TADS2 bin v2.2.0'Wed Oct 9 02:04:30 1996 XSI:?@OBJMO drN. z NN^ Nr    is closed. N !N N MOlocactorvobjN D  N<{D |pN} ! N%You% can't reach   from  . N *NNMO listOcnttotiNNNNHN@~N NN#N6MO objO-icounttotlistcurdisptotNGNWNqNNNVN@N~ N pN>Ng, =N N and N, and NNN#,N\ (being worn)4NE  (providing light)NNNNMOobjprintOlistitotcntN N N!N.!N:!CNW!@N!N!N!N!ddMO parmN"N"N,#>>N\# MOlOtotic totweightN$N$N$N$N%@N(%NS%Nu% N%N%wN%N% MO listO$itottotbulkremcurN2(NM(NY(Nk(dN(@N(N(N(N(N)N) MO amountN* N*\bN* :N*+* Your score just went down by a point. *N* 8N+)* Your score just went up by a point. *N1+]NJ+!* Your score just went down by No+ points. *N+^N+ IN+* Your score just went up by  points. *N+N+\bN+ TTMO amountN9,>Na,>>N, MNIIIt is now pitch dark. If you proceed you will likely fall into a pit.N&J nN:J45NFJ8You fell into a pit and broke every bone in your body!NJNJNJMO pnNYou have scored > out of a possible N> , using >N> N9 turn.NK turns.NY\nNc>#TN#You are obviously a rank amateur.N#>NN>diN8Your score qualifies you as a Novice Class adventurer.N$d>N@HNC>jNc9You have achieved the rating: "Experienced Adventurer".N>NN>iN8You may now consider yourself a "Seasoned Adventurer".N>N;IN>>^*You have reached "Junior Master" status.N>NN>,dN3Your score puts you in Master Adventurer Class C.N,>N ^N#>JdNC3Your score puts you in Master Adventurer Class B.NzJ>NN>]dN3Your score puts you in Master Adventurer Class A.N]>N jNO CAll of Adventuredom gives tribute to you, Adventurer Grandmaster!Na Nl Np \nNx  N .To achieve the next higher rating, you need N  more N  N point.N  points.N FN!:To achieve the next higher rating would be a neat trick!NH!\nNO!hhMN!\bN!>Come back and visit the newly remodelled Colossal Cave soon!N!MO resurrectN545N&!NT>NIt looks as though you're dead. Well, seeing as how it's so close to closing time anyway, I think we'll just call it a day.NNN > NOh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you?\b>NN\bAll right. But don't blame me if something goes wr...... \b \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ --- POOF!! --- \bYou are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find that you're....N"NN\bVery well.N/N2> nNYou clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again?\b>NNNv\bOkay, now where did I put my orange smoke?.... >POOF!<\bEverything disappears in a dense cloud of orange smoke.Ns"N'N\bProbably a wise choice.N9N> !NCNow you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you?\b>NmTN<\bOkay, if you're so smart, do it yourself! I'm leaving!NN\bI thought not!NN>N > N,N>7 %N>7 >7@&NB>N[>&N\bN>7N?NNNN+N(N+MOlN \b\b\b\bN>N\bNAShall I go easy on you this game? (An easy game will cost you N> points.)\n>NO4N^> NNN\bNn !#N !#N !#N !#NA 7 N ">7 N7 >NJ N N $$MN,"What?N6"DDMOoN PN ) N ! ?N >PPN)!N;NN N! >N>N>!NdN>NN  MOoND. Nc.! N~.(N.qN.(N.8N/%N//Nj/!N//N/XOXP\\MOobjprintO cntN2NENlE NNN MN  N$ are sitting on  . NOIN^  is sitting on N . NNNNE NN'^N6 NA  seems to contain NgN{. NNNNE NNN00MOobjprintO%listitotthisobjcntNNNNN{N@NE E NtNNNNS$S$S$^ #`2KB:PELKKK9MN2<  < N2!N2OMN/3< , NO3< Ng3< \n\tN3EMO verbosityN3<N3< N3PMO objN4< ! D<)NT4< Ny4<; ; ;%~EMO actorN9Q%You% can't have < . N94MOactorioN<NϠEMO actorN%You% can't drop < . N%4MOactorioN Q<N rRMOactorioNC%You% can't put <  anywhere. NCաRMOactorioN%You% can't put <  anywhere. N8EMO actorN]%You% can't move < . N(MN<>NOn <  %you% see%s% . NI4NjThere's nothing on < . NNMO actorNU:MOactordobjNN %MN6< onin'MN6< offout}MO#actorvdobjprepioN8! E ! N8N!9! E " E # NW9N9)N9MO actorN:9wMN91%You're% not going anywhere until %you% get%s% N:< of< . N1:!NH:&MO actorNN:<&MO actorN:<uMO actorN3:  DN3;%You're% already < N3:;< ! N3Z;N3d;jMO actorN;Okay, %you're% now sitting < < . N;N;/MO actorN<<N<<hMO actorNS<Okay, %you're% now lying < < . NS<NS<MO actorN5=<XNW=%You%'ll have to unfasten   N= first. N=iN=Okay, %you're% no longer < < . N ><N.>< &NT>NW>!Z  inspectBMOactorobjseqnoN(MN(1M.p P"~~~Z ask`8MOactorobjseqnoN,M .`p P#Z tell`8MOactorobjseqnoN-kN .`p P$4333  bed%----~MO objN%(HMO objNG@H,$MNgHa <NH &MNHthe <NI=MN IIt looks like an ordinary < to me./MNRI%You% can't read <,. UMOvdpiN7IYou have lost your mind. N7I*N7IMNI"MNJ"|MO objO mylocNoJ< NJBNJ "NJ|N"KN,K!NCK<MNIK%You% can't see much through < .\n&MO objO locNFL< N]L4NoLNL NLNL< NL< < NM N$MN\MMO actorNM[Please specify the name of the game to save in double quotes, for example, SAVE "GAME1". NMMO actorN bN^Please specify the name of the game to restore in double quotes, for example, SAVE "GAME1". N NMO actorNNgYou should type the name of a file to write the transcript to in quotes, for example, SCRIPT "LOG1". N,OzMO actorN*ORYou should say what you want to say in double quotes, for example, SAY "HELLO". N*OPMO actorNO Pushing <  doesn't do anything. NPEMO actorNN R  NUR NvRNRMOvantageO VlocNhR< NhR! !Nh5S "NhSE "NhIU ! E  E  <NhU"NhV!Nh*V MO actorN3OV< ! kN3|V  ?N3V%You% can't reach that from !  . N3VN3WN3W< D < zN3VW< <N3W%You%'ll have to open !<   first. N3W MO actorO D locNT WX } ! NT X"NT NY< NT lY } ! NT Y"NT Y! !NT Y D  "NT ZNT 1ZNT YZ!NT iZ!NT ZSMO actorOW totbulk totweightNg Z <Ng Z Ng 1[{Ng \[<Ng [ +Ng [%Your% load is too heavy. }Ng [ 9Ng \*%You've% already got %your% hands full. /Ng _\<&Ng \ Taken. Ng \Ng \|MO actorN \{:N \%You're% not carrying < ! N 8]N B]<N k]4MO actorN2 ] N2 ]IMO actorNl ]%You're% not wearing < ! Nl ^ZMO actorN 8^(I don't know how to put anything into < . N ~^MOactorioN ^! N ^<  @N ^ <  is already in  ! N <_kN F_ D |>N _%You% can't put <  in itself! N _N _<N _FMOactorioN`<&N5`Done. NG`OMO actorN_m`There's no good surface on < . N_`MOactorioN`! N`<  @Na <  is already on  ! NfakNpa D |>Na%You% can't put <  on itself! NaNa<NbFMOactorioNBb<&N_bDone. NqbMO actorNwb:MOactordobjNbNbMOactorioN\c! E <|8N\Hc <  isn't in  . N\cN\c<N\c4MOactorioNd<N#dMO actorN")d:MOactordobjNFmdNFdMOactorioNd! E <|8Nd <  isn't on  ! NMO actorNsDon't be ridiculous!NtMOactorioN2t{:Ngt%You're% not carrying < . NtNt<NtFMOactorioNt<&NuDone. N+uTMO actorNPu Pulling <  doesn't have any effect. NuMOactorioNBu{:NBu%You're% not carrying < . NB+vNB5v<NB^vTMOactorioNv%You% miss%es%. Nv <&NvqMO actorN#v{AN#%w%You% could at least drop <  first. N#iwN#sw:MOactordobjNwNwMOactorioNw{:N&x%You're% not carrying < . N`xNjx<NxTMOactorioNa x%You% miss%es%. Na x <&Na y|MO actorN 'y{:N \y%You're% not carrying < . N yN y<N yGMO actorN=!y Thrown. N=!z <&N=!)z#MOactorioN!TzVMOactorioN!|z! $   isn't impressed. N!zFMO actorN"z <  isn't impressed. N"{NMO actorN["D{ <  looks a bit cleaner now. N["{#MOactorioN"{SMOactorioN"{ <  looks a bit cleaner now. N" |SMO actorN1#1| Moving <  doesn't reveal anything. N1#p|XMOactorioN#| Moving <  doesn't reveal anything. N#|HMO actorN#} That doesn't get us anywhere. N#+}XMOactorioN6$X} Moving <  doesn't reveal anything. N6$}KMO actorN$} <  doesn't seem to help. N$}MOactorioN$h~`You should say what you want to type in double quotes, for example, TYPE "HELLO" ON KEYBOARD. N$~]MO actorNx%~ Touching < $ doesn't seem to have any effect. Nx%[MO actorN%, Poking < $ doesn't seem to have any effect. N%s1MNy%You% can't seem to do that. #MO actorNs&<#MO actorN&<#MO actorN& <#MO actorN&<<#MO actorN'k< #MO actorN@'< #MO actorNi'ˀ< #MO actorN'< MMO actorN'L%%You% find%s% nothing of interest. N'{ 1MO actorN(Feeling violent?EMO actorNE(It smells like an ordinary <.RMO actorN(7 Waving <  doesn't seem to do much.N(oAMO actorN(r"I see no obvious way to do that.>MO actorN/)Ok, you just rubbed < .8MO actorNs)I see one (1) <.ZMO actorN)B2You'll have to be a bit more explicit than that.N)xMMO actorN*I don't know how to light <.N*GMO actorNd*(You're babbling, man! Snap out of it!:MO actorN*  <  is not asleep.HMO actorN*L)Been eating those funny brownies again?&MO actorN?+Yuck.?MO actorNk+ I don't see any point to that.NMO actorN+ &You can't use that to open anything.N+3 &MO actorN,f </MOactorioN0,  &MO actorNe, <!"1MOactordobjN, #!zMOactorioN,c  < N, : is going to have to undergo a major state change first.N, EMOactorioNH- This shouldn't happen.NH- MO actorN- #1MOactordobjN- (,***%)(*   ( tMO actorN(L%You%'ll have to be more specific about how %you% want%s% to search that. N<$kMOactorlistOfounddestitotN<%:NŽ NN)NN!N*NHNX<&  N%You% find%s% NҏNNN@,N , \N6 E    and 0N` E   , and N@&NNĐ.N<&, which %you% take%s%. N! N! E !NMN\%&+*MO actorN!'MO actorNEL<! :NEgThere's nothing else under !< . NE<<$NE,*MO actorN!?(MO actorNE<! ;NEThere's nothing else behind !< . NEؘ<<$NE-hfff* MO actorN!b)~MO actorNE<! 7NEThere's nothing else in !< . NE<<$NE/<MO actorNT<! Np)N*XMO actorN <! N Ŝ)*N ߜ<<$N .(MO actorN+,MO actorN=<N=MN<N&/(/MO actorN<N,MMO actorNNThat was delicious! NNm!<&NN-MN>.0/ 0MNX < N0 can be turned to settings numbered from 1 to !</. It's currently set to !<0. NMO actorN1*MO actorN7-1NP#MOactorioNV2MOactorioN@ N@>D ></ 3N@There's no such setting! N@@N@N><0 UN@>0N@Okay, it's now turned to <0. N@9N@4It's already set to <0! N@wN@KN@I don't know how to turn < N@ݬ to that. N@N@1`    to23MO actorN4MO actorN=Ѯ<55N=Okay, <  is now switched N=2<5 onoffN=a. N=oIMO actorN<5It's already turned on! Nϯ6SMO actorN"5NOkay, it's now turned on. N8KMO actorNs`<5It's already turned off! Ns7TMO actorNð!5NOkay, it's now turned off. N3 MO verbosityO.lcuritot treaslistordlistN-  N-9 N-PN-\b<N-<N-N-N-SN-+@N-A ?N-rN-N-N-<N-N-N-N- @N-~;N-7" N-}N-N-N-vN- DN-45N- You see  here. N-WN-a DN-45N- You see  here! N-N-\n\tN-!.N-45N-"N-N->6|N->6@N-<N-N-N-N-@N-&AHN-S7 ,N-\n\tN-@N-N-N-N-iN-4DDMNH>Na\bNo\nNw544MN>N\tN 6 ^ ^ ^ ;_Ga]b  large bearMN.eThe bear is extremely large, NRe<a,Neebut appears to be friendly.(Neand seems quite ferocious!Ne@MNf>7 <|Nf45Nf<]MNf5You are being followed by a very large, tame bear.N g3Ng<aN-g<bE <|WNg?There is a gentle cave bear sitting placidly in one corner.NgINh=There is a contented-looking bear wandering about nearby.Nh`NyhKThere is a ferocious cave bear eyeing you from the far end of the room!NhNhNh nMN i<GBN5i<]NNi>7 NniNiNi!Ni MO actorN<i<aN<i<cnN<JjbYou obviously have not fully grasped the gravity of the situation. Do get a grip on yourself.N<YjcMO actorNtj<aNj<c&Nj7>-|Nj<dNj)MO actorNVj-<AMOactorioN%k<aN8k<cNLkMOactorioNk- NlDThe axe misses and lands near the bear where you can't get at it.N:l< >-&NZl"-eNl7Nl Nl<fNl<NlcTMNm9The bear is confused; he only wants to be your friend.N#mdjMNjm;With what? Your bare hands? Against *his* bear hands??Nwm>_Nmf1MNmNice try, but sorry.NmMO actorNmMOactordobjNn N n7<LN4nNAn<aFNvn7The bear doesn't seem very interested in your offer.?Nn3Uh-oh -- your offer only makes the bear angrier!NnNn&MO actorNn<cMOactordobjN3o- NEo<Noo<No&MO actorNko<cMOactordobjNo- No<Np<N|N$ p{The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly.N$ q!>&N$ +q"aN$ Cq!-eN$ YqN$ ]q<aAN$ wq)You have nothing left to give the bear.N$ q_N$ qJThe bear seems more likely to eat *you* than anything you've got on you!N$ rN$ rXMO actorN "r<]+N >rThe bear isn't following you.N br/MO actorN) xr>7 >|N) nsThe bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders away.N) s!>&N) s6N) s!The bear wanders away from you.N) sN) t!]N) ItMO actorN^ ct<a&N^ ztSurely you're joking!EN^ t<b4N^ t(The bear is still chained to the wall.N^ taMO actorN t"]N u*Ok, the bear's now following you around.N Du7>MO roomN/0E! N/BE)UN/TE>E N/EuA mysterious recorded voice groans into life and announces, "This exit is closed. Please leave via main office."N/F<7N/"F"N/G>>N/GN/GN/H\N/H<KN/HH.N/dH> N/H"N/HN/HN/H)N/H8ppp3MOremcurtotiN<O"N9>PNRNiNrZN@N|E "NNN!NMO#actorvdobjprepioNq<E QE RE S=N%You% can't see a thing. N *NN)N1?MNN<)NyIn the dark.NMO verbosityN <)SN )GIt is now pitch dark. If you proceed you will likely fall into a pit.N ^KMNw<)&N N!NNMOvN.<D RD QD S "7NIt's pitch black.\nN!NN9L   $ ground,  the ground JMN>7  N3<TNc>7 NyMO actorN Okay, %you're% now sitting on < . N6 TN]&N}wMO actorNOkay, %you're% now lying on < . N TN'&NGU9MOactordobjNpNV9MOactordobjNN:<~  2AbMOvdpiNM <  doesn't appear interested. NMV*NMd{'MO objNj|@1MN <, is here. NsMO itemN <  is carrying  N@! and won't let %youm% have it. NkWFMO actorNBut <  is right here! N&EMO objN<X< <X&N0)&N@p heq hisr he'ss himt he'su sv esw hasx doesy is;:<H=$# # #;MN0<YZ2MNj <  is no longer here. +MOvdpiNw<@MNYWMO actorN"[7MO actorN^<Y N>;(MOvN <  you  yourself,  yourself %%You look about the same as always.   WMMO actorN  You can't follow yourself! NV2MO verbdobjprepiobjNMO roomN<N<\#N<]<N<N<&< D N<g N<~HN<<  < N< N<N<+N<2N<<&.MO roomN*_ N*~p youq yourr you'res yout you'veu v w havex doy are?@<:::MO actorNrAdddd(^SMN<4N1(Taking off <  first)\nNaNd8MO actorNr<^Nr)Nr=MOactorioN<^N)N=MOactorioN!<^N9)NH=MOactorioN6p<^N6)N6=MOactorioNy<^Ny)Ny=MOactorioN<^N+)N<8MO actorN_<^Nw)N&7MO objN=!N=)&N=MO actorNz<=Nz%You're% already wearing < ! Nz4INz>{4Nzx%You% %do%n't have < . NzNz_^MO actorN0Okay, %you're% now wearing < . N0"N03cMO actorNZ<6N%You're% not wearing < . NN`dMO actorN#Okay, %you're% no longer wearing < . N+!NGB\C(%%%Ba]MN. <z <bNb <cE<djN "zN <e "<ezN  (Opening !< )\nN <bN5 ]NA %You%'ll have to open !<  first. Nz N !N N fgMO actorN. <zIt's already open. "N. <cIt's locked. N.( gZMO actorNJ  Opened. N^ "zNt <e "<ezN hGMO actorN <zIt's already closed. N iZMO actorNH+  Closed. NH? !zNHT <e !<ezNH jMO actorN <cIt's already locked! aN <kIt can't be locked. 6N <z&#%You%'ll have to close it first. N[ lMO actorNV} <m! JNV  Locked. NV "cNV <e "<ecNV NV-ENV1nCMO actorNX<cIt's not locked! NoMO actorN)<m! LN) Unlocked. N)!cN)<e !<ecN)>N)G-EN)_pMOactorioN<cIt's already locked. N<kIt can't be locked. N<m! 9N*%You% %do%n't need anything to lock it. 6NJ<z&#%You%'ll have to close it first. NqMOactorioN<m JN Locked. N"cN<e "<ecN='N@It doesn't fit the lock. NcrMOactorioN[<cIt's not locked! JN[<m! 8N[,%You% %do%n't need anything to unlock it. N[sMOactorioNE<m LNg Unlocked. Nz!cN<e !<ecN'NIt doesn't fit the lock. NMN<z It's open. RN:<c It's closed and locked. NpIt's closed. NNEd""" withF$"""CkcG  (}MN tu&MO actorN=<v&MO actorNi!<fMO actorNs  5N%You're% already in < ! NN\MO actorNOkay, %you're% now in < . N=&N]sMNv8%You're% not going anywhere until %you% get%s% out of N< . N!NNMN< H  ( zwMN-<E< >N}In <  %you% see%s% . N4NThere's nothing in < . N N*MO actorNPVMOactordobjNy< < <N%You% can't fit that in < . N N"NDNNMO actorNT*,MO actorN<NI0. . .HMN <zMN!<zzMN[! < Nv!<z0N! is open. N!)N!N! is closed. N!zf_MO actorN "<z3N'" <  is already open! NX"N["gMO actorNF}"<>NF" Opening <  reveals . NF"NF" Opened. NF""zNF#hbMO actorN;#<z5N]# <  is already closed! N#N#iAMO actorNE# Closed. NE#!zNE#ZMO actorN$<z-N'$ <  is closed. NR$NU$?MO actorN|$<zIt's closed. N$JIg_MO actorN'<c'N('It's locked. NE'NO')gNi'jXMO actorN~'<c,N~'It's already locked! N~'N~'lMO actorN(<zAN+(%You%'ll have to close <  first. Nl(.N( Locked. N("cN(N(nCMO actorN{(<cIt's not locked! N{/)oCMO actorNS) Unlocked. Ni)!cN)pKMOactorioN )<cIt's already locked. N )rHMOactorioN^*<cIt's not locked! N^O*KJml*MO actorN+-EN+o*MO actorNO,-ENO),qMOactorioNS,<zHNx,%You% can't lock !<  when it's open. N,jN,<m 1N, Locked. N -"cN/-'N9-It doesn't fit the lock. Nc-sMOactorioNf-<m 3Nf- Unlocked. Nf-!cNf-'Nf-It doesn't fit the lock. Nf(.L(xMO actorN.y:MOactordobjN=4/sN=^/zMO actorN}d/{:MOactordobjN/qN/N(MN#1"lMO objN4h1<E<z:N41%You% will have to open !<  first. N41gAMO actorN1"zN2 Opened. N02O     that, that that#MOactorioNE3|>MOactorioNn3"Tap, tap, tap, tap..." MO actorN4}1MOactordobjN:42P that, that that#MOactorioNC6|>MOactorioNl"6"Tap, tap, tap, tap..." MO actorN`6~kMO actorN6<N6Save failed. N6 Saved. N6+N7MO actorNE7MO actorNiE7<!Nih7Restore failed. ;Ni7 Restored. Ni7>>Ni7Ni7+Ni7MO actorN7[MO actorN'78<N'V8Writing script file. N'w8+N'8MO actorN8HMO actorN8> XYZZY "N 9QN,9N39> PLUGH "Nf9RN9N9> PLOVER "N9SN9nN9> Y2 "N:TN.:2N5:> FEE "Ne:UN:N:> FIE "N:VN:N:> FOE "N ;WN*;{N1;> FOO "Na;XN~;>N;> FUM "N;YN;N;> FEE FIE FOE FOO =N<%Try saying the words one at a time.N?<NF<> FEE FIE FOE FUM =N<%Try saying the words one at a time.N<9N<$That doesn't seem very productive.N<N<Q6MO actorN :<N :5MO actorNU :  NU ;R6MO actorN <<N <5MO actorNU =  NU 4=S$MO actorO locN) @ N) @<N) A E 7>?|N) @A@>?&N) oA5MO actorN A  N AT6MO actorN 7<N 75MO actorNU 7  NU 7UBBBZ feeMO actorN* <N* <N* Ok!N* * >VN* U >WN* >XN* "N* !VN* !WN* N* MN  <ZN C BWhat's the matter, can't you read? Now you'd best start over. N ` 'N m Nothing happens.N N <N MN VN WN XN !N !VN !WN 1VZ fieoMO actorN4 <> ,N4 "N4 Ok!N4 N4 >UN4 W Z foeMO actorN4 U>VN4 m>USN4 ~<> ,N4 "N4 Ok!N4 N4 >UN4 X,Z fooMO actorN. ;>WN. S>UvN. d<> ON. >|!N. Nothing happens.N. >7 >|7N. %(The nest of golden eggs has vanished!N. ?Done!N. N>&N. x>7 >|mN. 45N. EA large nest full of golden eggs suddenly appears out of nowhere!N. N. N. >UN. $N. />UN. @YUUUZ fum.MO actorN$ >UN$ Z0000BMOactorobjseqnoNFNFMOactorobjnameN_%G3N_NGI don't see any ! here. 8N_G%You% can't do that with ! . N_GBMOactorobjseqnoNGNH MOactorprepioOVroomlistNr&I NrdI [ !  [NrI \ !  \NrJ ] D  ^ NrPJ_NrkJNrJ MOactorprepOHroomlistN_J N_K >[ !  [N_PK >\ !  \N_K ] D  ^ N_K_N_LN_L[l,,,P;_ threatening little dwarfMN E hIt's probably not a good idea to get too close. Suffice it to say the little guy's pretty aggressive.N w @MN ! MOimelocsN 0" >7  N m" N "<- N "!N n#<8N #<@ N #<@N #!N # MO actorN #MMO actorN $uYou boot the dwarf across the room. He curses, then gets up and brushes himself off. Now he's madder than ever!N $yMO actorN $7>-|GN $With what? Your bare hands?N $>_N %N "%)MO actorN3 %%-<fMN % You wish.#MOactorioN %MOactorioN &-  N &d>}N 6'SYou killed a little dwarf. The body vanishes in a cloud of greasy black smoke.N '< ɃN 'PN ';You attack a little dwarf, but he dodges out of the way.N (N (>7 >-&N >(\N B( N Y(<f8N q(,Somehow I doubt that'll be very effective.N (MO actorNK (MOactordobjNo ( No (7<LNo )No )The dwarf is not at all interested in your offer. (The reason being, perhaps, that if he kills you he gets everything you have anyway.)No )No )&MO actorNj )<cMOactordobjN *- N *<N F*<N e*&MO actorN h*<cMOactordobjN+ *- N+ *<N+ *<N+ +KMO actorN +LMO actorN A+7>|_N +GYou fool, dwarves eat only coal! Now you've made him *really* mad!!N +:N +%You have no food to give the dwarf.N +N +8MOilocrN <, N R,>N -!N %->N J->@N -#N -EN -!N !.! @N 8.>N `.>@N .N .<N .N .M O9ijlenrdestdonedirloc melocsN 2  >7  N L2  N g2 N 2N 2< N .3<@N ~3!N 3  )N 3N 4"N 4N 5DN ?5 N m5D@N 5(N *6! E  ! AN 6d>N 6"N 7N 7N 7ZN 8\N 8D@N 8(N 8N 8"N 8N %9ŏN 9 N 9  ,N 9d>N 9ՒN P:>AN h:4N r:Dwarf stays "."\nN :N :N :>nN ;4N ;Dwarf moves from "N 1;<@" to "N Y;."\nN s;N y;N ~;N ;<N ;<N <yM OFijlenrdestdonedircount adjacent melocsN 8=N T=  >7  N =  N =<1N =<@  N >N > E >- ! N >45N _?vA little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away.N ?< >-&N ?<N D@N S@N k@N @ qN A<UN B45N /B-You hear the pitter-patter of little feet.N EBN JB N NB gN fB45N B<There is a threatening little dwarf in the room with you.N BN B zN B45N B There are N C4 threatening little dwarves in the room with you.N 6CN `C< N |C< |N C +N C He throws a knife at you!2N C& One of them throws a knife at you!N DN D< N N EN EN E45N E ?N E< N F N FIt gets you![N /F &N HFBoth of them get you!"N qFAll of them get you!N F|N F /N FOne of them gets you!N F:N FN F of them get you!N GN GN GN +G< N HGIt misses you![N _G< 'N GBoth of them miss you! N GThey all miss you!N GN GN G\@   streamMN)>7|UN)FThe stream flows out through a pair of 1 foot diameter sewer pipes.N))N *MO actorNd+MO actorN+You have taken a drink from the stream. The water tastes strongly of minerals, but is not unpleasant. It is extremely cold.N,nMO actorN3,7|;NN,/You have nothing in which to carry the water.N,2MO actorN,>VN,#MOactorioNN,MOactorioNw, >Nw-/You have nothing in which to carry the water.Nw=->VNw]-]   Outside GrateMN>5NG?You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression.NW?EFDCMMN'@<HH1MNM@7>_vNb@!Np@^~ ~ ~ Below the GrateMNDF5NF{You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west.NFMF" (MNeG<GNMNG<GG1MNG7>_vNG!NG_  Kzc  steel grate8MNA]<|SNA;It just looks like an ordinary grate mounted in concrete.N BJN?B5It's just a 3x3 steel grate mounted in the ceiling.NTBNYB It is NfB<zNyBopen.FNB<c#NBclosed and locked.NB closed.NB GMNC]>7|NC]NC^NCmuMO actorN DvMO actorN8D>_cNTD>_zDNoD(Opening the grate first.)\bND"_zNDND]|ND^NE]N+EAN8E,You can't go through a locked steel grate!NiENmEAMO actorNrE"You can't put anything in that! <MNE*You have no tools to pick the lock with.`d### abouta|;;;Z follow.W[p Pb|999Z push.p PcCCCZ attach1.1p Pd|999Z wear._p PeZ drop =MOactorprepioN%XRN%zR.!fUp Pf`    ongMMMZ  take off.!`p Phhd""" fromiIIIZ open.!fgp PEj|:::Z close.hip PkZ putl NMOactorprepioN,Tm N,-U.!lVp PfUl`    inm$Z take RMOactorprepio O9%retremcurrem2cur2totitot2 jNAV NAWo D n D l D f D h E! NA9XNARXNA_XNAzXWNAX@NAX NAXNAXNAXNAYNAY NAYNAZNAZNA6Z@NAJZ NAwZE zD E ANA[NA0[NAN[ NA\[ tNA[ @NA[E NA\NA\NA \  NAD\NAZ\NAl\3NAz\NA\NA\NA\NA\wNA\NA ].anp Pohl pfp 5nd!!! offod!!! outpAAAZ plugl.lp Pq|<<<Z  look in.*p PrJJJZ screw.!Ep PsLLLZ  unscrew.!Ep PtYYYZ turn.11}2p PE1u|;;;Z switch.34p Pv|999Z flip.p PwZSx|<<<w  turn on.6p Py===Z  turn off.7p PzPPPZ4MO actorN:b" Neb{|;;;Z sit on.p P||;;;Z lie on.p P}Z  get out of tMOactorprepioN+$d E   N+^d  N+d N+d.p P~|;;;Z get on.p PXZVVVZ:MO actorNOfTime passes...\nNkf(ZMO actorNfqNf%You% %have% . NMg!+Nrg4N}g"NgNg)Ng%You% %are% empty-handed.\nNgAAAZ look through.p PSSSZ attackE.!p PEx888Z eat.,p P|:::Z drink.p PAAAZ give1.1p P|999Z pull.p P|999Z read.+p PNNNZ throw MOactorprepO.roomlistNEel >[ ! D  NEl NEl >[ ! NEm[NE1m>  NEXmNEnmNEmNEm) NEm.!p P1`    at]]];\  burly trollsMN.XTrolls are close relatives with rocks and have skin as tough as that of a rhinoceros.N/@MN/45NN/<\uN/`A burly troll stands by the bridge and insists you throw him a treasure before you may cross.N/N/  MO actorNa.0MhMO actorN0@The troll laughs alound at your pitiful attempt to injure him.N0VMO actorN0.The troll fends off your blows effortlessly.N0#MOactorioNO0^MOactorioNx1- Nx1<Nx1<Nx1MO actorN1MOactordobjN2"Nd2BThe troll catches your treasure and scurries away out of sight.N|2<&N2&N2"\N2N2 N27<LN3N3The troll deftly catches  N3m, examines it carefully, and tosses it back, declaring, "Good workmanship, but it's not valuable enough."N3N3&MO actorN3<0MOactordobjN4<&MO actorN ;4<0MOactordobjN8o4<KMO actorNn4LMO actorN47>|ZN 5BGluttony is not one of the troll's vices. Avarice, however, is.N;5?NH5*You have nothing the troll wants to eat.Nw5N{5===Z  stand on.p PZ standMO actorN&n ! D  ! ,N&n%You're% already standing! #N&o N&7oN&AogggZKMO actorNo#Nice weather we've been having.\nNoAAAZ show1.1p PJJJZ clean.!Ep Px888Z say.p PgggZKMO actorNlq#%Your% throat is a bit sore now. NqYYYZ move.1Ep P1|;;;Z fasten.p P===Z  unfasten.p PKKKZ unplug.!hp P???Z  look under.'p P@@@Z  look behind.(p PAAAZ typef.f|p PQQQZ lockE.!Ez{pqp PjlSSSZ unlockE.!Exyrsp PnoSSSZh detach.!hp PbbbZFMO actorNvThis is no time for loafing!Nw|999Z poke.p P|:::Z touch.p P???Z  move north.p P???Z  move south.p P>>>Z  move east.p P>>>Z  move west.p PCCCZ move northeast.p PCCCZ move northwest. p PCCCZ move southeast. p PCCCZ move southwest. p P|;;;Z center.p PZQZ,MO actorN ~  climb-MO actorNZ]~<.p P{{{-MO actorN~<,MO actorNL- E{{{-MO actorN}<,MO actorNL D{{{-MO actorN4<,MO actorNL C{{{-MO actorN<,MO actorNLO F{{{-MO actorN<,MO actorNL I{{{-MO actorNf<,MO actorNL݂ J{{{-MO actorN,<,MO actorNL K{{{-MO actorN<,MO actorNLi L-MO actorN< enter,MO actorNYG M.uvp P{{{-MO actorN<,MO actorNL N{{{-MO actorNS<,MO actorNL H{{{-MO actorN<,MO actorNLg GZRd"""MO actorO yesnoN)W.\bDo you really want to quit? (YES or NO) > N)N)\bN) LN)ي> N) N)NN)N)N)Okay. N)͋N)׋+N)ߋvMO actorN-Okay, now in VERBOSE mode.\nNU":Nu">7 N+N{{{_MO actorNOkay, now in TERSE mode.\nN!:N5+N=RRR6MO actorNN+NT saveMO actorO%savefileN58File to save game inN5h! D  N5 Failed. EN5N5Saved failed. N5ڎ Saved. N5+N5.~p PDDD  restoreMO actorO(savefileN8File to restore game fromN8! D  N8 Failed. mN8!N8Restore failed. ;N88>>N8i Restored. N8|N8+N8.p PL   MO actorO scriptfileN)File to write transcript toN)@! D  N)l Failed. =N)N)Writing script file. N)N)Ñ+N)ˑ.p PoooSMO actorN!N3Script closed.\nNO+N^LLL0MO actorO yesnoN)"N)5Are you sure you want to start over? (YES or NO) > N)%N)B LN)m\nN)N)#N)+N)ɓ?N)ד *N) \nOkay.\nN)$+N);N)IN)SUUU9MO actorNN+NǔMN6c\(Colossal Cave Revisited\)\n Version 2.0G of October 1996, for Great Underground Adventures CD\bN7BA remake of Willie Crowther and Don Woods' classic \(Adventure\).\n Converted from Donald Ekman's PC port of the original FORTRAN source.\n TADS version by David M.\ Baggett for \(ADVENTIONS\).\n Jeff Laing and Stephen Granade contributed better contents listing functions.\n Dave Picton made extensive improvements.\bN8\(Colossal Cave Revisited\) and its accompanying source code are Copyright (C) 1996 David M.\ Baggett. However, all English language text is in the public domain.4NcA5NAThis game is free. We encourage you to distribute it, but you may not charge any money for it beyond the cost of the media it is stored on.4N B5NC.\(ADVENTIONS\) no longer supports this product. Please do not contact us for hints or to buy games. The best place to get our games is from the Interactive Fiction Archive on the Internet, site ftp.gmd.de. The best place to ask for help with our games is the Usenet newsgroup rec.games.int-fiction.4NYC***NbCyMO actorN$CN$7You can't think this game has any bugs left in it... Nb+Nj,MO actorN%E%`N(Undoing one command)\bN1">7 NT>>N5N)No more undo information is available. N+NŖh%%%  betweend""" overd$$$ aroundh%%%  throughd### northd### underd$$$ behindT%8}MOvN'"9xMO actorNW <9D>:<NWL<0NWi<9<;NW"9NWNWRMOavdpiN< < N&CMO objN-Y Dropped. N-n&N-<=2MO objN~[<<<N~MO actorO"tmplistthisobjitotN<<NNN dNE@Na>N<<<NNNMO verbosityOlcuritotN,Nu\b<N<NNNSN@N ?NNNjNxN<EN45N You see  here. NN5\n\tNIN!.N45N"N0N6|N>6@N<NN2N;N`@NrAHN7 ,N\n\tN@NN#N1NIiNSBMNh<MN<BNAMO verbosityN<BN<N5CMN)<DMNP<EMNw<FMN<GMN<HMN<IMN<JMN:<KMNa<LMN<MMN<NMN<1MN%You% can't go that way. !HFFFjk lmMO actorN9 GN9  <|N9 4 N9 <l,N9 <j N9 "lN9  N9  <mjN9 A <|NN9 f <k N9 !mN9 >N9  N9  N9  8MO actorNA 3 <nNA G )NA V nMN >7|N <l/N <j N "lN YN <mHN <k N ("mN >N N N MO list O4countlencur prefix_count disp_countN N1 NG $N] @Ns N +Obeforeafterj scN 6 N zNR @PN 'N N 4NN/NYNsN NN!NDN RN N, N N% and N2N6NO N,1N! !N2NDNGxxMOobj1obj2N66 E E%E E  NcMO cntNN onetwothreefourfivesixseveneightnineteneleventwelve thirteen fourteen fifteen sixteen seventeen eighteen nineteentwenty@NN((MOsNO"N],,MO nsN}!NMO parmN > E> zN >7 E >7|MN >N H>N gTN |N N MO parmN >E> VN 8>N d>N UN N N MO parmN >N N CN .\b*** This will be a deterministic game. ***N' N >[N C[N N CN  p p p )J brass lanternMN It is a shiny brass lampN <bN '<!N D, glowing dimly.!N d, glowing brightly.N )N . It is not currently lit.N  oKMN <oE < N C"N Z!N iMO actorNk opMO actorN ^Rubbing the electric lamp is not particularly rewarding. Anyway, nothing exciting happens.N JMO actorN <oN (It's already on.N ?6)MO actorO kwaslitN{  N{ The lamp is now on.N{ "oN{ < N{ Cq=N{ k1 Unfortunately, the batteries seem to be dead.N{  E1N{ \nN{ # N{ GN{ dLMO actorN <oN It's already off.N 7LMO actorN The lamp is now off.N <N &MO actorN> <r&MO actorNj %<6MO actorN RVMOactordobjN  IN :Those batteries are dead; they won't do any good at all.N  N <sbN RVThe only thing you might successfully put in the lamp is a fresh pair of batteries.N ~KMN <o,N !oN CqN N #qUMN :<N c<%N 45N "Your lamp has run out of power. N <tN N >7 N There's not much point in wandering around out here, and you can't explore the cave without a lamp. So let's just call it a day.N N N N < N 45N Your lamp is getting dim. N <tN LN Q>ubN JYou're also out of spare batteries. You'd best start wrapping this up.N N > ! BN i*You'd best go back for those batteries.N zN *You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you.N EN JN NtMN i>7 >|hN 5 I'm taking the liberty of replacing the batteries.N <sN "N N !N s\MN %"uN E!>&N f>7 >&N  N nnn At End Of RoadMN!5N)"You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.N4"FGMEDHC0]MOoN  N ! N EJN G>N sMN NN TN >BN \b"!" is off limits to NPC's.N N !N /)N 2MOoN  N ! JN EN ON !N N d " " " P; 8MOilocrN* M N* M>N* N!N* N>N* N>@N* \O#N* hOEN* |O!N* O! @N* O>N* P>@N* PN* cP<N* PN* PMO3ijlenrdestdonedirmelocsNh R Nh R >7  Nh R Nh S<Nh kS!Nh S<@ .Nh S<@Nh S"Nh TNh U<@DNh BUNh qU<@D@Nh U<@(Nh FVN ANh Vd>Nh V"Nh WNh WNh WVNh XfNh X<@D@Nh X<@(Nh XNh X"Nh YNh BNh Y4Nh YPirate stays "."\nNh ZNh ZNh Z>oNh 4Z4Nh >ZPirate moves from "Nh [Z<@" to "Nh Z."\nNh ZNh ZNh Z)Nh Z<Nh [<Nh 2[MO'itcountsnaggedmelocsN  e\ >7  N  \ N  \<-N  1] N  ]<hN  ]45N  -^@There are faint rustling noises from the darkness behind you.N  L^N  Q^N  U^ N  aN  'a>lN  `a>@N  a>7 |,N  aT&N  aN  aN  aN  b N  5b4N  >b5N  4cOut from the shadows behind you pounces a bearded pirate! "Har, har," he chortles. "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom.N  JcN  @d4N  Id5N  d\There are faint rustling noises from the darkness behind you. As you turn toward them, N  d7>|4N  d%the beam of your lamp falls acrossN  e you spotN  e a bearded pirate. He is carrying a large chest. "Shiver me timbers!" He cries, "I've been spotted! I'd best hie meself off to the maze to hide me chest!" With that, he vanishes into the gloom.N  fN  g<-N  2gT>&N  \g"N  sgN  g<N  gN  gHHMNNNN+NN   Inside BuildinggMN15N1>You are inside a building, a well house for a large spring.N1NF  MNj2<MN3nThe stream flows out through a pair of 1 foot diameter sewer pipes. It would be advisable to use the exit.N3!N!3HHMN2N@NNNW+N_   In Hall of MistsMN`5NeaXYou are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you.4Na5%Rough stone steps lead up the dome.NaD&FHC G{MNb7>|?NbThe dome is unclimbable.Nc!N%cN2c NQcNUcGG8<MNg &I don't see how that will help here.!MN <MN <MN <MN- <MNQ <MNq <MN <MN <MN < MN <  MN <  MN= <  MNf < MN <MN <MNA <MNm <MN <MN <MN <MN<MNH<MNq<MN<MN<MN<MN!<MNN<MNw<MN< MN<!MN<"MN%<#MNN<$MNy<%MN<&MN<'MN<(MN$<)MNP<*MNz<+MN<,MN<-MN<.MN'</MNQ<0MN{<1MN<2MN<3MN<4MN/<5MN]<6MN<7MN<8MN<9MN<:MN;<;MNg< :MNNothing happens.N!NSMN+I don't know how to apply that word here.N!N <=>?@ABCD ++Maze of Twisty Little Passages, All AlikecMN5N:You are in a maze of twisty little passages, all alike.N pooo At a Dead End>MN5You have reached a dead end.N ?pooo MMN >7 < N >7 N !N!t1 1 1 At Hill In RoadMNA.5N.You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance.N.ECHDH  In A ValleyyMN45N4PYou are in a valley in the forest beside a stream tumbling along a rocky bed.N4CEFGDH0]d! ! !  In ForestcMNQ85N8:You are in open forest, with a deep valley to one side.N8EHMMN9d2N&9ND9N[9CFDh%%%  buildingMN=$>7|N]$You're in it.IN$=It's a small brick building. It seems to be a well house.N$  uMO actorNL%v5MO actorNx%>MN%t333 road     In ForestaMN :5NE:8You are in open forest near both a valley and a road.NO:CEFHD forest, forestMN'mThe trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of undergrowth, largely birch and ash saplings plus nondescript bushes of various sorts. This time of year visibility is quite restricted by all the leaves, but travel is quite easy if you detour around the spruce and berry bushes.N( At ReservoirxMN5NOYou are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. The only passage goes back toward the south.NDNXXX In Cavern With WaterfallMNX5N2You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west.N<DN F   In PitMN5NWiYou are in the bottom of a small pit with a little stream, which enters and exits through tiny slits.NbEGENE.MN<HMNʧ<HMN<HMN <HHOMN'You don't fit through the tiny slits!N,!N: At Slit In StreambedMNi;5N;}At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock.N;CEF]]]D].MN<<HMN<<HHPMN#=(You don't fit through a two-inch slit!NO=!N]= B B B <MN !@"xyMN @<x&N @small bottle of waterRN @<y$N @small bottle of oil N @small empty bottleN AMN A<x3N A$The bottle is full of clear water.jN B<y+N /BThe bottle is full of oil.1N PB%There is nothing inside the bottle.N ~BMO actorN B MO actorN BVMOactordobjN C<x5N 3C&The bottle is already full of water.&N ^C<y3N vC$The bottle is already full of oil.N C\ IN C"The bottle is now full of water.N C"xN CN D8 GN D The bottle is now full of oil.N >D"yN VD3N cDI'm not sure how to do that.N DN DzMO actorN D{MO actorN D>\ <|N D\<VpN D>8 <|N E8<VCN tE7There is nothing here with which to fill the bottle.N E|MO actorNb E}MO actorN E<xD<yEN F6Your bottle is now empty and the ground is now wet.*N FThe bottle is already empty!N >F<~N LF!#MOactorioN: PFMOactorioNc F ENc F<yNc GeThe oil has freed up the hinges so that the door will now move, although it requires some effort.Nc (G"UNc GGNc LG<xVNc G>The hinges are quite thoroughly rusted now and won't budge.Nc G+Nc GThe bottle is empty.Nc GNc G<~Nc GCNc G5 Nc H<xNc &H>5QNc 7HNc _vNP>7|,N+P\bN4P^>7NUPNP!NPH H H  At "Y2"0MNז5NEYou are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on Nx>>7|-Nthe rock you are sitting on.*Na rock in the room's center.Nݗ<RN D(E*+F IMN7?|N@>?&N@NRhMNd>N145A hollow voice says, "Plugh."NaNel,,, spring III %%pair of 1 foot diameter sewer pipes x888  streambed  ] valleyNMNW7>7|Ns7You're in it.N7)N7    2-inch slit KKIt's just a 2-inch slit in the rock, through which the stream is flowing. VVV 20-foot depression You're standing in it. ]bbbL  set of keys ))It's just a normal-looking set of keys. | | | In Cobble CrawlMNCI5NIhYou are crawling over cobbles in a low passage. There is a dim light at the east end of the passage.NIN^^E^MF(" 0nMNJ7>_vNqK>7|,NK\bNK^>7NKN_vN[>7|,N[\bN[^>7N[Nu\!N\ kkk  cobbles,  cobbles  They're just ordinary cobbles.  ^ R R R In Awkward Sloping E/W Canyon[MNR5NR2You are in an awkward sloping east/west canyon.NR1^HE(MGF" 0nMNS7>_vN%T>7|,N7NfTNT!NU ??? debris Yuck.  D In Arched HallMN5NYou are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water.N1Hj7jNjqqq. noteMNQ< ##The note says "Magic word XYZZY".    In Bird ChamberMNQU5NUYou are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber.NV1^( E  " F 0nMNW7>_vNW>7|,NW\bNW^>7NWNKX!NYXoook  large gold nugget ((It's a large sparkling nugget of gold! FlMN6You are at the bottom of the pit with a broken neck.NǡNС!Nޡaaa  small pit ,,The pit is breathing traces of white mist.  nnn crack ==The crack is very small -- far too small for you to follow.  P mistMN^Mist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water.N^      On SW Side of ChasmXMN!5N"You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A southwest path leads away from the chasm into a winding corridor. N"[N #>  JN?#45NL#"The troll is nowhere to be seen.Ns#Nw#L{MN#<MN#<IMN#<1MN#7>HN$!N%$MN4$>GkN$FI respectfully suggest you go across the bridge instead of jumping.N$!N$N$>#FN$eee At Window on Pit MNV5N8You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you.NQFpMN>F### In Mirror CanyonMN\5Np7You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. N()N45NAA small window can be seen in either wall, some fifty feet up.NDvCYjjj In Misty CavernMN5NyYou are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west.NDs5sF   At West End of Hall of MistsMNˬ5NnYou are at the west end of the hall of mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor.N}DLGLLLE$FMMCMNxaYou have crawled through a very low wide passage parallel to and north of the hall of mists.\bN$Nʮnnn At Window on Pit MN05NYou're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you.N,E MNI>F@   On East Bank of FissureMNf5NgYou are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump.N2g"GQNQg45N^g)A crystal bridge now spans the fissure.NgNg&EMNg<MNg>"GkN>hFI respectfully suggest you go across the bridge instead of jumping.N_h!NnhNyh#FNhMNh<FMNh<MNh<1MN i7>"HN&i!N4i<BMNi>"GNi$Ni!Ni In Nugget of Gold RoomfMNn5NHn5This is a low room with a crude note on the wall. &Nhn&NCxxx In Hall of Mt KingMNo5NpQYou are in the hall of the mountain king, with passages off in all directions.N>p'|QNXp4N`p5)A huge green fierce snake bars the way!NpNpGEMNp<CC@MNq<JN'q(NIq!NXqMN]q<DD@MNq<JNq)Nq!NqMNq<FF@MNr<JNr*NDr!NSrLMNOsd#Nhs+Ns:Ns<JNs+Ns!NsNs2+JvMNt>7 >'|BN>tYou can't get by the snake.N`t!NotNzt"Nt<(=)>* Jumble of Rock`MNs5N7You are in a jumble of rock, with cracks everywhere.NH G[[[ wide stone staircase The staircase leads down.  fff rough stone steps ))The rough stone steps lead up the dome. !BBB domeMNe7>|TNceEI'm not sure you'll be able to get up it with what you're carrying.=Ne1It looks like you might be able to climb up it.Ne MO actorNe5MO actorN f>GN Cf"G Crystal bridge ;;It spans the fissure, thereby providing you a way across. pMNk<GDNk$>7|Nl$NFlNjlNul!NlIMO actorNlHMO actorNl<GONl|N+m$N]mNm1Nm%There is no way across the fissure.Nm#eeeFKMNYou didn't make it.NN&!N4$x6 6 6 West Side of FissureMN5N@You are on the west side of the fissure in the hall of mists.N >"GQN)45N6)A crystal bridge now spans the fissure.NdNhFMN<MN>"GkN FI respectfully suggest you go across the bridge instead of jumping.N+!N:NE>#FNdMNh<EMN<MN<1MNՑ7>"HN!NCMNDaYou have crawled through a very low wide passage parallel to and north of the hall of mists.\bNwN<BMN>"GNN:!NI%  fissureMN!j>"G8N=j)A crystal bridge now spans the fissure.5Nrj)The fissure looks far too wide to jump.Nj$&. noteMNn<LMNo1The note says, "You won't get it up the steps".NNo 'd$$$ snake ((I wouldn't mess with it if I were you. KMO actorN\;vL MO actorNev7,|PNv'The snake has now devoured your bird.Nv!>,&NvNv< >,|-NvYou have nothing to feed it.INYw=There's nothing here it wants to eat (except perhaps you).NlwMO actorNowMOactordobjNw, Nw<LRNw(The snake does not seem interested in N x .N xN$xMO actorNV)xgMO actorNzx?Attacking the snake both doesn't work and is very dangerous.Nzx+MOactorioNx<+MOactorioNx<&MO actorNIy<cMOactordobjNu`y- Nury<Nuy<Nuy&MO actorNy<cMOactordobjN z- N  z<N Jz<N iz MO actorNsnzMNMO actorNz/That would be satisfying, but totally insane.6MO actorNzSurely you're joking.(4  Low N/S PassageMN5NƓ^You are in a low N/S passage at a hole in the floor. The hole goes down to an E/W passage.N&NDC H<)<) In South Side ChamberDMN5$You are in the south side chamber.N&NC*8 In West Side ChamberMN5N%lYou are in the west side chamber of the hall of the mountain king. A passage continues west and up here.N/&NEF=G=+]]] ))In Secret E/W Canyon Above Tight CanyonMN5NIYou are in a secret canyon which here runs E/W. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up.NEF1MNyTNyNH}<y,___QMN 4%<|N V% cheerful N i% little birdN z%MN %<|;N %,The little bird looks unhappy in the cage.?N %3The cheerful little bird is sitting here singing.N & KMO actorN E&LMO actorN< &XIt's not hungry. (It's merely pinin' for the fjords). Besides, you have no bird seed.N< &NMO actorN &&I suspect it would prefer bird seed.N 'PMO actorN '7<|}N (eYou already have the little bird. If you take it out of the cage it will likely fly away from you.N 8(N <(7>|N (mThe bird was unafraid when you entered, but as you approach it becomes disturbed and you cannot catch it.N (N ()N (MO actorNl )7>|ANl 0)2You can catch the bird, but you cannot carry it.Nl n))Nl )2MO actorN )7<N )MOactorioN) + AN) 5+Don't put the poor bird in  !N) h+N) s+)N) +MO actorN +<|7N +(Oh, leave the poor unhappy bird alone.XN ,4The little bird is now dead. Its body disappears.N B,!<&N Y,N ],MO actorNr a,MO actorN ,>' <|N -_The little bird attacks the green snake, and in an astounding flurry drives the snake away.N -!>'&N 1->7 <&N P-N T-> <|N -wThe little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away.N .!<&N .N ".)N 2.4MOactorioN( .<N( .-t444e  dwarf's axenMN ~S<e,N SIt's lying beside the bear.%N SIt's just a little axe.N S MO actorN vT<eYN TMNo chance. It's lying beside the ferocious bear, quite within harm's way.N T/   At West End of Twopit RoomMNY{5N{yYou are at the west end of the twopit room. There is a large hole in the wall above the pit at this end of the room.N{0|%N|45>0N)|N-|E11F2/2H3"3GMN|<))LMN|$It is too far up for you to reach.N&}!N4}0pMN~5N .N~top of 12-foot-tall beanstalkN~huge beanstalkN~MN~>5N TN%EThe top of a 12-foot-tall beanstalk is poking out of the west pit.TNHThere is a huge beanstalk growing out of the west pit up to the hole.N oMN?>5N NU!8Nd/>7|N/N1N1X At East End of Twopit RoomMN5NRYou are at the east end of the twopit room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it.N>0|%N 45>0N1N5ElF//H6"62 In Slab RoomSMN5N*You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (slab room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders.ND/GvvCG3  In West PitMN܄5NN|You are at the bottom of the western pit in the twopit room. There is a large hole in the wall about 25 feet above you.4Nk5>5NG/N/MNЅ>5ND>5N lN+GThere is nothing here to climb. Use "up" or "out" to leave the pit.NN!N]+Nj7>5N!NN4  hole above pit\MN}AThe hole is in the wall above the pit at this end of the room.N} /uCMO actorN~$It is too far up for you to reach.5{ { {NMNĆ<N NنplantaN<N N beanstalk3N<N N)giant beanstalkN?fMNM<N XNIThere is a tiny little plant in the pit, murmuring "Water, water, ..."N<N nN,_There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "Water!! Water!!"iN;<N SNGThere is a gigantic beanstalk stretching all the way up to the hole.N 3YMO actorN7g<N 'N7|It's just a little plant!N7MO actorN<N aN6You have climbed up the plant and out of the pit.\bN />7N5mNsEYou clamber up the plant and scurry through the hole at the top.\bN9>7NNMO actorNOMO actorN7>|N>7N'+You have nothing to water the plant with.NWMO actorNCZP&MO actorNgp<OlMO actorNDThe plant has exceptionally deep roots and cannot be pulled free.N!QsMN0<NNNO<N IN:The plant spurts into furious growth for a few seconds.N<N TNEThe plant grows explosively, almost filling the bottom of the pit.mN@EYou've over-watered the plant! It's shriveling up! It's, it's...NdNNwN|45>5N6$  In East PitMN.5NxYou are at the bottom of the eastern pit in the twopit room. There is a small pool of oil in one corner of the pit.NG1N17FFF  eastern pit You're in it. 68  pool of oil 6kMO actorN4q7>|9N4-You have nothing in which to carry the oil.N42MO actorNԃ>VN#MOactorioNMOactorioN* <N>-You have nothing in which to carry the oil.Nw>VN9B B B In Narrow CorridorMNc5NYou are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves.N H33E3MNM>FF :FFF  western pit You're in it. 3; hole above pit $$The hole is in the wall above you. 3u`MO actorNa38You're not anywhere near the pit -- it's far overhead.Nao<`   In Dirty PassageMNߢ5NOYou are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage.NuEEEG()(FF4G/2= N/S and E/W CrossoverkMNż5NBYou are at a crossover of a high N/S passage and a low E/W one.NFMChE*Df> .  "Y2" rockMN< ,,There is a large "Y2" painted on the rock.  MN9<  }*MN >>N/?k $$emerald the size of a plover's egg,MN fan < --Plover's eggs, by the way, are quite large. @@L   In Plover RoomMNK5NYou're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads northeast.NMN<FNMN<FFMN>7 N>SrN>7 GN7>?|N&ND>SN`NkNI <Ah''' window !!It looks like a regular window.fMO actorN\$g<MO actorN;OK, the window is now open.hMO actorNoi>MO actorNOK, the window is now closed.B  huge pittMN6YIt's so deep you can barely make out the floor below, and the top isn't visible at all.N\C marks in the dust,MN< ""Evidently you're not alone here.D shadowy figure^MNCThe shadowy figure seems to be trying to attract your attention.NE  On Brink of PituMN5NLYou are on the brink of a small clean climbable pit. A crawl leads west.NߤF<<H"MF\   In Dusty Rock RoomMNK5NYou are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east.NE<<HJ)J,J4GG   In BedquiltMN5NYou are in bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down.N6EJFlDRMN}dPNmSN</N/2G}MNdPN >mS>N,d2NHnNqFNC}MNd<N>mS>NdKNoNpNFHPMNTdPNk>mSNkN<n=F>o?p@kHT  small pit 88It looks like you might be able to climb down into it. EMO actorNp"-MO actorN:< >7uMO actorNrv&MO actorN<I?  tiny slits,MNj<JMN/The slits form a complex pattern in the rock.N Ju u u At Complex JunctionMNƾ5NYou are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here.NGFF-FFG4GCj7jEkKddd  dusty rocks --They're just rocks. (Dusty ones, that is.) FL>>>GCLENDOFPMI I I At East End of Long HallMNٹ5N~You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down.NEGFfC=H=)=Np...FLDQEOOFFFFLCNEUDVGWHWPx666CLFPDPEQx666ENHRDSCTRh&&&GQNQSx666EQFXHYDZT`KcNc  This is the pirate's dead end.MO actorNQ 7|E ZNQ 45+You've found the pirate's treasure chest!NQ!CNQ5!"ZNQX!!&NQx!NQ}!)NQ!Uh&&&FONOVh&&&EONOWh&&&GOHOXh&&&ESFYYx666FXGSEZD[ZFFFFSEYDZG[C\H][p...FYCZD^\x666FZC\H_E`]h&&&GZNZ^h&&&F[N[_h&&&G\N\`C C C At Brink of PitMNc5NYou are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level.N)HF\DaCbEcah&&&E`N`bp...D`EcFcp...C`FbJTd massive orange column ((It looks like you could climb down it. `MO actorNl-MO actorN< H>7eP pit 88You'll have to climb down to find out anything more... `MO actorNj-MO actorN< H>7uMO actorNv&MO actorN <f0 At West End of Long HallMN5NrYou are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage.N1EMC=DggH   //Maze of Twisty Little Passages, All DifferentgMN 5N4 >You are in a maze of twisty little passages, all different.NG DLIKGJEFCHfhh&&&D=N=i^^^  crossover ))You know as much as I do at this point. =j In Shell Room4MN5N You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south.NG & HDMN*7|NJ>XRNCYou can't fit this five-foot oyster through that little passage!MNAYou can't fit this five-foot clam through that little passage!N!NN#JNB<Jk  In AnteroomRMNf5NYou are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident.4N5Nr}A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]"NGJFGElH   In Swiss Cheese RoomMN5NYou are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block.NIGF1DQMNdPN>mSN <N$qErJQMNbd2Ny>mSN<5N5smS~MNVYou have crawled around in some little holes and wound up back in the main passage.N!NȢn In Secret N/S CanyoncMN5N:You are in a secret N/S canyon above a sizable passage.NCpHGGDzo In Large Low RoomhMN5N!?You are in a large low room. Crawls lead north, se, and sw.N84GL{C|Ks5sp\ %%At Junction of Three Secret CanyonsMN5N"You are in a secret canyon at a junction of three canyons, bearing north, south, and se. The north one is as tall as the other two combined.NVKGDnCq In Tall E/W CanyonMN45Nh[You are in a tall E/W canyon. A low tight crawl goes 3 feet north and seems to open up.NE}FCllr0 In Soft RoomMN5N1You are in the soft room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling.N\FlNlsT T T In Oriental RoomMN5NThis is the oriental room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west.NKlFooGC6t( bedrock block It's just a huge block. l6MO actorNUSurely you're joking.&MO actorN<&MO actorN<u` thin rock slabs,MN< 44They almost form natural stairs down into the pit. 16MO actorNSurely you're joking.&MO actorN<&MO actorN#<v8  In Secret N/S Canyon^MN5N5You are in a secret N/S canyon above a large room.N H2/2D1MNEyTNmyNC8<ywKKK slab It is now the floor here. 2xUUU  boulders !!They're just ordinary boulders. 2yV V VT In Secret CanyonMN75N7@You are in a secret canyon which exits to the north and east.4N75N7|9N 8*A huge green fierce dragon bars the way!NC8NZ8CyMNh8<Tv N8<TN8:N8<^N8vN9!N9N9EyMN)9<T+ NZ9<TNv9:N9<^N9+N9!N9N9HMN9<Tv N:<EN8:<CNN:NHMNZ:<Tv N:<CN:<EN:^MN:>|eN;@The dragon looks rather nasty. You'd best not try to get by.N6;!NE;NP;"N`;<v=+zH   Atop StalactiteMN5NA large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up.NCnMN<HMN <HHzMN2d(NIS>Nad2N}[NON<S=[>O{ In Sloping CorridorwMN65N6NYou are in a long winding corridor sloping out of sight in both directions.N 7HoG| Dead End Crawl;MN5This is a dead end crawl.N'DooNo} In N/S Canyon_MN5N6You are at a wide place in a very tight N/S canyon.N D~Cq~ Canyon Dead EndbMN5N9The canyon here becomes too tight to go further south.NC}`MN.5Ng7The canyon runs into a mass of boulders -- dead end.NpDqNq___ mass of boulders ##They just like ordinary boulders. h&&&FPNPh&&&DQNQh&&&EbNbFFF In Giant RoomMN5NtYou are in the giant room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "Fee fie foe foo" [sic].ND9EC leaveshMN MThe leaves appear to be attached to the beanstalk you climbed to get here.N) 9FFF ##At Steep Incline Above Large RoomMN5NYou are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north.NC6Hoo At Recent Cave-in\MN5N"3The passage here is blocked by a recent cave-in.N/D Nn n n In Immense N/S PassageMN]5N9You are at one end of an immense north/south passage. NUIN:The way north is barred by a massive, rusty, iron door.GN5;The way north leads through a massive, rusty, iron door.NLD VMN<C6MN<CCMN>UNN"TN/2The door is extremely rusty and refuses to open.Nf!NuNy<BMN>UNN!Neee. scrawled inscription ##It says, "Fee fie foe foo [sic]." MMM  cave-inMN<  ^ ^ ^U  rusty door It's just a big iron door. fMO actorN[<W#N[It's already open.JN[j>The hinges are quite thoroughly rusted now and won't budge.N[hMO actorN<W3N$No problem there -- it already is.eN?YWith all the effort it took to get the door open, I wouldn't suggest closing it again.NoMO actorNrPvMO actorN7>|N>.N"You have nothing to oil it with.N___  waterfall **Wouldn't want to go down in in a barrel! NNN carpet The carpet is quite plush. rl,,,  curtains &&They seem to absorb sound very well. rCMO actorN]$Now don't go ripping up the place!MO actorN9(_MO actorNo7You don't find anything exciting behind the curtains.N moss 11It just looks like your typical, everyday moss. rCMO actorNdZ$It's too high up for you to reach.+MO actorN Eeeewwwww.nnn ancient oriental drawings ))They seem to depict people and animals. s\  In AlcoveMN5NYou are in an alcove. A small northwest path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end.NJ6MN<EEMN{>7 NSrN>7 GN7>?|N@N!>SN=NH@Nb<@eee  fissure 22You can't really get close enough to examine it. SMNUrSomething you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something.Ne!Ns In Dark RoomMN5NGYou're in the dark-room. A corridor leading south is the only exit.4N5ND@ @N@ stone tabletMNnA massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!"N  In Ragged CorridorgMN5N>You are in a long sloping corridor with ragged sharp walls.NGj7jHXzMN 1<XN 1giant oysterN 71 giant clamN I17<|N ^1 >grunt!Strain!mSN kN5 FMN You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage.N !N CMN <EDMN<EIMN"<EKMN><ELMNZ<EJMNv<EGMN<EHMN<E<kd""".sign ##It's hanging way above your head.MNiIt says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]"N k=MO actorNNo chance. It's too far up.L    00Maze of Twisting Little Passage, All DifferentiMNu5Nu@You are in a maze of twisting little passages, all different.NuFgKJLIGHCDEH   //Little Maze of Twisty Passages, All DifferentgMNNw5Nw>You are in a little maze of twisty passages, all different.NwJgGCDFLIEHKL    11Twisting Maze of Little Passages, All DifferentiMNx5N*y@You are in a twisting maze of little passages, all different.N=yGgHFILECJKDL    11Twisting Little Maze of Passages, All DifferentiMNz5Nz@You are in a twisting little maze of passages, all different.NzIgCJKEHDGFLH   //Twisty Little Maze of Passages, All DifferentgMN<|5Nr|>You are in a twisty little maze of passages, all different.N|CgKHDEFLIJGH   //Twisty Maze of Little Passages, All DifferentgMN}5N~>You are in a twisty maze of little passages, all different.N'~EgFGLHDJKICH   //Little Twisty Maze of Passages, All DifferentgMN5N>You are in a little twisty maze of passages, all different.NKgIDHGJCLEFL    11Maze of Little Twisting Passages, All DifferentiMN%5N]@You are in a maze of little twisting passages, all different.NpHgEIGFCDKLJH   //Maze of Little Twisty Passages, All DifferentgMNɂ5N>You are in a maze of little twisty passages, all different.NLgJEFCHKGDI suspended mirrorMNWdThe mirror is obviously provided for the use of the dwarves, who as you know, are extremely vain.N   enormous mirror 55It looks like an ordinary, albeit enormous, mirror. &MO actorNsj<>MO actorNYou can't reach it from here.t111  stalactitebMNGYou could probably climb down it, but you can forget coming back up.N z;MO actorNDo get a grip on yourself.&MO actorNW<&MO actorN<L    11Little Maze of Twisting Passages, All DifferentiMN&5N^@You are in a little maze of twisting passages, all different.NqLCEJKIFHGDjjj 66At a Dead End, in Front of a Massive Vending MachineMN5NHHYou have reached a dead end. There is a massive vending machine here.Nc>|~N4N5NMHmmm... There is a message here scrawled in the dust in a flowery script.NNCNZk  treasure chest_MN a]DIt's the pirate's treasure chest, filled with riches of all kinds!N z] . message in the dustsMNXThe message reads, "This is not the maze where the pirate leaves his treasure chest."NC   G rickety bridge 77It just looks like an ordinary, but unstable, bridge.[AMN '<GNO'MA rickety wooden bridge extends across the chasm, vanishing into the mist.4Nz'5N'8A sign posted on the bridge reads, "Stop! Pay troll!"N'jN'UThe wreckage of a bridge (and a dead bear) can be seen at the bottom of the chasm.N+(N/( pMN(<GDN(>7|N)N()NH)NS)!Nb)IMO actorN5f)HfMO actorNY)<GNY)>\D > ! NY)<NY)< >|>NY7*&The troll refuses to let you cross.NYE*mNY*DThe troll steps out from beneath the bridge and blocks your way.NY*< >&NY*NY*NY*:NY*.There is no longer any way across the chasm.NY+MN(+>6]GN8,Just as you reach the other side, the bridge buckles beneath the weight of the bear, which was still following you around. You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm.N,!GN,!6GNb->7&N-N-tN->7|2N-!\N->7N./N.!\N6.>7N[.N_.   On NE Side of ChasmMNB5NVCdYou are on the far side of the chasm. A northeast path leads away from the chasm on this side. NbC>[NC>  JNC45NC"The troll is nowhere to be seen.N&DN*DIMN@D<MN`D<LMND<1MND7>HND!NDMND>GkN+EFI respectfully suggest you go across the bridge instead of jumping.NLE!N[ENfE>#FNE;!' Troll's treasure roomXMN6=I(); This is the room where the troll stores his treasures.NQ6/ some tasty food,MN >< the tasty food Sure looks yummy! \\\_ dragon ((I wouldn't mess with it if I were you. y MO actorNg3=MAMO actorN]=Right idea, wrong limb.Nz=MO actorN~=ZMO actorN=With what? Your bare hands?N=>_N=#MOactorioNV=MOactorioN:>- KN{><The axe bounces harmlessly off the dragon's thick scales.N> N><`N>ZN>EYou'd probably be better off using your bare hands than that thing!N?N?&MO actorN?<cMOactordobjNg?- Ny?<N?<N?&MO actorN?<cMOactordobjNJ@- NJ'@<NJQ@<NJp@`MN@hCongratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?)N@< >&NA!<&N-At222 dragon\MNAAThe body of a huge green dead dragon is lying off to one side.NA  CMO actorNA$You've already done enough damage!&MO actorN4B< +MOactorioNeB< Y Y Y  your hands,MN1< MNJ<  They look pretty normal to me. #MNI>7 NyFMO actorNYou already have your hands!NRMO actorN)*You have dropped you hands by your side.NW   In CorridorMN#F5NZF]You're in a long east/west corridor. A faint rumbling noise can be heard in the distance.NFFE;!'n n n At Fork in PathMNdG5N;HThe path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west.NEHFIKH!'t   At Breath-Taking ViewJMNkK5NP!You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving everything an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, forboding passage exits to the south.NPDN;MNQQ<HH>MNyQDon't be ridiculous!NQ!NQh& & & In Front of Barren RoomMN_5N!`You are standing at the entrance to a large, barren room. A sign posted above the entrance reads: "Caution! Bear in room!"NA`FG;EM'V!V V V At Junction With Warm WallsMNI5N?JThe walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east.NeJD;C!EH   In Limestone PassageMN\5NR]lYou are walking along a gently sloping north/south passage lined with oddly shaped limestone formations.Nb]CG;DH'!ttt In Chamber of BouldersMN7Z5N[You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling.N/[FN;!DDD? active volcano MNRGreat gouts of molten lava come surging out of the volvano and go cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving everything an eerie, macabre appearance.NR ? sparks of ash,MNS<YMNS>The sparks too far away for you to get a good look at them.NS H?  jagged roofMN:UEmbedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls.NZU 4?  deep gorgeMNVtThe gorge is filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself.NV 0? river of fireMNWThe river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left.NW ? immense geyserMNYThe geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously.N'Y ddd  boulders 00They're just ordinary boulders. They're warm. ? limestone formations^MN^CEvery now and then a particularly strange shape catches your eye.N^ EEE In Barren RoomMN>b5NbYou are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in.NcFN;!. signMNFa<FMNpa+The sign reads, "Caution! Bear in room!"Na eee dust5MNc#It just looks like ordinary dust. CCC. vending machineMNg<vMNÆ[The instructions on the vending machine read, "Insert coins to receive fresh batteries."N MO actorN[VMMOactordobjN N9Soon after you insert the coins in the coin slot, the vending machines makes a griding sound, and a set of fresh batteries falls at your feet.NJ!&Na< &NGNȈ2The machine seems to be designed to take coins.NԈN؈ MO actorNI܈MYMO actorNm1 You boot the machine, but to no avail.Nm;MO actorN>gMO actorN[The machine is quite stury and survives your attack without getting so much as a scratch.Nˉ&MO actorNyΉ<&MO actorN<g+MOactorioN,<&MO actorNg<]MO actorN.5You don't find anything behind the vending machine.N.[MO actorN 3You don't find anything behind the under machine.NCNMO actorNF/The vending machine is far too heavy to move.|||k   rare coins,MN \<  They're a numismatist's dream! *u fresh batterieskMN |UPThey look like ordinary batteries. (A sepulchral voice says, "Still going!")N U sss  At NE End:MN35NKYou are at the northeast end of an immense room, even larger than the giant room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A sign nearby reads: "Do not disturb the dwarves!"4N5NMAn immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance.N_L  At SW End!MN{5NcYou are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign which reads, "TREASURE VAULT. Keys in main office."NIH2MN7vN̛!Nڛ   enormous mirror 55It looks like an ordinary, albeit enormous, mirror. GMN>7|NNɒNޒMO actorNgMO actorNE_You strike the mirror a resounding blow, whereupon it shatters into a myriad tiny fragments.NN&MO actorN}<&MO actorNܓ<g+MOactorioN<&MO actorNC< &MO actorN2t<M&MO actorN^<gMN _4N e5N The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you!4N )N 1yyy ((collection of adventure game materialskMNaPYou've seen everything in here already, albeit in somewhat different contexts.N MO actorNRealizing that by removing the loot here you'd be ruining the game for future players, you leave the "Adventure" materials where they are.NP    sleeping dwarves,MN<IMN'.I wouldn't bother the dwarves if I were you.NY MO actorN×hMO actorNXlYou prod the nearest dwarf, who wakes up grumpily, takes one look at you, curses, and grabs for his axe.NbNsMO actorNpv&MO actorN<h MO actorNM&MO actorNј<h`   Kzc  steel grateMNJ-It just looks like an ordinary steel grate.N| It is N<zNopen.FN<c#NÜclosed and locked.N closed.N muMO actorNvMO actorN5ѝ>_cN5>_zDN5(Opening the grate first.)\bN5,"_zN5MN5R]|N5t^N5]N5ĞAN5ў,You can't go through a locked steel grate!N5N5AMO actorNM "You can't put anything in that! <MNH*You have no tools to pick the lock with.yyy ((collection of adventure game materialskMNPYou've seen everything in here already, albeit in somewhat different contexts.N= MO actorNܠRealizing that by removing the loot here you'd be ruining the game for future players, you leave the "Adventure" meterials where they are.N}}} room&MN">7 N #MN>7 NHEEE ))You know as much as I do at this point.UUU crawl,,^<EMJo|qsBBB  chamber^)*2@  passageaa  /63$()*<EFLNQOUVRXSYZ[^\_`aMf=hJGl12vnpo|+}~qPbc]W9rs@ jkgzT{ySSS canyon)) vnp+}~qy wallsdd  /63$()*<EFLNQOUVRXSYZ[^\_`aMf=hJGl12vnpo|+}~qPbc]W9rs@ jkgzT{y^^^  dead end22UVR^_ah|~]TEEE hall$*Mf EEE hole1(<FMG9x777  junction  Jp  air, air #MN>7 NMO actorN^i[MO actorN 3The air smells pretty much like you would expect.ND({{{ worn-out batteries?MN V$They look like ordinary batteries.N V 4  black rod ::It's a three foot black rod with a rusty star on an end. MO actorNr ov[MO actorN $<|D <|N >5N Peculiar. Nothing happens.N 'N 6>"GLN t#The crystal bridge has vanished!N !"GN PN *A crystal bridge now spans the fissure.N ""GN  N  N  N ' Nothing happens.N > p...H  wicker cage6MN It's a small wicker cage.N  MO actorNr I!VMOactordobjN {!, SN ! < N ! isn't big enough to hold  .N !N !)VN "t333  marked rodUMN #:It's a three foot black rod with a rusty mark on an end.N $ MO actorN $v1MO actorN $Nothing happens.MO actorN $w#MO actorN  $MN K>|E >7|`N > N 5N There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset.4N N N >|E >7|$N #> N E5N There is a loud explosion, and a twenty-foot hold appears in the far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everything in its path, including you!4N 3N <N ?>7 >|N m> N YThere is a loud explosion, and you are suddenly splashed across the walls of the room.4N N N  managed to explore; in particular, there is  velvet pillow ""It's just a small velvet pillow. rMO actorN^ /UMOactordobjN / RN /You don't need to put   on N 0< . N 10wN 50< 7 ON U0You could at least drop the < N 0 first! N 0N 0N 0D D Dk  ming vaseBMN y`'It's a delicate, previous, ming vase!N ` sMO actorN a>7 >|uN Ya;The vase is now resting, delicately, on a velvet pillow.N na>7 <&N a<nN aON a,The ming vase drops with a delicate crash.N 'b<N 8bN \ <|N {c\<VnN c>8 <|N c8<VAN d5There is nothing here with which to fill the vase.N dMO actorNh $dgxMO actorN dBYou have taken the vase and hurled it delicately to the ground.N d<N d7MN d!<&N d>7 &N dk jeweled trident ..The trident is covered with fabulous jewels! MO actorNv _:MOactordobjN `N #`\\\k glistening pearl It's incredibly large! . $$recent issues of "Spelunker Today",MN a<<MN z<<NMN =3I'm afraid the magazines are written in Dwarvish.N A= kSMO actorN =>7|N >> N <>)N K>YMO actorN2 a>>7|N2 ~>> N2 >)N2 >CCC water in the bottle, water %%It looks like ordinary water to me. the bottled water BMN L>xN LN M!N M(MO actorN pM>(MO actorN M>(MO actorN/ M>(MO actorN] N>!#MOactorioN XN0MOactorioN uN>(MO actorN N>(MO actorN N>|;;; oil in the bottle, oil ##It looks like ordinary oil to me. the bottled oil BMN P>yN PN P!N Q(MO actorN wQ>(MO actorN Q>(MO actorN' Q>(MO actorNU R>!#MOactorioN [R0MOactorioN xR>(MO actorN R>(MO actorN R>k  several diamonds,MN Y< the diamonds ))They look to be of the highest quality! $k  bars of silver,MN 2Z< ##They're probably worth a fortune! (}}}k  precious jewelry,MN [< It's all quite exquisite! )yyyk nest of golden eggs 00The nest is filled with beautiful golden eggs! aaa ""some worthless shards of pottery,MN 2e<MN Ve*They're just worthless shards of potteryN e< >7 'N e, littered everywhere.N e.N fi They look to be the remains of what was once a beautiful vase. I guess some oaf must have dropped it.N [fsssk platinum pyramid --The platinum pyramid is 8 inches on a side! x555krMN i Persian rugN i> <|6N i* (upon which the dragon is sprawled out)N i,$MN ia <N jMN j> <|@N @j1The dragon is sprawled out on the Persian rug!!N vj7<|AN j2The Persian rug is spread out on the floor here.=N j1The Persian rug is the finest you've ever seen!N k ylMO actorN k> <|:N k.You'll need to get the dragon to move first!N k k  rare spices,MN 1l<  They smell wonderfully exotic! MO actorN li#MO actorN l<Kk>MN Zm<cN om"N m!N m~MN m<mcz golden chainMN n*The chain has thick links of solid gold!N n<cyN n>6b)N nIt's locked to the wall!7N o+ The bear is chained to the wall with it!N ;oN ?o?MN Po<N fo45N so>6bCN o4There is a golden chain here, locked to the wall.bN 'pVThere is a golden chain here, and a large cave bear is locked to the wall with it!N 6pN :p jMO actorN p<|RN q:There is nothing here to which the chain can be locked.N *qN 5q)jN Hqp@MOactorioN iq<jN q)pN qnMO actorNZ q>6bE >6auNZ ^r]There is no way to get past the bear to unlock the chain, which is probably just as well.NZ irNZ tr)nNZ rr@MOactorioN r<nN r)rN rs@MOactorioN` /s"6bN` Ks)sN` `sMO actorN ~s>6b~N s>6a2N s#It's locked to the friendly bear.0N s$It's locked to the ferocious bear!N tDN t<c4N )t(The chain is still locked to the wall.N Vt$Z spaceMO actorN& >CN& Now single-spacing text.N& !N& <@N& INow double-spacing text.N& h"N& N& +N& 0Z indentMO actorN' >IN'  Paragraph indentation now off.N' A!N' ZEN' gParagraph indentation now on.N' "N' N' +N' BBBZ&MO actorN &!ZMO actorN  [N  N +\b*** Dwarves and pirates disabled. ***\nN  T>&N + TZ answer yes toMO actorN. >_> N. >`N. >6_> N.  >6faN. & >[_> N. ` >[f/N. { #You're sounding awfully positive!N. Z foobar[MO actorN' 3Good try, but that is an old worn-out magic word.N' KKKZ help#MO actorN% 7 MN X5N MI know of places, actions, and things. You can guide me using commands that are complete sentences. To move, try commands like "forest," "building," "downstream," "enter," "east," "west," "north," "south," "up," "down," "enter building," "climb pole," etc.4N 5N  I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the action words that I know. Usually you will need to give a verb followed by an object (along with descriptive adjectives when desired), but sometimes I can infer the object from the verb alone. Some objects also imply verbs; in particular, "inventory" implies "take inventory", which causes me to give you a list of what you're carrying. The objects have side effects; for instance, the rod scares the bird.4N 5N D Many commands have abbreviations. For example, you can type "i" in place of "inventory," "x object" instead of "examine object," etc.4N f 5N \ Usually people having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack.4N k 5N KTo speed the game you can sometimes move long distances with a single word. For example, "building" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages turn a lot, and that leaving a room to the north does not guarantee entering the next from the south.4N 5N If you want to end your adventure early, type "quit". To suspend your adventure such that you can continue later, type "save," and to resume a saved game, type "restore." To see how well you're doing, type "score". To get full credit for a treasure, you must have left it safely in the building, though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections.4N 5N )If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting *does* happen, it means you're getting a bonus and have an opportunity to garner many more points in the master's section.4N 5N nYou can control the way I format my messages with the "space" and "indent" commands. These turn on and off blank spaces between paragraphs and indentation at the beginnings of paragraphs. Finally, you may specify "brief", which tells me never to repeat the full description of a place unless you explicitly ask me to. (The "verbose" command turns this off.)4N 5 Good luck!N |999Z wave.vp P|:::Z break.gp P|:::Z smell.ip Px888Z rub.pp P|:::Z count.p Px888Z tie.p P|:::Z untie.p PAAAZ pourf.f#!p PBBBZ douseE.E "p Px888Z oil.Pp P|:::Z water.Op P |999Z kick. Mp P Z singWMO actorN% 8You don't sound half bad. But don't quit your day job..p P x888Z use.p P |<<<Zw light.rp P |999Z pick.p P|999Z wake.hp PZ digMO actorN$ y[Digging without a shovel is quite impractical. Even with a shovel progress is unlikely.N$ Z blast|MO actorN& >7|D >7|N& ,>w)N& YBlasting requires dynamite.N& {.wp P|999Z feed.KLp P|999Z fill.z{p P|:::Z empty.|}p P6MO actorN <N 5MO actorNU , NU K6MO actorN $<N M5MO actorNU f NU 6MO actorN <N 5MO actorNU  NU + 6MO actorN q <N 5MO actorNU  NU 6MO actorN !<N I!5MO actorNU b! 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NU //6MO actorN ]/<N /5MO actorNU / #NU /06MO actorN /<N (05MO actorNU A0 $NU a016MO actorN 0<N 05MO actorNU 0 %NU 126MO actorN >1<N g15MO actorNU 1 NU 136MO actorN 1<N 25MO actorNU !2 NU A246MO actorN 2<N 25MO actorNU 2 &NU 256MO actorN "3<N K35MO actorNU d3 'NU 366MO actorN 3<N 35MO actorNU 4 NU $476MO actorN f4<N 45MO actorNU 4 NU 486MO actorN 5<N 455MO actorNU M5 (NU n596MO actorN 5<N 55MO actorNU 5 )NU 6:6MO actorN K6<N t65MO actorNU 6 *NU 6;6MO actorN 6<N 75MO actorNU 07 +NU Q7<6MO actorN *8<N S85MO actorNU l8 ,NU 8=6MO actorN 8<N 85MO actorNU 9 -NU -9>6MO actorN k9<N 95MO actorNU 9 .NU 9?6MO actorN :<N >:5MO actorNU W: /NU v:@6MO actorN ;<N ;5MO actorNU ; 0NU ;A6MO actorN -<<N V<5MO actorNU o< 1NU <B6MO actorN v=<N =5MO actorNU = 2NU =C6MO actorN ><N @>5MO actorNU Y> 3NU x>D6MO actorN ><N >5MO actorNU > NU ?.IHp PE6MO actorN t?<N ?5MO actorNU ? 4NU ?F6MO actorN A<N B5MO actorNU 1B 5NU TBG6MO actorN B<N B5MO actorNU B 6NU BH6MO actorN 9C<N bC5MO actorNU {C 7NU CI6MO actorN C<N D5MO actorNU %D 8NU IDJ6MO actorN D<N D5MO actorNU D 9NU DK6MO actorN /E<N XE5MO actorNU qE ;NU EMMOoO-exitlistijgotittot1tot2N C D E F I J K L G H M N                             ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; N N N @' E@(E`N @(D ! N h!N zD@DN N VN NMOoOnpclistitotN   < = > ? @ A B CN tN QN @' !N D@DN ?N BOMOoOitotN AD "N `45N QOh dear, someone seems to have damaged one of my room connections. The room "N N <" has no exits for NPC's to follow, but it's not listed as off limits to NPC's. Please notify the cave management as soon as possible!N e?N h>-N \b"" has DN D N  NPC exits:N  NPC exit:N %DN IsN i \b\t-> N wD@(#N D@(N (nil)N N N PMO(idestlenrtotmelocsN*  >7  N*  N* <- N*  N* <N* .>N* ^N* ~<@ uN* !N* ! 9N* N* >@N* =N* DŏN* a!N* p<@ŏN* N* ;N* <N* M O@adjacentijlendirdestmelocstot1 curN  >7  N T N o!N <N N <@DN <@ N nN @  D@(N 2 %N *"N AN MN SN N N N N Qppp? dwarf's knifeMN H7< #MN iI>[ N I/MO actorN| I<N| JkMO actorN {JCThe dwarves' knives vanish as they strike the walls of the cave.N JKMO actorN" J#You don't have the dwarf's knife!N" JTppMN 4N 5N U A sepulchral voice reverberating through the cave says, "Cave closing soon. All adventurers exit immediately through main office."N p > N "N !"GN "_cN  !_mN B [N n N !>&N !6GN L !>&N { lU$$MN 4N 5N Q The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke).\ .\ .\ . 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