad of ten Unnkulian Warriors march down the hall and seize you. You struggle, but these boys aren't the Valley Patrol - they're actually somewhat competent. Average survival time in the Unnkulian labor pits is four weeks - NPNPNPNPqOactordoNP>" tNrQ\The scientist is ignoring you. It sounds like he's humming "The Ride of the Valkyries." NQNQs NUThe old man's eyes light up. "Ah, thank you." He pulls a beaker from under the debris on the table and stirs it with the wand. The liquid inside the container turns bright mauve. "Dear me," the scientist murmurs, scratching his head. "That's not right at all. I must have left the froogle-juice back in our own time. Watch the lab, Hobson - I'll be back in a moment." The scientist hops on the stationary bike and starts pedalling. "And check the reactor, will you?" the scientist shouts, waving to you. "One of those damned Unnkulian brats tossed his ball down there, and it's fouling up the cooling system." He stabs a button on his wristwatch. "I've opened the emergency elevator at the bottom. Be careful! Don't forget to shut the reactor down first!" NU6NVSuddenly, there's a blinding flash of light. When the spots vanish from in front of your eyes, both the scientist and the bicycle are gone! NV!<&NV!>T&NV!>s&NW"GzN" NG IYThe scientist is ignoring you. He's reciting something under his breath - it sounds like "The Charge of the Light Brigade." NG eYNG ZyThe scientist frowns. "Shush, Hobson, I'm trying to think. Now what in the world did I do with that blasted thing?" NG "ZOOvdioN RZ>" sN Z[The scientist is ignoring you. He's quietly singing "The Battle Hymn of the Republic." N ZN [The scientist pounds on the table, frowning. "Hobson, if you're not going to look for my stirring rod, go away," he says in an irritated tone. N [*N [N-]You swing at the scientist, but the old man dodges with lightning speed. "Cut that out," he mutters, pawing through the debris on the lab table. "I'm busy. Leave me alone." NF]Z`8 Supply ClosetN w96N J:This tiny chamber is obviously the supply closet for the scientist's lab. There's not much of interest except a wooden shelf along the southern wall. The only exit is back to the north. N j:?#[4 A wooden shelfiN Q8DThe wooden shelf is a simple plank, firmly attached to the wall. N h8)N }8 ZHN 8/The shelf is quite sturdy, and unbreakable. N %9\CCCA  carvings, some carvings *](!A ebony throne, an ebony throne The ebony throne is quite large and quite beautiful. It's covered with carvings of demonic figures engaged in various Unnkul acts. It faces south. *^A curved window yyThe curved window takes up the entire southern wall of the chamber. The view of the underworld beyond is incredible. *TN >;You pound on the glass, but it seems quite unbreakable. N L>N '?It's an amazing view. You think you can see tiny figures trudging back and forth across the rainbow bridge, but you're not really sure. Perhaps you ought to play "Unnkulian Underworld" if you want to go there. N m?N ?VN ?=By D. A. Leary, copyright (c) 1991. All Rights Reserved. N ?TN @;BONK! This particular glass wall is quite unbreakable. N P@_0  A  tapestries, some tapestries The tapestries are solid black and not especially interesting. The Demons of Unnkul may be "dam tuff" but they sure don't know how to decorate. *KN A2The tapestries are too bulky to take with you. N B>N 7B%There are twelve (12) tapestries. N gBqN BXYou chew on the tapestries for a few minutes, but they're not especially appetizing. N BCN C*Moving the tapestries reveals nothing. N ECVN jC=There's nothing behind the tapestries except stone walls. N CUN C<There's nothing under the tapestries except stone walls. N D`L   A view * QQYep, it's quite a view. You'd have to get closer to examine it more closely. sN EiYou'd have to get through the window first. Not to mention pick up a copy of "Unnkulian Underworld." N Ea= strange little boyN^The child is quite odd-looking. He's extremely pale, with jet-black hair. Liquid brown eyes fix you with a penetrating stare. Do his ears truly taper to a slight point, or are you imagining things? N^<r" SN5_;"Want toy," he mutters. His voice is low and gutteral. NP_N_He's wearing a cheez mitt on one hand and pounding it with the other. "Throw ball," he murmurs. His voice is filled with menace. N%`N1`=NP`6N`tThere's a small boy here, looking a bit lost and forlorn. His gaze disturbs you; the child seems palpably evil. N`<r" NaHe's wearing a cheez mitt on one hand and pounding it with the other. "Throw ball," he murmurs. His voice is filled with menace. NaGN)b;"Want toy," he mutters. His voice is low and gutteral. NDb 7NbOactordoNb NbcnThe boy snatches the mitt from your grasp and eyes you suspiciously. "Mine. Lost it. Daddy gave it me." Nc!>&Nc"rNc NdNd VNd>The boy's expression lights up. "Throw it me," he shouts. NdNd aN!eIThe boy examines the whiffleball briefly, then shrugs and turns away. NIe9Nme$The boy doesn't seem interested. NeNeNe8OactorioNe INf1"Mine," the boy murmurs. "Daddy give me it." N`fNkf 8Nf The boy shrugs. "Fun time." NfvNf =N g%The boy frowns, shaking his head. N>g(NWgThe boy is ignoring you. NgROvdpiNHhThe child ignores you. NH*h*NH9hN@hNWhOactordoNh [Nj5You throw the heavy yellow ball at the boy. Clumsily, the child tries to catch it, but since you threw it at him rather than to him, he fails. The ball strikes him on the head with an ominous thump. The boy shrieks, a horrible, grating sound. It's only a few seconds before the demon guards respond - NEjNYj$Ndj N[kYou take aim at the boy's head and throw the ball. The plastic sphere bounces off the boy's head and lands on the ground. The boy cocks his head and stares at you, puzzled. N}k7&Nk6Nk You miss. Nk7&NlNl@OactordoN Hl HN tl<r" N mYou toss the clumsily-weighted ball to the boy, not really expecting him to field it. He surprises you - the ball lands in the very center of his mitt with a wet slurping sound. Cheez striking cheez - it's all you can do to keep from tossing your lunch. N n6N p@The boy lifts the ball to his mouth and takes a huge bite. A wicked smile crosses his face. "Yum," he snarls. Are his teeth pointed? And how can such a small boy look so unbelievably evil? Suddenly, the child races to the eastern wall and twists a knob of rock that you never would have found yourself. A section of the wall slides open, revealing a chamber beyond, and the child races through. "Where have you been, you little dickens!" you hear a motherly voice scold. With a start, you recognize the voice - the fair Lady Amanda! Is this the end of your quest? N q  N @q!<&N hq!>&N q"aKN qpN ~sMYou toss the clumsily-weighted ball to the boy. To give the child credit, he attempts to field it, but misses. The ball strikes him in the chest and he falls backward, hitting his head. An ungodly wail fills the air as the kid howls, never once pausing for breath. It's only a matter of seconds before the demon guards arrive - N sN sN sN s dN u>The child fields the lightweight ball trivially. He looks at it curiously, then tries to eat it. A disturbing cracking sound fills the air - was that the ball, or the boy's teeth? The kids howls in agony, dropping the ball. You try to quiet him, but it's only a matter of seconds before the demon guards arrive - N uN uSN u*The boy tries to catch it, but misses. N $v7&N MvN Yvb    The Search Ends... N 3N6N AN N rOYou enter what appears to be a bedroom of some kind. Toys are littered all over the floor, and expensive paintings line the walls. And then you see her - the Lady Amanda! She's seated in a rocking chair, holding the strange, sinister child on her lap. She looks up as you enter. N O6N P""Welcome, Warrior," she says, her voice smooth and low. "I knew my love would send one after me. I did not imagine the Warrior he sent would ever find this place; I had hoped I had covered my tracks well." She sighs, smoothing the child's hair. "You must be wondering why I am here." N Q6N $Q5You nod, speechless. What can she be doing here? N iQ6N RA"This child," Amanda begins, "Is the product of an unholy union between a female Demon of Unnkul and - don't look so surprised - that annoying little Acme salesman from the Golden Dragon Inn. He is the product of evil and cheeziness, and will grow up to be a most dreaded Unnkulian Warrior, a fearsome tool of evil." N R6N S"So why - " you begin. N 3S6N UF"Why am I here?" the Lady Amanda finishes, smiling. Slowly, her smile fades. "The child needs mothering. His demon parent is hardly suitable. And, yes, he must grow up - he has a purpose in this world. My beloved, and your liege, the Valley King, needs a worthy opponent. I love him, but he and his people have lost the ways of Duhdha. The Unnkulians alone cannot match his might, and provide him with no challenge, not even with that strange old man from the future helping them. But this child, this fusion of Acme and Unnkulia - he is a worthy opponent for your liege." N U6N WYou open your mouth to respond, then close it again. Indeed, you think, she's right. It is as Duhdha said - the duality of the universe must be maintained. Good cannot exist without evil - and Kuulness cannot exist without Unnkul. N ,W6N X"But won't the child be too powerful?" you ask. "Will those of Kuulness be able to withstand a fusion of Acme and Unnkul? When the child grows, will there still be brave souls to fight against him?" N =X6N YAmanda shrugs. "It is in your hands, Warrior," she says. "You decide. You can kill the child now, or let him live. But slay him, and the Valley King's people will surely turn to evil, and never seek Duhdha again." N VY6N [CThere is but one choice. Amanda shows you the way out, leading you past the demon guards. At the Entrance to Unnkulia, you bid the lady farewell, wondering what you'll say to the Valley King. Yes, you have found Amanda - but you cannot bring her back with you. She has a purpose, and must remain. But this journey has not been a waste of time. You've received enlightenment, and even lost your fear of heights. Now you understand the ways of Duhdha. You only wish you could see into the future, and discover what happens to Amanda, and this strange child born of evil. N \%\b\b *** THE END *** \bN <\ N R\N h\N y\+N \csss% bunk PPAll of the bunks are quite hard and low. They look extremely uncomfortable. UgN^NThe bunks seem to be part of the floor; there's no way to look under them. N9N There are twelve (12) bunks. NAN(The bunks are attached to the floor. N eD  KA lockercN>The locker is extremely large and made out of shiny metal. N)Nz UeNCfNl<z" iNZThe door to the locker is sealed shut, and I don't see any handles, locks, or latches. *NThe locker's already open. NAgENa,I don't see any way to close the locker. NKN2The locker is much too heavy to take with you. Nf$A humming noise RRYou can't examine the humming noise, though you might be able to listen to it. URN9It's humming. Quietly. Like machinery or something. NDg third screendN# h/NL The screen is dark. Nr N  The third screen displays a dark and gloomy landscape. Jutting, fern-like trees slash across a blood-red sky, and three suns hang low on the horizon. Black underbrush obscures the forest floor - is that a gnooby you glimpse, darting in and out of the vegetation? N h first screen]N>h/N<The screen is dark. NbNIThe first screen is rather boring. It shows a chamber that looks suspiciously like the barracks you just came from - right down to the strange stationary bicycle. Nc>ezEN9The huge metal locker is visible also, standing open. NNieee second screen4N8 >h/Na The screen is dark. N Na The second screen shows a vast glowing chamber filled with strange machinery. Huge gray rods climb from floor to ceiling, and tiny human figures scurrying back and forth give some idea of the immensity of the scale. N jl+++ white buttonNYou push the white button. N<ZN"Suddenly, the screens go dark. N "hN-!NLXNp#Suddenly, the screens light up. N!hN"NNk yellow button{N`1You push the yellow button. Nothing happens. N<N!N"Nlp--- green buttonNoYou push the green button. N<.N!N!ezN+N#"NC"ezNgNs>h" ON:A small movement on the first screen catches your eye. NNm  red buttonaN:When you push the red button, a shrill alarm begins to sound. The sleeping guard jumps, awakening. "Whazzat?" he murmurs, wiping sleep from his eyes - and then he spots you and leaps to his feet. "Hey! Nobody's allowed in here!" He pulls a strange-looking tube from beneath his shirt and points it at you - NNn|::: A  curved desk NZThere are four buttons on the desk - white, yellow, green, and red. There's a drawing of a little megaphone above the red button. Each button has an up and a down position. Nqe0NThere's no drawers. Noh(((A  sealed door^NBEThe door has no apparent controls of any type. It's sealed shut. N\ e@N'I see no means of opening the door. NgSN%:The door's already closed - in fact, it's sealed shut. NjtN[I don't see any locking mechanism on the door, nor do I see any way of getting it open. NptNe[I don't see any locking mechanism on the door, nor do I see any way of getting it open. NpA outfit The man's outfit is blue with little gold tassels on the shoulders. Written across the man's chest are the words "Security - Class Y." PN7I doubt you could strip the man without waking him. N17NPYou don't have the outfit. NyVN=Phew! I don't think this fellow has taken a bath lately. Nq|9 9 9A  pale man TTThe pale man is fast asleep with his feet propped up on the desk. He's snoring. NI don't think that's a good idea. I don't really think you're supposed to be here, and the man's uniform suggests he's an official of some kind. Better let him sleep. N)NHe's asleep. N )N> He's asleep. NY KNy 2Phew! I don't think he's bathed too recently. N gN!NMurdering people in their sleep is against the Code of the Valley Warrior. N=!GN\!.You'd wake him up, and that would be rude. N!wN!^SNORE! SNORE! SNORE! Jeez, you'd hate to be this guy's wife. How would you ever sleep? N("rh&&& stuN;#You kick the capsule. A metal CLANG resounds through the room, but nothing much happens. Interestingly, the sleeping man didn't wake up when you did that; he must be really out. N#N#<tsl***A +ptl***A + ul***A +v@  )  spray canLNw0Tiny lettering on the side of the can reads: N6N"Acme Dam Phowl Snayk Rheepehlant. Guaranteed results! Shake before using. To use, spray target with repellant. In case of failure, send proof of purchase to ACME Inc., c/o The Golden Dragon Inn, Radeekal Forest, Unnkulia." N  /6NuLNQYou shake the can vigorously. Suddenly, the can starts to hiss ominously - and then, without warning, it explodes, sending metal shards flying everywhere. Amazingly, you are unharmed - but the can has disintegrated! N!<&NMNNNOOactordoN) NYou point the can at the monster and fire. A cloud of sickly green mist surrounds the snake, but the creature seems completely unaffected. In fact, it takes a deep breath - I think it actually likes the stuff! N/N:7 )Nb</ nN>COUGH! I wouldn't do that again; that stuff is poisonous. N<//N%NxGAKK! Two shots of that stuff would kill even a Demon Lord of Unnkul. You pass out and keel over, never to awaken. NNN*IN=I don't think that's a suitable target for the repellant. NhNOAck! Smells like poison, all right. I'd be careful with it if I were you. Nx  A NUy  Duhdha's belly button %%Like I said, he's an outie. Ick! N N( >yNM IN "You poke the figurine of Duhdha in the stomach. Without warning, a bolt of lightning splits the sky and arcs to the ground, frying your head to a crisp. The charred embers of your brains fall down your collar; you might have an urge to scratch, if you were still alive and had a head. N N mN> TYou can't seem to get a grip on Duhdha's belly button. Maybe you could push it. N^ Ne Ny <y  ) jade figurineUN The jade figurine depicts a smiling, pot-bellied Duhdha. The few remaining Duhdhists in the Valley carry these around, rubbing them for good luck. Such foolish nonsense is, of course, beneath a Valley Warrior. N N <P" FN= :The figurine is encrusted with dirt, and quite filthy. NM  N xN pYou rub the head of the figurine. You feel a little silly, but who knows? A little luck never hurt anyone. N:<P" NThe figurine's still not clean, though you did get a bit of a start on it. I'd suggest giving it a good scrubbing if you get the chance. NN<Q" -N> NR"QNkNqNiThis is essentially the same type of figurine that was created at the end of "Unnkulian Unventure I." N N+N4<P" ?NU'The figurine's already quite clean. NN/You carefully clean the crusted dirt from the figurine. It looks much cleaner now - you can see Duhdha's belly button. He appears to be an outie. N>"PNV NjNpNtThere is one (1) figurine of Duhdha. There are six hundred and eighty one (681) little hairs on Duhdha's head. Nz|:::A small round holeN~>!R" :N+There's nothing special about the hole. <N0There's a cork fitted tightly into the hole. N  !NX>! NuNyR)OactordoN { N +You stick the cork in the small hole. It fits perfectly - in fact, quite tightly. I doubt you could get the cork out again. N Q"!RN l!>{&N  N +N That won't fit in the hole. N {t222) cork |c c cA cork QQThe cork's fitted tightly into the hole. I doubt you could get it out again. NN>!R"  N>! NN!NNUNr<You tug on the cork, but it's tightly stuck in the hole. NS}ggg/ piece of paper DDIt appears to be a receipt of some kind. There's writing on it.  ;;"Acme Dam Phoul Snayk Rhepellant - One can: 3 valmids." N<%N<JYou ball up the piece of paper and swallow it. It's not very filling. N<!<&N = N =~l***) chittering churrel bbThe churrel is a cross between a squirrel and a chipmunk. Churrels are playful creatures, often seen as pets for the Lord of Unnkul. They're cheap to maintain, eating vegetable matter like vines, mosses, and leaves. This one is quite cute. It stares up at you with big, brown eyes, making soft, purring noises and rubbing its front paws together. kNMYNM>kfINM0You'll have to get it out of the cage first. NMINN0You'll have to get it out of the cage first. NHNIN_N0You'll have to get it out of the cage first. NNGNN.You'd better get it out of the cage first. NNNNNO>kfNOVNgO=The churrel's making chittering noises. It's quite cute. NtOyNO`You stick a finger into the cage and gently stroke the churrel's head. It chitters happily. NPHA cork DN\zN\!N\> N]7N]Just open the wine bottle. N<]7NX]Just open the wine bottle. N])  wine bottleN]0It's Valley Bordeaux 569 - a very good year. N^<z" HNP^9It's unopened; the cork's still fitted into the neck. !Nj^It's been opened. N^z HeN^[N^f#N&_<z" %NC_It's already open! Nl_7|N_RUsing the corkscrew, you open the wine bottle. With a pop, the cork comes out. N_"zN`7>{&N1` NF`%NU`You need a corkscrew. Nu`N{`gN`hN`<z3N`$You can't close the wine bottle. 9N`-I don't see any way to close up the wine. Na?N3a&That won't fit in the wine bottle. N^aNbaNa<z" .NaYou'd better open it first. >NbYou glug back the wine. It's sweet and quite tasty. It makes you rather sleepy - in fact, you're passing out. You curl up for a quick nap. Sadly, Unnkulia is not the safest place to snooze - you never awaken! (And you'll never know just what got you! Frustrating, ain't it?) N$cN/cN5cN9c\NclYou break the bottle over your knee. It shatters into a million pieces, the wine running down your leg. Nc<z"  NeThe cork lands on the ground near your feet. Suddenly, a little pixie appears and snatches the cork! "I won't let you solve this game by being so destructive," she scolds in a tinkling voice. She vanishes in a puff of smoke, taking the cork with her. Ne N.e!<&NHe )  corkscrew zzThe corkscrew is quite ornate, with a mahogany handle. Printed in gold lettering on the handle are the letters "VK." cNfJIf you're trying to open something with the corkscrew, just "open it." Nf]Nf^OactordoN0g N0g>fCN0Eg7I don't think you can open that with the corkscrew. N0g0  ) spade 77It's a short-handled iron spade, handy for digging. 8NhlThe ancient Ulians, your ancestors, were a peaceful, artistic race. Almost nothing is known about them. NhNi OactordoN;i9 D w D $ Nyi>7 " Ni>$NWjYou toss a bit more sand around, but you don't turn up anything else. To really comb the beach, you'd need an ACME Fyndin' Trehshoor Mehtal Dee-tek-tor. N'kYou dig a hole in the sand. It's hot work, but you keep with it. After a while, your spade strikes something metal. You reach in the hole and pull it out - it's a corkscrew. N^k7>&Nk Nk"$NkNkNk>7 u XNk>w_" NElNYou can't really bring yourself to desecrate the graves of your ancestors. N{lNl"w_NlNl>w`" vNmMYou really don't want to desecrate the ancient graves of your ancestors. NWm"w`Nrm,Nym>wa" N:nThe Gods may strike you down if you persist in desecrating the holy graves of your godlike, sacred, and revered ancient ancestors! Nrn"waNnkNn>wb" N4p\To heck with your ancient ancestors - you've got a quest to finish! You bend to your labors and start digging. It's back-breaking work, but you've soon made a sizeable hole in the top of the mound. Suddenly, your spade breaks through the muddy earth, vanishing into what must be a vast cavern far below! You leap from the hole, surprised. N]pz>&N|p"wNp Npu>y&NpNoqYou shovel a bit more dirt around, but the hole just caves in when you dig deeper. I don't think you'll make any more progress. NqNqYNq>7 ; N1rzYou shovel a bit of quicksand around, but don't really get anywhere - the sand just fills in around the holes you dig. NMrNSr>7   dN~r> " NDsYou turn up a few shovelfuls of the soft earth. Near the shrine, half-buried in the mud, you uncover a small jade figurine! You pick it up and pocket it. N`s" Ns7>y&Ns NsWNtBYou turn over a bit more earth, but there's nothing else here. N8tN@t;NOt/The ground's not suitable for digging here. Nt#NtYou can't dig that! NtFNt-The spade smells of the good clean earth. NtfNIuMThere is one (1) spade. It consists of one (1) blade and one (1) handle. Ndu   = Acme salesman0Nz$The salesman is dressed in a mauve jacket, orange shirt, purple tie, and green pants. He's drinking a beer and muttering to himself. He looks quite depressed. N$<l" D<m" YN%MHe stares at you, eyes glazed. 'Haven't you had enough? Leave me alone!' N2%=NH%6N%The only customer is a glum little man sitting alone at a table. He looks like one of those damned Acme salesmen the King's been trying to throw out of the Valley. N&N0&sN&ZFor more about this clown, see "Unnkulia One-Half: The Salesman Triumphant" (freeware!) N&, an ACME salesman DOvdpiN' XN'IThe salesman groans. "Life sucks. Sales are down. Leave me alone." )N'U E 7 N(The salesman shudders. "Are you nuts? The last time I followed anyone out of this Valley, I ended up with that female demon - " The man squeezes his eyes tightly shut. "I don't even want to think about it." )NF)The salesman ignores you. Ni)*Nx)N|)8OactorioN)v SN)<l" N+The salesman turns white. "You're not returning it, are you?" He grabs the can, points the nozzle at his face, and sprays. "*Cough!* Seems to work okay. Surely you don't - " He breaks off, seeing the look on your face. "You do, don't you? You want your money back." Suddenly, the salesman's face lights up. "Ah! But I can't give you your money without a receipt! Do you have one?" N ,!>v&N,,"mNB,sN-The salesman grabs the can and sprays himself with it, then stuffs the can in his pocket, breaking into a coughing fit. Suddenly, he buries his head in his hands. "All right, all right!" he whimpers. "Just leave me alone, please! Here!" He tosses you a coin. "Happy now?" N-!>v&N-"mN .  N#.7>j&N?.NF.NK.} Nl.<m" ]N/%The ACME salesman snatches the receipt from your grasp and eyes it suspiciously. "Where did you get this?" he mutters. "Did you - ' Suddenly, he breaks off, grinning. "I'm sorry," he says, pocketing the receipt. "I can't give you your money back without the defective item. Heh, heh." N0!>}&N90"lNO0jN1The ACME salesman swallows. "No. I mean - " He swallows again, then grabs the receipt with a trembling hand. "All right!" he shrieks, burying his head in his hands. "You win! Here!" He reaches in his pocket and tosses you a coin, which you catch. "Now go away!" N1!>}&N1"lN27>j&N2  N22N92N>2j cN3'The salesman grabs the yellow coin from your hand. "Ingrate!" he shouts, face turning bright red. "Whadya want from me? This is good, solid currency! Look!" He pops the coin in his mouth and chews. "Can't do this with Valmids, can ya?" He sinks back into his chair, swallowing the coin. N3!>j&N3 N3MNK4AThe ACME salesman ignores your offer. "Go away," he mutters. N\4N`4,OactordoN s4<N4+OactorioN[ 4} 8N[  5)The saleman pales. "Yeah? So what?" N[ E5v oN[ 5`The salesman's face twists into a half-hearted grin. "Uh, yeah. One of our best products." CN[ /67The salesman shrugs. "I dunno. Get lost, chucko." N[ J6LNj63Thankfully, there's only one (1) Acme salesman. N6N6N%7xThough it's true that virtually any Acme salesman is a low-down snake, that's probably not what the repellant's for. Np7N7xThough it's true that virtually any Acme salesman is a low-down snake, that's probably not what the repellant's for. N 8A pile of barf 44You don't really want to look at it too closely. ;N4&6NG&>7  lN&TThere's some barf dripping from the bell. The smell is making you a bit queasy. N&\N'GSomebody threw up around here - there's a big pile of barf. Gross! N5'N;'bN'IYuk! I really don't think you want to put your nose too close to it. N'CN'*You must be joking - PLEASE be joking. N(N(Look, this is getting really sick. If you want to do that kind of stuff, better play "Unnkulia Eighteen: The Valley King's Bodily Fluids." N( /  cookbook >>The title of the cookbook is "101 Damn Tasty Egg Recipes." ::You don't really have time to peruse the cookbook now.   ) lump of gold ddThe lump of gold is quite large and heavy. It's pure and sparkling, and must be quite valuable. N9%N$:`Gurk! You choke down the lump of gold. It doesn't quite make it through your intestines - \bNT:N^:JN{:1Smells like gold to you. And you're no fool. N:<C gold necklace The gold necklace is marvelous craftsmanship, thin strands of sparkling metal spun fine and twisted to form a chain. It must be quite valuable. Perhaps you can give it to Amanda when you find her. wN<^There is one (1) gold chain necklace. It consists of forty-two (42) intricate gold links. N<cNK=JUsing such a valuable necklace to tie to things is definitely foolish. Nl=h% % % yellow paperback It's number forty-three in the "Don Martyr of Cars" series. You've got a copy at home, a much nicer edition. I think the cover of this one's made from cheez (tm).  ^N*@6You've already read this one sixteen times. Aren't you tired of it yet? You know the plot - Don Martyr goes out in his flier, and gets shot down by the fearsome Mauve Men of Cars that wander the dead sea bottoms, then he bounds across the green-and-orange sward, etc. etc. It's just like all the others. NK@Nc@6Ng@&Apologies to Edgar Rice Burroughs. N@%N@cYep, it's pure cheez all right. (Burp.) Pretty filling, though it does taste like motor oil. N,A&NIA!<&NcAYNA@This book smells pretty cheezy. It looks rather cheezy too. NAxN+B_There is one (1) paperback. It's got one hundred and thirty-six (136) pages of pure cheez. N^B  black book qqThe black book is quite heavy and trimmed with gold leaf. The title is "A History Of Ancient Ul - W. Willy" N2C;You start reading the book, opening to a page at random. NxC6NE" - and Poppa Ul led his people for many, many years - wearing the magic crown of Ul, he lived for well over two centuries.\n\t But his evil brother Unk Ul slew him, and stole the crown, and led his mercenaries west of Lake Draounheer. In the chaos that followed the death of Great Ul, Kuul, son of Ul, took the remnants of the Ulians to the wooded valley to the east of the lake. One day, he vowed, he would lead the people of Ul against the evil Unk's Ulians and their dread demons - and recover the crown of his father. NE6NGAnd he did, and there was much rejoicing. The people praised Duhdha and built many temples to their prophet who had seen them through the days of strife. And the priests of these temples were called by a name that honored of the great Kuul son of Ul, the first Valley King. And his children shall wear the crown, and each shall rule for centuries, and forever keep at bay the evil Unk's Ulians." NG6NvHYou stop reading and glance at the copyright date. The book was published in 390 VK, only fifty-seven years ago! Could the great Wowsa Willy still have been alive then? NH   blue book 55The blue book's cover says "Myths of Ancient Ul." INI&One of the myths catches your eye - NINJ$"The Story of the Ghostly Smith - N3J6N LSome say that Poppa Ul's mighty blacksmith Pyter still lives in the hallowed Ulian halls. Pyter killed himself when he realized he had cut down the very last tree west of Lake Draounheer to fuel his crucible. Now, the legend goes, Pyter sits in his forge, sharpening his axe, waiting for the day when he can make the flames rise once again and forge the jewelry and weapons that made the name of Poppa Ul famous far and wide." NL white paperback yyThe book's cover says "Cradle to Grave." It's a science fiction novel by D. A. Leary. (It's also a shameless plug.) NMnThough it's probably one of the best books you'd ever choose to read, you don't really have time right now. NNNNRN:N9Unpublished at the time of game publication (bummer!) N~NA group of stones)NBOThe white and black stones weave intricate patterns on the went board. You have no idea how the game's going - you're a warrior, not a went player. NsO7>|WNOBThey look exactly like the single black stone you're carrying. NONONONPrThere are three hundred and sixty-one stones in a went set - try Channel 361 on the EV in "The Legend Lives!") NP NQThere are sixty-two white stones and sixty-two black stones placed on the went board. You seem to remember reading that black goes first, so it must be black's turn. NQNQNcRYou reach for the stones on the went board, but the ground shakes beneath your feet, and you hesitate. Maybe it isn't a good idea to disturb Duhdha's game. NR (  ( ( )  went boardNtTsThe ancient game of went has been played by Duhdhist monks for centuries. The board is a simple grid, on which white and black stones are put down. You have no idea what the rules are. It looks like a game's in progress - a lot of stones have already been placed. Tiny raised printing on the edge of the board reads "Duhdha's Went Board - Stealing is Most Unnkul!" NT NTNnUYou reach for the went board, but just before you pick it up, there's a blinding flash of light and a thunderous roar. You blink, and find yourself back in - \bNU>7NUNUQXOactordoNU N V>yP" E >yQ" 'NIWWith trembling fingers, you place the black stone on the went board. It snaps into place with a satisfying click. "Argh!" a booming voice shouts. "You've played a Tu-kool Yu Whin pattern! All your stones are comatose, and you've forced a tie!" NW6NYThe voice grows quiet. "Truly, you must be enlightened to make such a move at random. You've forced a tie with the Great Duhdha, and glimpsed the duality of the universe. Remember this, O Warrior. Black is sometimes white, white is sometimes black, and the duality must always be maintained. Such is the true way of Duhdha." The voice pauses. "I shall aid you on your quest, Enlightened One. Duhdha can open doors of iron as well as doors of perception." NZ6NZThe voice fades in your ears, and the went board fades from sight. Mist slowly rises around you, obscuring your vision. You blink, and find yourself in - \bNZ>&N[>7N?[!<&N[[!>&Nz[!>&N[ N[Nf^cYou put the stone down on the went board. Suddenly, a horrible rumbling sound rolls across the gray world, and the earth shakes under your feet. The mist swirls up, and a deep, booming laugh echoes in your ear. "Fool!" the deep voice shouts. "You've made a Nut-kool Gomi-flub pattern! All your stones are intoxicated, and I can force a win!" A white stone suddenly appears overhead, spinning down through the dark clouds. It gets closer - and bigger - and bigger - that's no ordinary went stone! It's a veritable mountain! Just before it lands, you realize you are destined to die unenlightened - \bN^N^N^RN_=I don't see much point in putting that on the went board. N"_N(_>A pocketuNPThe pocket of the robe is quite tattered, and hanging by just a few threads. N1)NF "N{ N$/ tattered piece of parchment DDThe parchment is quite tattered. There's spindly writing on it. INhe"Dear Violator of My Tower, Ne6Nf+You probably think you're quite clever, getting up here. Well, think again. I built this tower in an isolated place because I don't like being hassled by insignificant insects such as yourself. Know that gorge you came across? Well, *I* made that. It took me about an hour. (Think about it.) N g6Ng/I'd strongly suggest you leave - right now. NWg6Ng`\tYours Sincerely, \n\t\t Wowsa Willy, Wizard \bP.S. - Don't open the casket. It's mine." \bNg AAA0 soft pretzel It's one of those big, soft pretzels the Golden Dragon is so famous for. They're really tasty, and they last practically forever. It would be a meal in itself. HTNi;Mmm! Oven-baked, fresh 'n salty. Bet it's damn tasty. NiL   )  white ballNThe ball is made of plastic and is full of holes. It's quite light. Tiny raised letters read "Wowsa Willy's Weightless Whiffleball." N# NNNNOhCRUNCH! Ouch! You almost broke a tooth. This ball must be made of some strange wizardly material. N]NDThere is one (1) white ball. It's got twenty-eight holes in it. Njjj)  yellow ball6NThe ball is yellow and full of holes. It's rather heavy. Tiny raised letters read "Acme Dam-Lite Whiphulbawl: 100% Swhiss Cheez!" NN&<" wNSInterestingly, it appears to be completely unaffected by its harsh environment. N"NNN{Other fine items made from Swhiss Cheez include the Acme Cheezdom (Sayfe Seks!) and the Acme Rhobowt (Dam Phlowtabul!). N NTNiNN%`N9GAKK! Irradiated Swhiss Cheez - nothin' more deadly! NN.N2Kind of like WD-40.NR[NBThere is one (1) yellow ball. It's got fifty-six holes in it. NJ  glass jarN The jar is rather small. Raised letters on the side read "Wowsa Willy's Wetter Water - Read Instructions Before Using!" Too bad there aren't any instructions. N, )NA  eIN 0The jar's an open container, and has no lid. NgIN'0The jar's an open container, and has no lid. NbC  robe The robe is cream-colored and stained with brown splotches. It's rather tattered - between the stains, a few rips, and one half-torn pocket, it's not worth much. EN,The robe smells rather like cooked eggs. N\N]CThere is one (1) robe. It's got sixteen (16) egg stains on it. Nq(A !N> N stains and tears, some stains and tears jjThe robe's pretty beat up, but still wearable. Most of the stains look like dried yolk and egg white. YYYA  readoutNThere are three bands of color on the Geiger counter readout - green, yellow, and red. The red band is labelled with a little skull-and-crossbones. The tacky bit is that the skull appears to be wearing Acme cheez specs - what a shameless product plug! NN6>7 LN=Currently, the needle is in the middle of the green band. N>7 3 D >7 C D >7 E MNz>Currently, the needle is in the middle of the yellow band. N>7  ON@Currently, the needle is all the way over in the green band. @N-4Currently, the needle is well into the red band. NpTN;The cheez specs can be found in Unnkulian Unventure II. N N yyy) Geiger counter+NThe Geiger counter is a rather cumbersome and bulky device, a heavy black box with a readout on top. You know what it is because the Valley King has one, though his isn't made by Acme - tiny letters on the side of this one read "Acme Soopur Pro-tek-tore Gygur Kowntur." N [D  C catcher's mitt ~~The mitt is yellow and spongy. Tiny letters along the lining read "Acme Dam Tastee Cheez Mhit - Owers oph Thro-eng Phun!" EgN&NThere is one (1) baseball glove. It's got five (5) spongy yellow fingers. N&0N'Kind of like WD-40...N*'N1'%yN'<Phooey! Cheez (TM) doesn't really go down too smoothly. N'!<&N'&N') trowelN.<" WN.0One of the workmen must have left it behind. N /"N-/9NF/-There's nothing special about the trowel. N/ 8N0gThe trowel's much too small to do any serious digging. You need a better tool, like, say, a spade. NM0]N0DThe trowel is not suitable for attacking; it's not sharp enough. N0\  A nuts,  some nutsQN@18Hadn't you better let a qualified physician do that? N1 !N1>7 N1N?2uIck! If that's your game, you oughta play "Unnkulia Sixty-Nine: Leisure Suit Kuulest in the Unnkulian Sex Pits." N~2QN28Um - I think you already have all the nuts you need. N2>N3%I worry about you. Really, I do. N03.NP3Now cut that out! Np3=  Valley KingN_The Valley King isn't here right now. Good thing; I doubt he'd approve of you wasting time. NINaNMThe King in this adventure is the Second Valley King, the son of the venerable Kuul and thus the grandson of Ul. The Valley King in "Unnkulian Underworld" is the third Valley King, this man's son. Np !N>7 NBBBA  Lady Amanda,  Lady Amanda TTTA axe nnThe smith's axe looks plenty sharp. It would make a fine weapon, if it weren't insubstantial and ghostly. N> HNF/I'm pretty sure the smith wants to keep it. NGN.I think the smith's got that well in hand. NBBBS have sex with.wx X=  little kids, some little kids=N@6NFAA group of small children is sitting on the floor here, playing with a collection of toys. They're all rather dangerous-looking for such tiny tots. NA'N5CNone of the children is more than three years old. They must be the progeny of the elite Unnkulian lords, protected by the demons that roam these deep caverns. All are dressed in black jumpsuits, all are playing with toys, and none are paying any attention to you. N_CYNC@There are four (4) children, two (2) boys and two (2) girls. NC NlDuThough it might be tempting to steal the children of Unnkul, child-abduction is not a part of the Warrior's Code. NDlOvdpiN@D4The children aren't paying any attention to you. N@E*N@,EN3EOactorioN7FThe children aren't really old enough to talk. Besides, they're not paying any attention to you. If demons were your nannies, you probably wouldn't pay much attention to a human warrior either. N_FNfFOactordoNF< N GYThe child playing with the blocks takes the brick, shrugs, and drops it on the floor. NAG&NgGNrG NHvYou hand the mauve cube to the child playing with the blocks. The boy takes it, shrugs, and pops it in his mouth. NQN6(Now single-spacing between paragraphs.Nc!NNN(Now double-spacing between paragraphs.N"NN+NLS indentNR>INi Paragraph indentation now off.N!NENParagraph indentation now on.N"NN+N!|999S kiss.sx X,S rowN!>7|^CJust type the direction you want to go, as if you were walking. Nw2N&It might help to be inside a boat. N.Stx X>>>S  go behind.ux X|999S free.Yx XJJJS break.!\x XGWXvL   S rideN>7 T  >TINB You'd better be a little more specific about what you want to ride; though you're a skilled adventurer, you're not quite able to ride on air. N .HIx X|999S deal.xyx X|999S kick.x X|999S play.z{x X|:::S count.|x X|:::S smell.}x XoooS listen.N8 You hear nothing. NW .~x X S Ni You speak an ancient word of power. A hollow voice says, "No chance, chucko. This is a serious adventure. Shape up and fly right!" N sssS helpKN 2Help? You must be joking! Solve it yourself! N|;;;S awaken.x XRRRS sprayG.!GNOx X_M|999S ring.x X|:::S erase.x XS clapFN(-Please, hold your applause until the end. N_.cdx X|999S pick.x X|999S wave.6Lx XS swim0NYou don't know how. N.!x X===S  knock on.;x X,S prayN>7   _NG\bUnfortunately, you don't know the appropriate Duhdhist prayers. \bNDN1\bNC!Your prayers are not heard.\b NrN}|<<<S  sharpen.x X|:::S punch.x X|:::S solve.x X|<<<S  draw on.x XD  A computer game "Unnkulia Zero: The Search for Amanda" looks pretty much like any other text adventure, except it's much better. And from your perspective, it's your whole life, so I guess you'd better live with it.  N]>7 WN>Okay, formatting your hard drive! Hah, hah, just kidding! N`NFGYou probably don't want to do that; you might damage your computer. N\NbN\t\t\t *** THE END *** \bN^N N5\bDuhdha sez: "The Journey itself is the Reward." N#N8NH+NWzBNs)Whaddya think you're doing, bonehead? NUUUS  diagnose)N>7 )N+You appear to be dead. NS>7 HN9You're quite seriouly injured - in fact, near death. N>7 MN'>You've been scratched, but are still relatively uninjured. ANB>7 )NdYou're in peak condition. N>&, 4N(You're also feeling pangs of hunger. N>7 {NoYou're also feeling a bit queasy, and when you reach up to scratch your head, you pull away a tuft of hair. 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